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Posts
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Joined
Everything posted by Circa
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It should work fine. What doesn't work about it?
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Sounds like you're trying to force the game to be something it's not. Play it on a difficulty that you will enjoy, don't compare it to other games so much. All of those sections you listed are elements seen in so many games over the history of gaming, and they were great in this game too. Not sure what you want me to say about them, they are pretty standard for action adventure games.
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You can lower the difficulty at any time. If you choose to put yourself through a frustrating experience, that's on you. Not sure what sections you're referring to.
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Welcome! Always be careful not to edit your game files themselves, but create new ones in PK3 files to override the game files. Any mod you download here will give you examples. Best advice I can give to new modders is find a mod here that does something similar to what you want to do and look at how they did it and learn from it. That's how I learned how to do 80% of what I know. Then of course don't hesitate to post new topics in the Modding Assistance forum.
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I suppose I'll give a little review of it. Overall I really liked it. I generally hate games with dodge/roll combat and enemies with giant health bars, but I played it on the lowest difficulty and it wasn't bad at all. A lot of the bosses were still difficult but not to the point where I was having a bad time like if I were playing Dark Souls. The story is pretty good. You basically go on an investigation adventure, which is always a good time to me. It had a lot of little easter eggs here and there about the overarching story of the Empire but it did really well at keeping out of the trilogy storyline. That's one thing that really drives me crazy with a lot of Star Wars content, they try too hard to relate it back to Luke's story in the films and ends up being too close to those events. A big example of that is The Force Unleashed, which this game is already compared to in a lot of ways. I'm glad Fallen Order didn't really have that problem. My main problem will have spoilers: The character development and writing was really well done. Each character is really unique and I didn't hate anyone really. Greez was a great character who grows to care for his crew. Seeing Dathomir was epic. A planet we've never seen in a game before and felt just like it did from Clone Wars. Seeing Ilum and the crystal cave was really cool (plus that really cool easter egg that I'll mention later). Kashyyyk and the Shadowlands returning from KOTOR was awesome (they even made Tach monkeys canon!), though the Wookiee models were pretty bad looking, graphically. The new planets were really cool and felt like they definitely belong in Star Wars. Combat was fine. Like I said, not a fan of that style of combat system because it gets really boring after awhile and doesn't feel immersive. However I think they did it well enough to make it enjoyable and not stale. My main complaint of the mechanics is that it would delay between dodging and attacking sometimes, which made it hard to react quickly. I found myself yelling at Cal to ATTACK after dodging but he wouldn't do it fast enough. The force powers were perfect, in my opinion. Nothing was overpowered or made you feel like a god. It was extremely grounded in what we see in the films and was relative to what a Padawan could probably re-learn and learn in a matter of months. I think the craziest one was the repulse ability and even that was very simple compared to the TFU repulse. My favorite easter eggs were ones that related to the Clone Wars and prequel era. The crashed Venator on Zeffo was one of the coolest parts of the game, especially if you hunted for all of the collectibles. You find out what happened to the Jedi general and Padawan on that ship when Order 66 was executed. The force echoes are a really cool feature in the game, and they shine in this ship wreck. The best easter egg though, by far, I'll say in a spoiler tag: The big question a lot of people have, especially in this community, is whether or not Jedi Fallen Order compared to Jedi Outcast or Academy or even The Force Unleashed. My answer is mostly a dismissal of the question entirely. It's a completely different genre of game. It's much more similar to The Force Unleashed overall, but still very different. I played the new God of War a few months before playing this game, and that's essentially what this is: a Star Wars God of War. Nearly every mechanic and design choice is the same, save for one: the meditation save points, which are straight from Dark Souls (and probably the worst and outdated feature, in my opinion). I know a lot of you are strictly PC players, so you haven't played God of War, but if you ever get a chance (and you should, it's stellar), you'll definitely see where they drew inspiration from. This game shouldn't be compared to Jedi Academy, at all, if we're being fair, outside of lore. There's no doubt that Jedi Academy has the best lightsaber combat mechanics to this day, but this game didn't even attempt to copy it, and I think that's good for what they went for in the end. I'd rather have any future Star Wars game that attempts to copy Jedi Academy actually be a Jedi Knight sequel or remake, rather than a new series. That's what makes the JK series so special.
