Jump to content

Circa

Administrator
  • Posts

    6,537
  • Joined

Posts posted by Circa

  1. no?

     

    im a hip hop recording artist if that shines any light onna subject lol so yeah...

     

    wait... grammar contest then? lmao lets have a spelling bee

     

    anyways so just his lips so far huh? ill mess with it tonight

    No. It doesn't. Surely you know how to talk and type correctly.
  2. Well, I've played "Survival Mod II: Revenge of the Droids" from jk2files, an SP mod that uses clone NPCs with repeaters replaced with clone rifles and all the appropriate effects, and I don't remember there being any issues with it, so I doubt it's the code for the repeater weapon.

    I remember that mod. I never even really noticed this problem before making this mod though. It can't be the effects because I've tried multiple. I've tried with the base model. Nothing fixes it besides removing it. Which I don't want to do.

     

    EDIT: Now that I look at the screenshots to that mod, I think that's where I got my original effects.

     

    EDIT AGAIN:

     

    Son of a gun. I used the effects from that mod and they look fine. Well that solved my problem, but it's going to drive me crazy not knowing why my effects did that.

  3. It is a little bit creepy but my problem was i couldnt properly fit face into tavion model face, so since i have base texture i work on making it awesome look. When i will finish willl show here my work. Request is still current. Maybe someone will make sexy looking sith lady i could use for my Character. Ibonek, thanks for involvement and help.

    No problem. I wish I could have done it better. People don't fulfill requests like they used to, so I try to when I can. Even when it's mediocre work.
  4. Could be the code that's wonky.

    Wouldn't that affect the default effects then?

     

    Actually I think you're right. I tried it with other effects and it does the same thing. Maybe that's why the default effect for the repeater are little glowing balls instead of laser bullets.

  5. Okay, I got that issue solved, thanks to a separate thread. I now have a new issue. I posted it in the other thread too and I know it's overkill but I'm posting it here too.

     

    When the repeater is being fired by the player, it looks fine, but when it's fired by an NPC, it doesn't come out of the barrel of the gun. It comes out the head of the NPC. Not sure why. It couldn't be the gun model could it, since it's fine on the player in third person. It's not the NPC model because I tried multiple.

     

    shot0002_zpsd90063c5.jpg

  6. Add this in one of your shader files:

     

    gfx/effects/clone_blob

    {

        cull    twosided

        {

            map gfx/effects/clone_blob

            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

            alphaGen vertex

        }

    }

     

    Should work, thats the same shader used for the blaster blob.

    Worked great thanks! I tried looking for the original blaster blob shader in the assets and couldn't even find it. Thanks for that.

     

    Now I have another issue, though I know its probably not the shader issue.

     

    When the repeater is being fired by the player, it looks fine, but when it's fired by an NPC, it doesn't come out of the barrel of the gun. It comes out the head of the NPC. Not sure why. It couldn't be the gun model could it, since it's fine on the player in third person. It's not the NPC model because I tried multiple.

     

    shot0002_zpsd90063c5.jpg

     

    Sorry for the questions.

  7. I believe there would be a shader. Every image file the game uses in an .efx file I'm pretty sure has to pass through a shader. Like say the inside the .efx for the clone rifle bolt it uses the image "gfx/effects/bluebolt.jpg" then you'll want to look for the shader that bluebolt.jpg uses.

    Exactly. There is no shader that has that anywhere. I keep looking but alas, there is none.

     

    Maybe I should try to make one? What should I put in it?

     

    EDIT: I even tried using a different efx file but the same images and it still does it. So it might be the images themselves...

  8. Oh, I fixed that once and I can't remember how... Read the Q3 Shader Manual and search for the "sort" keyword.

    The thing is, it doesn't have a shader... So weird. I found what you were talking about though. I guess I could make a new shader.
  9. I posted this in my Prequel Conversion thread but I need people to help me as soon as possible.

     

    I'm using blue bullet effects from some Clone trooper mod from awhile back that I edited and played around with. I love the blue glow it gives. One issue I have is when the repeater is shot, the bullets can be seen through walls. It's very strange.

     

    shot0008_zps1b62cb7e.jpg

     

    Any ideas as to why this is happening? I'm not too keen on editing effects and all that, so I probably messed it up somehow.

  10. Another issue I have is turrets still have yellow bullets. I want them to have red ones. I can't stand yellow ones. Has anyone seen yellow bullets in the movies? No... Yet Raven used them a lot in both games.

     

    EDIT: The yellow bullets are now fixed to be red. All is well in that area. Now for the blue bullet issue. Any takers?

×
×
  • Create New...