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Posts posted by Circa
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I used the shader for it posted above and fixed that problem.That's weird, because when I played that mod I had the problem with repeater shots showing through walls.
therfiles likes this -
No. It doesn't. Surely you know how to talk and type correctly.no?
im a hip hop recording artist if that shines any light onna subject lol so yeah...
wait... grammar contest then? lmao lets have a spelling bee
anyways so just his lips so far huh? ill mess with it tonight
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You should really work on your grammar.
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Emperor Rhinoceros Beetle.
Good work though!
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I remember that mod. I never even really noticed this problem before making this mod though. It can't be the effects because I've tried multiple. I've tried with the base model. Nothing fixes it besides removing it. Which I don't want to do.Well, I've played "Survival Mod II: Revenge of the Droids" from jk2files, an SP mod that uses clone NPCs with repeaters replaced with clone rifles and all the appropriate effects, and I don't remember there being any issues with it, so I doubt it's the code for the repeater weapon.
EDIT: Now that I look at the screenshots to that mod, I think that's where I got my original effects.
EDIT AGAIN:
Son of a gun. I used the effects from that mod and they look fine. Well that solved my problem, but it's going to drive me crazy not knowing why my effects did that.
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No problem. I wish I could have done it better. People don't fulfill requests like they used to, so I try to when I can. Even when it's mediocre work.It is a little bit creepy but my problem was i couldnt properly fit face into tavion model face, so since i have base texture i work on making it awesome look. When i will finish willl show here my work. Request is still current. Maybe someone will make sexy looking sith lady i could use for my Character. Ibonek, thanks for involvement and help.
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That would be pretty awesome. I always thought they were reminiscent of Stormtroopers.
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I agree. But I think that's the point.If I may give my opinion, that is creepy as hell.
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Wouldn't that affect the default effects then?Could be the code that's wonky.
Actually I think you're right. I tried it with other effects and it does the same thing. Maybe that's why the default effect for the repeater are little glowing balls instead of laser bullets.
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But isn't the model the same for the player and an NPC? It's fine on the player.Yes it could. First person and third person use different models. Check if it works with the default model.
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We could use more coders! Welcome!
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Okay, I got that issue solved, thanks to a separate thread. I now have a new issue. I posted it in the other thread too and I know it's overkill but I'm posting it here too.
When the repeater is being fired by the player, it looks fine, but when it's fired by an NPC, it doesn't come out of the barrel of the gun. It comes out the head of the NPC. Not sure why. It couldn't be the gun model could it, since it's fine on the player in third person. It's not the NPC model because I tried multiple.
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Not sure I would consider this a SE...
I would usually give some suggestions but I have none. Not for JK2.
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Worked great thanks! I tried looking for the original blaster blob shader in the assets and couldn't even find it. Thanks for that.Add this in one of your shader files:
gfx/effects/clone_blob
{
cull twosided
{
map gfx/effects/clone_blob
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
Should work, thats the same shader used for the blaster blob.
Now I have another issue, though I know its probably not the shader issue.
When the repeater is being fired by the player, it looks fine, but when it's fired by an NPC, it doesn't come out of the barrel of the gun. It comes out the head of the NPC. Not sure why. It couldn't be the gun model could it, since it's fine on the player in third person. It's not the NPC model because I tried multiple.
Sorry for the questions.
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That's exactly what I said before.
How do I fix it?
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Okay. I had to edit the head texture too. It didn't turn out as good as I hoped but I'm not the best skinner around.
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Exactly. There is no shader that has that anywhere. I keep looking but alas, there is none.I believe there would be a shader. Every image file the game uses in an .efx file I'm pretty sure has to pass through a shader. Like say the inside the .efx for the clone rifle bolt it uses the image "gfx/effects/bluebolt.jpg" then you'll want to look for the shader that bluebolt.jpg uses.
Maybe I should try to make one? What should I put in it?
EDIT: I even tried using a different efx file but the same images and it still does it. So it might be the images themselves...
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The thing is, it doesn't have a shader... So weird. I found what you were talking about though. I guess I could make a new shader.Oh, I fixed that once and I can't remember how... Read the Q3 Shader Manual and search for the "sort" keyword.
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Would you like it as a Tavion replacement or a custom name? NPC Support?
Or do you just want it so you can do the rest?
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This is weird. There is no shader...
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I posted this in my Prequel Conversion thread but I need people to help me as soon as possible.
I'm using blue bullet effects from some Clone trooper mod from awhile back that I edited and played around with. I love the blue glow it gives. One issue I have is when the repeater is shot, the bullets can be seen through walls. It's very strange.
Any ideas as to why this is happening? I'm not too keen on editing effects and all that, so I probably messed it up somehow.
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Another issue I have is turrets still have yellow bullets. I want them to have red ones. I can't stand yellow ones. Has anyone seen yellow bullets in the movies? No... Yet Raven used them a lot in both games.
EDIT: The yellow bullets are now fixed to be red. All is well in that area. Now for the blue bullet issue. Any takers?
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Here you go. Made in an hour.
You don't need the original pk3 for it, I just added the necessary files to it.
katanamaru and DarthPhae like this
hi guys
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SP is the best! Welcome to the community!