Jump to content

Circa

Administrator
  • Posts

    6,539
  • Joined

Posts posted by Circa

  1. It was a while ago, but I think the issues I had weren't camera issues... don't recall. Would have to go through the whole pack and compare.

     

    Either way, 90% are done.

    Well in my opinion, half of the academy levelshots are of that horrible Luke model that comes with the game. My goal was to get levelshots of the temple instead of him. Because chances are, people are going to download Toshi's Luke model to replace the vanilla model.

     

    cam_disable disables the cinematic camera, but leaves the cinematic going, while you are controlling your player.

  2. Nice work man! I'm especially impressed with the Droideka's. Any animations for them? Do they move? I remember those things being hard as hell to kill in The Phantom Menace game. :D

    The do have animations, like in MBII. For some reason they don't move hardly at all ingame though, which I couldn't figure out. They can be hard to kill, but force lightning makes it pretty easy to beat them. I wanted them to be only slightly harder than the hazard troopers that they replace, but not so much that it's impossible. They look good, but I wish I could get them to look better. Or at least move more. They even have a rolling animation!

     

    I agree, I think they got it right in that game with them being hard to kill, because that's the impression you get from the movies.

  3. We will host any file size as far as I'm aware, the upload system just doesn't like large files so requires an external link for us to get it. WE move em all to the JKHub dropb purely because user-based accounts are prone to going down, people ending subscriptions e.t.c and then the site link would go dead.Imagine if jk3files linked to personal webspace files how many would be gone by now?

    Understandable. I hoped the system was like that but the whole external link thing had me puzzled. That makes sense now.
    Szico VII likes this
  4. I don't even know if Mountain Lion would even work on my computer, it's so old. Anyway, I don't even need it. I can survive without ModView.

    Alright. Hopefully when the actual native version is finished, it will work for you. ModView isn't a necessity, but it's so darn useful. :P

     

    I suggest looking on Craigslist for a slightly newer computer. I got my girlfriend a 2010 MacBook Pro running Mountain Lion for only $700. You can find some good deals on there from people.

  5. 10.4.11. If I want to get any higher, I'm pretty sure I'll have to pay money, which would be a bit difficult at the moment.

    I understand. Although Mountain Lion (10.8) is only $20 to upgrade to, but yours is so old I don't think you would be able to without the App Store, which isn't supported in Tiger. Although there are illegal ways to upgrade.
  6. The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:

     

     

    models/players/jedi_tf/face
    {
        {
            map models/players/jedi_tf/face
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_01
    {
        {
            map models/players/jedi_tf/tentacles_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_01
    {
        {
            map models/players/jedi_tf/face_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/head_01
    {
        {
            map models/players/jedi_tf/head_01
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/head_01
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_02
    {
        {
            map models/players/jedi_tf/face_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_02
    {
        {
            map models/players/jedi_tf/tentacles_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/face_03
    {
        {
            map models/players/jedi_tf/face_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/face_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/head_03
    {
        {
            map models/players/jedi_tf/head_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/head_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/tentacles_03
    {
        {
            map models/players/jedi_tf/tentacles_03
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/tentacles_03
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    
    models/players/jedi_tf/torso_02_skin
    {
        {
            map models/players/jedi_tf/torso_02
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuseEntity
        }
        {
            map models/players/jedi_tf/torso_02
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    

     

    It would be really cool if this could be added to your male Twi'lek head.

     

    Just to confirm:

    • Darth Shiftee's Trandoshan (with permission) using Human male torsos and legs
    • Rodian Jedi heads on default Rodian body
    • Other alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legs
    Think of the wretched hive of scum and villainy that could be created with all these models!

     

     

    Did you get ModView to work, my friend?
  7.  

    Your dropbox link should have been replaced with a dropbox link to the copy on our server. If it hasnt link me the file coz it needs changing!

    That's weird. What's the point of limiting the upload size and offering the ability to use a custom link?

  8. That would give me a headache. 

     

    The First Person lightsaber mod is a poor man's version of this, but it doesn't keep the same first person mode. It changes the camera to zoom in up close like in JO's first person lightsaber mode, and makes your model look like Kyle. It's for lightsaber combat but if you keep guns set to third person, they would work the same way.

     

    http://jediknight3.filefront.com/file/First_Person_Lightsaber_Mod;27567

     

    Not what you're looking for but you might find it interesting.

  9. darth_linux(at)msn(dot)com

     

    I can't upload it onto here, because it exceeds the maximum file size that is allowed. So I have uploaded it onto MEGA, and here is the link:

     

    https://mega.co.nz/#!4gFFWAzK!YmoXihqddsnyW84CudDFIW9Hb5RVb-4V7gM2QOOOJdk

     

    One of the Staff members may want to have a downloaded link for it on JKHub, but in the meantime, the one above will be sufficient. Enjoy the mod!

    You can get a Dropbox account and link to the file when submitting on here. Or maybe link to any link.

  10. I remember there was a vehicle of an AAT back in the day. It was probably on pcgamemods which has since fallen unforunately. :(

    There might be a map that has the AAT installed. I'll look around and see what I can find.

    Like I said, there is one in MBII but it doesn't have a skeleton or animations. That's the least I'm asking for right now. The model is fine.

×
×
  • Create New...