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Did this start happening recently? Are you sure you're in singleplayer and not multiplayer? There are different commands for MP.
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OpenJO modding-->change Kyle's model for missions/cutscenes
Circa replied to GPChannel's topic in Modding Assistance
Topic moved to Modding Assistance forum. -
I love it when Noodle noodles around. This thread is a hidden gem. Hopefully people start contributing again as well!
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GTK Radiant bright UI since updating Graphics Drivers
Circa replied to Hashira's topic in Jedi Knight Tech Support
What versions of Radiant have you tried? Does the most recent one have the issue? I think the most recent one is 1.6.6. -
Getting a server to show up on jkhub list?
Circa replied to SuperMep's topic in Jedi Knight Tech Support
Topic moved to Jedi Knight Tech Support forum. -
[fixed] model isn't showing up in game
Circa replied to Old_Master_Luke's topic in Modding Assistance
Topic moved to Modding Assistance forum. -
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Misaligned text crawl and character zoom-in bugs, looking for fixes
Circa replied to VHS's topic in Jedi Knight Tech Support
Plenty of mods add support for custom resolution, but if you want just a replacement for jasp.exe, just get OpenJK. However, most of that stuff in your autoexec don't need to be there, because they will save in your jaconfig.cfg just fine. Or should. Only one that won't is helpusobi 1. My recommendation is to switch to using OpenJK. Also make sure you run either base JKA or OpenJK or any other version as administrator. -
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- custom sounds
- npc support
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(and 3 more)
Tagged with:
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Are there specific tutorials you know are outdated? Some of those tutorials were made by people that are still around and could update them if needed.
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The drama in this thread was extremely mild, but I figured I'd step in and clean it up a bit to avoid any further derailing and name calling. Omega canceled his project, it sucks, but his decision. @Omega If you plan to actually abandon the project and need me to close this thread, let me know. Otherwise, let's just accept the outcome and move on. We also all need to be respectful to people creating mods. Just because something isn't completed soon enough for you doesn't give you the right to bash them or literally demand for it to be finished. Everyone has a life outside of this game, all mod creators create for free in their free time as a hobby and for their own reasons. Nobody owes anybody anything in this community. If something you were looking forward to isn't completed or released, move on. That's been the process since 2003, and happens less nowadays than it used to. Let's all be nice to each other.
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Because anyone can come back years later and say they didn't give permission. Just because contact was attempted to an old email address from 2003 doesn't technically give us the right to host their content. We've only had people complain a handful of times, and of course we respect their wishes by removing content if they request it. But it's still a grey area. Artists have the right to defend their works, even in modding communities. That's just my personal take though, obviously our rules are there for best intentions.
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It's not strict at all. We allow you to upload content created by others if you at least attempt on getting permission and give them 30 days to respond. In my opinion we're not strict enough with it, but mod archival is important.
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The master server may be down. I recommend using the JK2MV mod, which will let you view other master servers (along with a ton of other improvements). You could also check out the web version, and try the method of downloading a temporary static server list at the bottom of that page.
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If you need a post or thread deleted, report it and we can delete it for you.
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How to use a Jedi Academy multiplayer skin in singleplayer
Circa commented on Circa's tutorial in Console Commands & Cvars
Using this method bypasses the NPC files completely, so they are irrelevant. Which also means you can't spawn them this way, unless someone adds that feature in their own code mod. -
Well one issue I see is that the file points to swing13.mp3 but you have swing14.mp3 in your folder. So that will probably fix that issue. With the activate sound, if you're referring to the sound it makes when you just click to attack compared to when you manually activate it, then that is a different file. I think it's called "saberOnQuick" or something like that, and I'm not sure that's an option to change in a .sab file. I'm not at my computer to check atm, but I bet that's what the issue is.