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Circa

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Posts posted by Circa

  1. Let's talk about that after I finish the pack. ;)

     

    I'll probably go about this theme by theme. Assuming I finish doomgiver, then I'll probably do cairn as @@MoonDog has requested. Then Kejim. I love the Imperial themes, etc. Probably Bespin last. I dislike the Bespin theme.

     

    Anyone feel like making a 2048 x 2048 picture of Kyle to go on Galak's screen?

     

     

    I honestly am not sure how I'm going to do that.

    Getting something close to that probably would suffice. It's a small screen and a short cinematic.
  2. The ability to force the lightsaber to be on the player's (and NPC's) belt when not in use should be implemented in this somehow kinda like how it is in other MP mods, but also in SP and have the saber facing the right direction. Even the old Episode I game that came out in '99 had this feature.

  3. WinRAR says unexpected end of archive when I try to download and open it. Trying again now. Also, PM me when you're free, I need some help with a mod of my own involving a couple small things from here.

    It works fine for me. Weird. Try the default windows extractor.

  4. So I got sick of seeing the gross, low-resolution levelshots that were in vanilla JA, so I tried to take some higher quality ones that did the game a bit more justice. This was on my old computer on the highest settings I could set it to... not amazing, but definitely a step up. I tried to make all the screenshots as true to the originals as possible, so the angles should be pretty spot on, maybe slightly off but only when comparing them side-by-side.

     

    What Levelshots Have Been Done?

    - Most SP Maps (some of the smaller ones weren't possible)

    - All MP Maps

    - LucasArts Siege Destroyer Map

    - LucasArts Bonus MP Map Pack

     

    What's The Difference/What Settings?

    - Higher resolution (1280x1024 I believe)

    - Less pixelated/less jags

    - Color Depth: 32-Bit (Highest)

    - Geometric Detail: High (Highest)

    - Texture Detail: Very High (Highest)

    - Texture Filter: 32-Bit (Highest)

    - Detailed Shaders: On

    - Dynamic Glow: On

     

    Not a big difference or anything, but it's noticeable and adds a nice polish to the game, I think. Nozyspy said I should do the same for JO but since I don't actually own JO, that will have to wait until a later date. Sorry I couldn't post before/after pictures but my Photobucket is acting up, feel free to post some if you want. Gimme a shout if you have any issues with the mod.

     

    Download Here:

    HQ Levelshots by Botdra

     

    EDIT: Feel free to upload to JKHub, I'm just too lazy.

    You'll get more downloads if you upload it here. It's just as easy as uploading to Mediafire. If you made a Readme file, you can just copy and past it into the description. If someone uploads it for you, it will say they uploaded it. It's really not that hard. :P Same with your Boba skin.

  5. It's because there isn't a player class that supports the way they move, the best thing I can thing of to try is to rename the roll animation to a run in the .cfg file so that the game plays that animation when the droid is running towards or away from a player.

    It is named BOTH_RUN1. All the animations are named how they would be in a normal humanoid one. I've tried multiple classes. So weird.

  6. So I guess I'm going to release the first version. I'm tired of waiting on other people. When they finish helping me, I'll put together a second version. 

     

    I also need help for anyone that downloads it once it's accepted. I can't figure out why the droidekas aren't moving. They don't move at all unless you use level 4 mind trick or the playermodel command. The animations that came with it look great and I'd really like to see them. It would be so cool if they would chase you around like they would in the movies. Any help here would be great.

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