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Circa

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Posts posted by Circa

  1. It seems to be working great man, thank you! I'm going to tweak it a bit and get some better projectile graphics and maybe sounds for it as well. Maybe I can get it MBII approved for a separate release, if not I we may need to start over with @@The One and Only's model.

    Yeah, I was wanting to do the effects as well, that would be awesome.

     

    They can be hard to reach. I'm not sure if it would be fine to just release it and give them credit or not.

     

    I hate these gray area credit wars.

    ChalklYne likes this
  2. That would be excellent man, thank you! I may modify it myself and then contact MBII about releasing it separately - you never know - and I'll be sure to credit you as well if I do. Cheers.

    Okay, so just to clarify, this is the DC-15s blaster pistol. I had to do some research on Wookiepedia. The DC-17 is a different pistol as seen in the Clone Wars TV show. They named the model wrong in MBII, so that's confusing.

     

    Here it is, complete with the HUD icons and shader for the glowing panel on the gun.

     

    https://dl.dropbox.com/s/y5k8dvftulvkklh/DC-15s.pk3

    Bek and Botdra like this
  3. Try loading it up in MBII just to see if it works. Any mission where you're a Republic Command or Clone should work.

    I can't, I use the Mac App Store version of JA. Sorry!

     

    I got it to work! I figured it would be the "blaster_pistol_hand.md3" since it was the one that was missing. So I tried a whole bunch of different ones from different folders and went to the republic cruiser level folder from MBII and saw it had 2 clone gun folders so I copied the hand md3 from there and renamed it to blaster_pistol_hand and it works perfectly!

     

    So I can put this together with icons and shaders in a pk3 if you want it. @@Botdra

  4. Yer that! Oh, and incidentally, if anyone can get a MP widescreen patch out separately now, that'd be REALLY nice of them :D

    I totally forgot the rest of you don't have widescreen. Aspyr added that option with their new Mac version. 

     

    That would be a much desired patch.

  5. Seems I need to have some sort of modeling program and some knowledge of tags and such to get this working... can someone else give this a shot and see if it works to replace the blaster model? If it works I may do some work on the texture.

    All you need to do is rename the files to those of the blaster. Do you want it to replace the blaster rifle or the blaster pistol?
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