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Posts posted by Circa
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Sometimes having an autoexec.cfg helps with this.
therfiles likes this -
Did you get ModView to work, my friend?The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:
models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } }
It would be really cool if this could be added to your male Twi'lek head.
Just to confirm:
- Darth Shiftee's Trandoshan (with permission) using Human male torsos and legs
- Rodian Jedi heads on default Rodian body
- Other alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legs
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Your dropbox link should have been replaced with a dropbox link to the copy on our server. If it hasnt link me the file coz it needs changing!
That's weird. What's the point of limiting the upload size and offering the ability to use a custom link?
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There isn't enough frankensteining in the JA community in my opinion.
I like this idea, along with any other additional custom species ideas.
Botdra likes this -
That would give me a headache.
The First Person lightsaber mod is a poor man's version of this, but it doesn't keep the same first person mode. It changes the camera to zoom in up close like in JO's first person lightsaber mode, and makes your model look like Kyle. It's for lightsaber combat but if you keep guns set to third person, they would work the same way.
http://jediknight3.filefront.com/file/First_Person_Lightsaber_Mod;27567
Not what you're looking for but you might find it interesting.
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darth_linux(at)msn(dot)com
I can't upload it onto here, because it exceeds the maximum file size that is allowed. So I have uploaded it onto MEGA, and here is the link:
https://mega.co.nz/#!4gFFWAzK!YmoXihqddsnyW84CudDFIW9Hb5RVb-4V7gM2QOOOJdk
One of the Staff members may want to have a downloaded link for it on JKHub, but in the meantime, the one above will be sufficient. Enjoy the mod!
You can get a Dropbox account and link to the file when submitting on here. Or maybe link to any link.
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The downloads don't work though. Still, could be useful.
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So close to release. One more step and we're golden! Version 2 will commence.
therfiles likes this -
I remember there was a vehicle of an AAT back in the day. It was probably on pcgamemods which has since fallen unforunately.
There might be a map that has the AAT installed. I'll look around and see what I can find.
Like I said, there is one in MBII but it doesn't have a skeleton or animations. That's the least I'm asking for right now. The model is fine.
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Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too.
That would be cool. I hope now that the source is released, people can begin to implement these features back in.
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So I've been going through the dialogue scripts for JA and have been really enjoying seeing the removed dialogue. Some of it is really interesting because they hint at features of missions that were either removed or never implemented due to time constraints. I feel like they were really planning on making the game more puzzling and strategic like JO was, but didn't have time.
Here's an example. In the mission on Yalara when you have to destroy the cloaking device, it was meant to be a little more challenging. One can argue this was the easiest and most straight forward level in the game. It look like they were going to add a certain way that would force the player to turn off the cloaking device before destroying it, either with det packs or cutting pipes.REFERENCE 22JAK003 NOTES "(to himself)" LANG_ENGLISH "Maybe I should shut it down first so the explosion doesn't take out the whole tower." REFERENCE 22JAK004 NOTES "(Pronounced 'NO-gree') (to himself)" LANG_ENGLISH "Noghri? How did they get here?" REFERENCE 22JAK005 NOTES "(to himself)" LANG_ENGLISH "Okay, the power's down." REFERENCE 22JAK006 NOTES "(to himself, thinking)" LANG_ENGLISH "Maybe if I cut these pipes..." REFERENCE 22JAK007 NOTES "(to himself, noticing det packs)" LANG_ENGLISH "Maybe I can use these old det packs..."
This one is even better. On Hoth, it looks like they were going to make the cold, snowy weather actually accurately hazardous and require the player to get inside before he/she froze to death.REFERENCE 09JAK008 NOTES "(catches a tauntaun)" LANG_ENGLISH "Gotcha!" REFERENCE 09JAK009 LANG_ENGLISH "Imperials? Here? Maybe Master Luke was right after all." REFERENCE 09JAK010 NOTES "(leaving his tauntaun)" LANG_ENGLISH "Thanks for the ride." REFERENCE 09JAK011 NOTES "(to wampa)" LANG_ENGLISH "I don't want to hurt you!" REFERENCE 09JAK012 NOTES "(freezing)" LANG_ENGLISH "So... cold." REFERENCE 09JAK013 NOTES "(freezing)" LANG_ENGLISH "I'm... freezing." REFERENCE 09JAK014 NOTES "(freezes to death)" LANG_ENGLISH "Got t-to get..." REFERENCE 09JAK015 LANG_ENGLISH "There... Echo Base!"
There are others as well. I think the Hoth mission would have been more challenging if you were actually running for your life to find warmth. -
I think the firaxa shark would be awesome. But the young ones would look cooler than the big mother one.
http://starwars.wikia.com/wiki/Firaxan_shark?file=Firaxa.jpg
ChalklYne likes this -
I just figured I would post my request anyways. I know nobody has time to help with requests anymore.
It seems like the main issue is the people that are capable of fulfilling requests have too many to fulfill along with their own personal projects. Which is understandable.
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Your job! It must be pretty cool if you get to go to Africa.what is?
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Interesting.
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I miss the old days.
ChalklYne likes this -
For my Prequel Conversion mod, I really want to replace the AT-ST with a "prequel" style enemy tank. I loved in the Episode I video game, the AAT tanks served the same basic purpose as the AT-ST's in JK, even if they were a little more tough.
Currently, I have the Hailfire Droid replacing the AT-ST, and it's alright, but I'm not a huge fan of it. I would prefer the AAT to replace it. There is a model of one already from MBII as a map object, but it has no skeleton/animations.
My request is one of these:
create a new model and add a custom skeleton/animations
or
use the model from MBII and make custom skeleton/animations for that
Also, if there is already one made, I have not been able to find it.
ChalklYne likes this -
Don't they already have that prefix? I'll try it.A bit of coding probably, never tried it but maybe just change the animation file to have BOTH_ rather than UPPER_ as the prefix?
EDIT: Tried it. Didn't work. This is what I get when I try to make the melee stance "stand_6" use the duel saber stance.
Sorry for the partial and temporary thread hi-jack.
Mandalorian likes this -
That too. But I compared the rancor sounds to the colo sounds in the movie and they're very similar.
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How do you make the animations that require the default lower use the whole body?
Doesn't the default pistol animation require the lower be the same as the standing animation?
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How's this?
I also have been coming up with ideas for version 2 of this. The hardest part will be the voiceovers for the main characters like Luke, Kyle, Alora, and Tavion.
therfiles likes this -
Ooo. This is a cool idea. It would be cool if that would happen when switching to the pistol and thermal detonator while your saber is out.
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Yeah I remember that one. It looks cool but it's not in the movies, which is the point of this mod. What if I made them that color though? A dark gray/silver.I like the second option the best. However, there was this really cool battledroid called "Bxdroid" in MBII. I think that may be pretty cool here.
therfiles likes this -
You could also just use some sounds from the game like the rancor or wampa and manipulate them to make them sound a little different. I'll see what I can do.
The rancor sounds are extremely similar to the Colo sounds!
If you need some help texturing the teeth, here's a good screencap.
ChalklYne likes this
Model Request
in Mod Requests & Suggestions
Posted