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Posts posted by Circa
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As far as my request goes, it doesn't have to be amazing. But you do what you want. It looks amazing so far!
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Sure enough! It is! But I can't open it in ModView or MD3View.I think one of these has been made before. I thought I remembered seeing one in Movie Battles II.
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He said he might need someone else to do the textures. Feel free as long as he still needs it.Lol I was about to do the model (sans UVmap or textures) simply for the sake of procrastinating on my finals...but now I see @@minilogoguy18 has taken care of it.
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It's quite alright! Feel free to take a look at some tutorials and maybe you could learn how to model!I understand. I apologize.
TheWhitePhoenix likes this -
There's a few, but they suck.There's Xbox emulators? Since when?
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1. That is quite frowned upon in any community.Just thought I'd bump this to remind you guys.
2. That won't really help get your request fulfilled.
I honestly don't think anyone will be doing these unless they randomly have no other WIP's.
Sorry.
TheWhitePhoenix likes this -
128 should work. The music in my mod was all 128. I believe that's what the original music is.
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Welcome to the Hub!
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Getting something close to that probably would suffice. It's a small screen and a short cinematic.Let's talk about that after I finish the pack.
I'll probably go about this theme by theme. Assuming I finish doomgiver, then I'll probably do cairn as @@MoonDog has requested. Then Kejim. I love the Imperial themes, etc. Probably Bespin last. I dislike the Bespin theme.
Anyone feel like making a 2048 x 2048 picture of Kyle to go on Galak's screen?
I honestly am not sure how I'm going to do that.
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You have to make sure you put the end tags on image link. I get that error when I forgot to close the tag with a ]
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The ability to force the lightsaber to be on the player's (and NPC's) belt when not in use should be implemented in this somehow kinda like how it is in other MP mods, but also in SP and have the saber facing the right direction. Even the old Episode I game that came out in '99 had this feature.
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I'm liking it so far! Thanks for taking the time to do that man. I can try to get some better pics I guess.
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@@aXiom here's my prequel music replacement mod if you're still interested.
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Goggles are silly.
That gun would be awesome though.
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I did, no luck.
Did you try redownloading it?
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WinRAR says unexpected end of archive when I try to download and open it. Trying again now. Also, PM me when you're free, I need some help with a mod of my own involving a couple small things from here.
It works fine for me. Weird. Try the default windows extractor.
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The first version is now released!
Check it out!
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It's finished. I can't upload it to JKHub, but I will post the link to it for anyone to download.
Let me know what you guys think. It goes great with my Prequel Conversion Mod! I wanted to include it with the mod but I wasn't allowed.
therfiles likes this -
So I got sick of seeing the gross, low-resolution levelshots that were in vanilla JA, so I tried to take some higher quality ones that did the game a bit more justice. This was on my old computer on the highest settings I could set it to... not amazing, but definitely a step up. I tried to make all the screenshots as true to the originals as possible, so the angles should be pretty spot on, maybe slightly off but only when comparing them side-by-side.
What Levelshots Have Been Done?
- Most SP Maps (some of the smaller ones weren't possible)
- All MP Maps
- LucasArts Siege Destroyer Map
- LucasArts Bonus MP Map Pack
What's The Difference/What Settings?
- Higher resolution (1280x1024 I believe)
- Less pixelated/less jags
- Color Depth: 32-Bit (Highest)
- Geometric Detail: High (Highest)
- Texture Detail: Very High (Highest)
- Texture Filter: 32-Bit (Highest)
- Detailed Shaders: On
- Dynamic Glow: On
Not a big difference or anything, but it's noticeable and adds a nice polish to the game, I think. Nozyspy said I should do the same for JO but since I don't actually own JO, that will have to wait until a later date. Sorry I couldn't post before/after pictures but my Photobucket is acting up, feel free to post some if you want. Gimme a shout if you have any issues with the mod.
Download Here:
EDIT: Feel free to upload to JKHub, I'm just too lazy.
You'll get more downloads if you upload it here. It's just as easy as uploading to Mediafire. If you made a Readme file, you can just copy and past it into the description. If someone uploads it for you, it will say they uploaded it. It's really not that hard. Same with your Boba skin.
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It's because there isn't a player class that supports the way they move, the best thing I can thing of to try is to rename the roll animation to a run in the .cfg file so that the game plays that animation when the droid is running towards or away from a player.
It is named BOTH_RUN1. All the animations are named how they would be in a normal humanoid one. I've tried multiple classes. So weird.
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So I guess I'm going to release the first version. I'm tired of waiting on other people. When they finish helping me, I'll put together a second version.
I also need help for anyone that downloads it once it's accepted. I can't figure out why the droidekas aren't moving. They don't move at all unless you use level 4 mind trick or the playermodel command. The animations that came with it look great and I'd really like to see them. It would be so cool if they would chase you around like they would in the movies. Any help here would be great.
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I honestly think a new clone trooper model should be made. I'm not a fan of those models. But your skins are great!
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How compatible will this be with the Mac App Store version and the Mac Steam version?
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To get the number, look in the file's URL. For that file, you can see from the URL of http://jkhub.org/files/file/1502-luke-skywalker-empire-strikes-back/ that the number is 1502.
Okay, I wasn't sure if there was better way to do so. It would be nice if it was as easy as linking to my own.
Sith lurdz
in WIPs, Teasers & Releases
Posted
Wow those looks great!