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Circa

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Posts posted by Circa

  1. The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:

     

     

    models/players/jedi_tf/face
    {
        {
            map models/players/jedi_tf/face
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_01
    {
        {
            map models/players/jedi_tf/tentacles_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_01
    {
        {
            map models/players/jedi_tf/face_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/head_01
    {
        {
            map models/players/jedi_tf/head_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/head_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_02
    {
        {
            map models/players/jedi_tf/face_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_02
    {
        {
            map models/players/jedi_tf/tentacles_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_03
    {
        {
            map models/players/jedi_tf/face_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/head_03
    {
        {
            map models/players/jedi_tf/head_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/head_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_03
    {
        {
            map models/players/jedi_tf/tentacles_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/torso_02_skin
    {
        {
            map models/players/jedi_tf/torso_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/torso_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    

     

    It would be really cool if this could be added to your male Twi'lek head.

     

    Just to confirm:

    • Darth Shiftee's Trandoshan (with permission) using Human male torsos and legs
    • Rodian Jedi heads on default Rodian body
    • Other alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legs
    Think of the wretched hive of scum and villainy that could be created with all these models!

     

     

    Did you get ModView to work, my friend?
  2.  

    Your dropbox link should have been replaced with a dropbox link to the copy on our server. If it hasnt link me the file coz it needs changing!

    That's weird. What's the point of limiting the upload size and offering the ability to use a custom link?

  3. That would give me a headache. 

     

    The First Person lightsaber mod is a poor man's version of this, but it doesn't keep the same first person mode. It changes the camera to zoom in up close like in JO's first person lightsaber mode, and makes your model look like Kyle. It's for lightsaber combat but if you keep guns set to third person, they would work the same way.

     

    http://jediknight3.filefront.com/file/First_Person_Lightsaber_Mod;27567

     

    Not what you're looking for but you might find it interesting.

  4. darth_linux(at)msn(dot)com

     

    I can't upload it onto here, because it exceeds the maximum file size that is allowed. So I have uploaded it onto MEGA, and here is the link:

     

    https://mega.co.nz/#!4gFFWAzK!YmoXihqddsnyW84CudDFIW9Hb5RVb-4V7gM2QOOOJdk

     

    One of the Staff members may want to have a downloaded link for it on JKHub, but in the meantime, the one above will be sufficient. Enjoy the mod!

    You can get a Dropbox account and link to the file when submitting on here. Or maybe link to any link.

  5. I remember there was a vehicle of an AAT back in the day. It was probably on pcgamemods which has since fallen unforunately. :(

    There might be a map that has the AAT installed. I'll look around and see what I can find.

    Like I said, there is one in MBII but it doesn't have a skeleton or animations. That's the least I'm asking for right now. The model is fine.

  6. So I've been going through the dialogue scripts for JA and have been really enjoying seeing the removed dialogue. Some of it is really interesting because they hint at features of missions that were either removed or never implemented due to time constraints. I feel like they were really planning on making the game more puzzling and strategic like JO was, but didn't have time.

    Here's an example. In the mission on Yalara when you have to destroy the cloaking device, it was meant to be a little more challenging. One can argue this was the easiest and most straight forward level in the game. It look like they were going to add a certain way that would force the player to turn off the cloaking device before destroying it, either with det packs or cutting pipes.

     


     

    REFERENCE 22JAK003
    NOTES "(to himself)"
    LANG_ENGLISH "Maybe I should shut it down first so the explosion doesn't take out the whole tower."
    
    REFERENCE 22JAK004
    NOTES "(Pronounced 'NO-gree') (to himself)"
    LANG_ENGLISH "Noghri? How did they get here?"
    
    REFERENCE 22JAK005
    NOTES "(to himself)"
    LANG_ENGLISH "Okay, the power's down."
    
    REFERENCE 22JAK006
    NOTES "(to himself, thinking)"
    LANG_ENGLISH "Maybe if I cut these pipes..."
    
    REFERENCE 22JAK007
    NOTES "(to himself, noticing det packs)"
    LANG_ENGLISH "Maybe I can use these old det packs..."
     

     

     



    This one is even better. On Hoth, it looks like they were going to make the cold, snowy weather actually accurately hazardous and require the player to get inside before he/she froze to death.

     

     

    REFERENCE 09JAK008
    NOTES "(catches a tauntaun)"
    LANG_ENGLISH "Gotcha!"
    
    REFERENCE 09JAK009
    LANG_ENGLISH "Imperials? Here? Maybe Master Luke was right after all."
    
    REFERENCE 09JAK010
    NOTES "(leaving his tauntaun)"
    LANG_ENGLISH "Thanks for the ride."
    
    REFERENCE 09JAK011
    NOTES "(to wampa)"
    LANG_ENGLISH "I don't want to hurt you!"
    
    REFERENCE 09JAK012
    NOTES "(freezing)"
    LANG_ENGLISH "So... cold."
    
    REFERENCE 09JAK013
    NOTES "(freezing)"
    LANG_ENGLISH "I'm... freezing."
    
    REFERENCE 09JAK014
    NOTES "(freezes to death)"
    LANG_ENGLISH "Got t-to get..."
    
    REFERENCE 09JAK015
    LANG_ENGLISH "There... Echo Base!"
     

     

     



    There are others as well. I think the Hoth mission would have been more challenging if you were actually running for your life to find warmth.

    Droidy365 and therfiles like this
  7. I just figured I would post my request anyways. I know nobody has time to help with requests anymore.

     

    It seems like the main issue is the people that are capable of fulfilling requests have too many to fulfill along with their own personal projects. Which is understandable.

  8. For my Prequel Conversion mod, I really want to replace the AT-ST with a "prequel" style enemy tank. I loved in the Episode I video game, the AAT tanks served the same basic purpose as the AT-ST's in JK, even if they were a little more tough.

     

    Currently, I have the Hailfire Droid replacing the AT-ST, and it's alright, but I'm not a huge fan of it. I would prefer the AAT to replace it. There is a model of one already from MBII as a map object, but it has no skeleton/animations.

     

    My request is one of these:

     

    create a new model and add a custom skeleton/animations

     

    or

     

    use the model from MBII and make custom skeleton/animations for that

     

    Also, if there is already one made, I have not been able to find it.

     

     

    cl_tank_Aat.jpg

    1111003frpre.jpg

     

    ChalklYne likes this
  9. A bit of coding probably, never tried it but maybe just change the animation file to have BOTH_ rather than UPPER_ as the prefix?

    Don't they already have that prefix? I'll try it.

     

    EDIT: Tried it. Didn't work. This is what I get when I try to make the melee stance "stand_6" use the duel saber stance.

     

     

    shot0017_zpsbf3b11a4.jpg

     

     

    Sorry for the partial and temporary thread hi-jack.

    Mandalorian likes this
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