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Posts posted by Circa
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For the smaller SP levels like the academy ones, use the "cam_disable" command. That's what I did for my prequel mod.
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The do have animations, like in MBII. For some reason they don't move hardly at all ingame though, which I couldn't figure out. They can be hard to kill, but force lightning makes it pretty easy to beat them. I wanted them to be only slightly harder than the hazard troopers that they replace, but not so much that it's impossible. They look good, but I wish I could get them to look better. Or at least move more. They even have a rolling animation!Nice work man! I'm especially impressed with the Droideka's. Any animations for them? Do they move? I remember those things being hard as hell to kill in The Phantom Menace game.
I agree, I think they got it right in that game with them being hard to kill, because that's the impression you get from the movies.
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Still waiting on the last step. Here's a small preview video I made. Once it's completely finished, I'll make a longer video featuring all of the main changes.
therfiles and Barricade24 like this -
Understandable. I hoped the system was like that but the whole external link thing had me puzzled. That makes sense now.We will host any file size as far as I'm aware, the upload system just doesn't like large files so requires an external link for us to get it. WE move em all to the JKHub dropb purely because user-based accounts are prone to going down, people ending subscriptions e.t.c and then the site link would go dead.Imagine if jk3files linked to personal webspace files how many would be gone by now?
Szico VII likes this -
My game modding is fine.Buy a PC, then you can do proper game modding.
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It would be if I knew what that meant.If it's any bit of reassurance, it's a simple matter of porting to all the correct platforms once it's converted from an MFC app to a Qt one. Even mobile, if you were so inclined.
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Alright. Hopefully when the actual native version is finished, it will work for you. ModView isn't a necessity, but it's so darn useful.I don't even know if Mountain Lion would even work on my computer, it's so old. Anyway, I don't even need it. I can survive without ModView.
I suggest looking on Craigslist for a slightly newer computer. I got my girlfriend a 2010 MacBook Pro running Mountain Lion for only $700. You can find some good deals on there from people.
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I understand. Although Mountain Lion (10.8) is only $20 to upgrade to, but yours is so old I don't think you would be able to without the App Store, which isn't supported in Tiger. Although there are illegal ways to upgrade.10.4.11. If I want to get any higher, I'm pretty sure I'll have to pay money, which would be a bit difficult at the moment.
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Oh wow. I didn't realize your OS was old as well. Jeez. What is that, Tiger? I'll see what I can dig up.I need a version of it for 10.4. That one's for 10.6.
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x11 that comes with OS X doesn't get updated so xQuartz picks up where it left off. There was a link in the description of the ModView download.Here's what it looks like after I try to import a model:
What is xQuartz? I thought it was just X11, but is it something else? That might be my problem.
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That definitely would be better. My version works though. He just seems to be having issues with it for one reason or another.Either way, it should be getting recompiled with Mac in mind very soon. I think @@Xycaleth is working on this as we speak.
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I didn't think you had to put "seta" when using the console ingame.
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I got it to work via Wine. I uploaded that and MD3View a few weeks ago on here. redsaurus can vouch for that.ModView isn't available for mac yet, I don't think.
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It should work. Did you download xQuartz?No. After a couple downloads, I kept getting the same problem, so I eventually just gave up. I don't need it that much anyway; I can survive without it.
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Sometimes having an autoexec.cfg helps with this.
therfiles likes this -
Did you get ModView to work, my friend?The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:
models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } }
It would be really cool if this could be added to your male Twi'lek head.
Just to confirm:
- Darth Shiftee's Trandoshan (with permission) using Human male torsos and legs
- Rodian Jedi heads on default Rodian body
- Other alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legs
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Your dropbox link should have been replaced with a dropbox link to the copy on our server. If it hasnt link me the file coz it needs changing!
That's weird. What's the point of limiting the upload size and offering the ability to use a custom link?
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There isn't enough frankensteining in the JA community in my opinion.
I like this idea, along with any other additional custom species ideas.
Botdra likes this -
That would give me a headache.
The First Person lightsaber mod is a poor man's version of this, but it doesn't keep the same first person mode. It changes the camera to zoom in up close like in JO's first person lightsaber mode, and makes your model look like Kyle. It's for lightsaber combat but if you keep guns set to third person, they would work the same way.
http://jediknight3.filefront.com/file/First_Person_Lightsaber_Mod;27567
Not what you're looking for but you might find it interesting.
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darth_linux(at)msn(dot)com
I can't upload it onto here, because it exceeds the maximum file size that is allowed. So I have uploaded it onto MEGA, and here is the link:
https://mega.co.nz/#!4gFFWAzK!YmoXihqddsnyW84CudDFIW9Hb5RVb-4V7gM2QOOOJdk
One of the Staff members may want to have a downloaded link for it on JKHub, but in the meantime, the one above will be sufficient. Enjoy the mod!
You can get a Dropbox account and link to the file when submitting on here. Or maybe link to any link.
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The downloads don't work though. Still, could be useful.
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So close to release. One more step and we're golden! Version 2 will commence.
therfiles likes this -
I remember there was a vehicle of an AAT back in the day. It was probably on pcgamemods which has since fallen unforunately.
There might be a map that has the AAT installed. I'll look around and see what I can find.
Like I said, there is one in MBII but it doesn't have a skeleton or animations. That's the least I'm asking for right now. The model is fine.
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Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too.
That would be cool. I hope now that the source is released, people can begin to implement these features back in.
HQ Levelshots for MP/SP
in WIPs, Teasers & Releases
Posted
cam_disable disables the cinematic camera, but leaves the cinematic going, while you are controlling your player.