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Posts posted by Circa
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That would be cool too, which is how the Episode I game was like. It had a lot more things to do that could have happened in between scenes from the movie. Including Shadows of the Empire would be pretty epic as well.It's no fun story wise, you know how it ends, better to make side stories of events that are spoken of in the movies but not shown, like Shadows of the Empire for instance.
Yeah I'd like to see some updates to the Assimilate program, mainly just automated .skin file generation to work properly. Also reworking carcass so that it accepts dotXSI 6.0 files, that way all versions of Softimage, 3ds Max and Maya will be able to be used for modeling and animation as they once were back in the day.
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How's this?It's great but not exacly what i'm looking for. I'm looking for something more sexy, more like seductive Sith lady, that kind.
Is there any possibility that someone can put this face:
which I made by myself, to Tavion model from: base/assets1/models/players/tavion?
this one. Do not mistake with tavion_new.
I would be very grateful.
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If you really don't want to try it yourself, I guess I could do it.someone could add support for this mod menu sp
Link:
http://jkhub.org/files/file/803-the-force-unleashed-2-starkiller-pack
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His head does look a little small. But it still looks really good!
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I know, it's so weird. I don't know enough about shaders or efx to know what to change. I love the effects though, particularly the blue glowing effect.I may try to find some different clone rifle effects. I think the shader effects are really messed up with that one...you can see the shots from anywhere in the map!
therfiles likes this -
It worked on Xbox, with a controller with only a few buttons.Why are people interested in this so much? Even if the iPad could run it visually it would take so much modification to make it work with touch and swipe it wouldn't even be the same game. The JK games are what they are mainly because of the unique saber combat that isn't found in other games, I don't see how you could possibly emulate it on something that doesn't have as many keys or ways of input. It'd be like trying to put x-wing alliance on a PSP, there just aren't enough buttons to even fly the ship.
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What would be amazing is if people made a SP mod that remakes the official games for the Star Wars movies. Like remake the old Episode I game (which is very similar to JK), and make it for the whole saga. I would pee my pants if that happened. Lucasarts never made good movie-based games besides Episode I and Episode III. Lego Star Wars was the closest thing.
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Alright, so @@therfiles and I have been beta testing this. All is well for the most part, just working out some bugs.
One has me quite puzzled and I hope to fix. For some reason, the blue repeater effect I borrowed/edited is now being seen through walls.
If you look closely in the center, you can see the blue bullets from the firefight going on below, on the other side of the wall, far away. How the heck is that happening? What did I do?
As far as the other replacements, I might go ahead and at least replace the reborn twins with magna guards in this version. Not sure yet.
therfiles likes this -
I'm assuming these patches wouldn't work with the Steam or Mac App Store versions.
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What exactly would this entail?I'll see about re-hosting the original source code. It's based off of SourceForge, so I highly doubt that code is going anywhere. Resident coders are also working on 1.05 JK2 and 1.02 JKA patches
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I use the Mac App Store version. There is no option for that, but that's okay.
When I had Windows, I used a virtual disc image. Then I got a "no cd" crack that allowed the game to play without a disk at all.
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Hopefully this will turn out to be a good thing eventually. I thought Lucasarts licensed games to 3rd party companies anyways? (i.e. Raven, Pandemic, Bioware, etc.)
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Any iPod touch shouldn't be the device to determine iOS's abilties. They always shortchange them with the low end hardware because they aren't used for as hefty things as iPad or iPhone.Just running Safari sometimes is too much for an iPod touch to handle sometimes (talking 3rd Gen iPod here). iOS from my experience has always been crashy, but it tends to improve with newer stuff.
My first iOS device was the iPhone 3GS, which is the same generation as the iPod touch 3rd gen. I never had any app crash. I've never heard of safari crashing that frequently.
Another major thing to consider is, if it's jailbroken, that might be a large contributing factor.
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I've never run into this problem ever with any iOS device. And I've used some really hefty apps on it and use safari a lot. Not sure what kind of stuff you're running.Nexus 7 would probably run better than the iPad version. iOS is very picky about how much memory that apps are allowed to use and it tends to crash out to the homescreen on even simple apps a lot of the time (ie, Safari, but this could actually be because Safari is unstable as shit)
There are plenty of practical reasons to not port it at all either, such as the time or effort that could be put in something else. Tablets are definitely _not_ what the kids use to play a first person shooter or action game like JKA, they have consoles for that. Tablets control a wider margin of the market than they did 10 years ago sure, but they aren't used for action games, they're used for more simple games like Infinity Blade or Fruit Ninja. That's all aside from the fact that kids these days simply don't have the attention span to try and get iojamp working. Quake: Live and Quake 3 for tablets failed to invigorate new life for the game, so I doubt the same will happen here.
There are quite a lot of first person shooters on the App Store. They actually work quite well. The thing is, they are made for ipad controls, which in this case, JA is not made for ipad controls.
Sure, they're used more frequently for simple games, and its more popular for that, but there are lots of more complicated ones.
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When I made my conversion. I changed Kyle to Obiwan and the PC to Anakin, and made luke mace windu. I changed the smugglers in game as well to droids and used some of the separatist leaders as boss replacements (ex. Durge for Bobafett) I also changed all the jedis to prequel jedis. Replaced all sith with magnaguards. made alora general grevious and made tavion into assajj ventress. I think I changed the prisoners in the rancor mission into gungans.
These ideas are what I have done in the past as well. I just don't like how the voices don't match and the storyline is more out of sync that way. I think I'll make a V2 with those sort of options.
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Ah true.
This could only really be done by getting all of the ones he wants into the menu. Since some of them are different models, they'd have to be in different selections.
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It's pretty darn simple to make options in the SP character menu. I advise trying it yourself first. We can help you if you need it.
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I don't think spawn works for NPC's in SP.
spawn is for everything but npcs
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I love using "cam_disable" on the Academy cinematics. It's a nice open map and it's good for playing with NPC spawn.
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They were in a ZIP file when I downloaded, which should be a .pk3, not a .zip. I believe he made it for MBII which is why he did it that way.Just downloaded it. I'm going to test in game here pretty quick.
How exactly does one use it? It isn't in a standard PK3 format and it seems to be locked so I can't put the files into their own PK3. So how do I use this in game?
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A little more detail would be nice. What options are you talking about?I want a mod that you can use in single player, and has options on the menu.
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Ooo a sprint mod would be awesome!
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There are many TFU mods and models. Look around on here or JK2Files.com
Smoo likes this
galen marek mod
in Mod Requests & Suggestions
Posted
Here you go. Made in an hour.
Starkiller TFU2 SP
You don't need the original pk3 for it, I just added the necessary files to it.