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AngelModder

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Everything posted by AngelModder

  1. The start of the hanger lobby. This area will be off of the main exterior courtyard and of course will have a full hanger, carbon freeze facility, and a ship... . Due note this is not the finished product for this room, I still need to design new monitor textures etc, more wall detailing, and of course audio stuff.
  2. HAHA LOL to quote Dooku 'This is only the beginning!" Currently working on the Republic Hanger section. Anoek is working on the trials and training area. We really hope to give clans more then just an aesthetic reason to use this map.
  3. Cast your vote and give your opinion now! Please excuse the poor grammar in other topic's, my gf (the other leader) is a Dutch speaking citizen, I still have to proofread most of what we have up. Any ways VOTE NOW MOFO'S! https://theprideclan.com/index.php/topic,19.0.html
  4. HAHA Don't worry, it will get done. I did do some work on it, just nothing exciting. I got the main hanger shaped out and sized, the hanger lobby put back in and working again, then I spent some time on one of it's secrets... Now I'm sadly messing with my websites template.
  5. There wont be an update tonight. We've been busy getting our server up and running right. Starting a clan is a lot of work and details! XD Any who, if you guys ever want to stop bye and say hello /connect Pride.Jk3.in !
  6. Yea he's rigged, he works for the most part. no facial expressions but every thing else seems to work. The file was a mess when I got ahold of it. Had to redirect everything and rewrite his shaders. Still looking for more voice clips to give him more taunts and wounded sounds.
  7. A nice update to the original post ^^^^^^^^^
  8. I've been meaning to remake one of these for myself. but meh I'm to busy and lazy. XD Good work!
  9. Loved some of the models in your drop box! It seems some one beat me to porting a few of these. I have Valkorion for your swtor collection.
  10. I'm back!

    1. Show previous comments  2 more
    2. AngelModder

      AngelModder

      ^ Pretty much answers it all XD! Moved to Europe for starters, had 3 private custom map projects, about a dozen models and skins to work through. Now a website, server, clan, and a new map XD... I've been busy!

       

    3. Archangel35757

      Archangel35757

      great, if you know anything about PBR level design... maybe you'd like to help out making some small showcase maps for DF2 to show off the new PBR & IBL features in the DF2-Rend2 renderer?

    4. swegmaster

      swegmaster

      Welcome back

  11. Come soon to a server near you! Keep an eye out, I'll be updating this topic soon with a link to our website where you can find all the answers and more about this project that's been two years in the making! This map will be {P} The Pride Clans first public contribution and my first public release in years... I'm back! ---------------------------------------------------------UPDATE-------------------------------------------------- Please note most of this is early WIP. Much of my prebuilt area's are undergoing a refit. Theirs still a lot of detailing to go, and many other area s to add in. Overall I have 75 % of the map built, now it's just time to put it all together, get it up and running, detailing, and fine tuning.
  12. So here is my simple question... I'm trying to add this to my server, dled the LUA you linked to, do I just put that in my servers Japlus folder? Of do I just add these said cvars and any one with the same LUA can then use the model scaling withing the Cvar perimeters preset in my server config using the Japp_modelScaleRange "Min" "Max"... A bit of a noob question, but this is my first time tweaking with JA++ to this scale... Pun not intended. if it belongs in the servers Japlus folder, do I have to add a Cvar to tell it to load said .LUA? P.S. Is this correct for the servers .cfg? set japp_modelScaleCmd "1" <--- this I understand set japp_modelScaleRange "0.5" "1.3" <--- This I wasn't sure about how the "#" should be set up...
  13. yea but WHERE do you get Rend2??? I keep finding topics about it, but no link...
  14. Please do not edit or use my textures without permission. Thank you.
  15. I thought I said not to modify my skin Lord Vader....That means for personal use as well... It specifically said when i released my Darth Vader to not modify it at all without my consent, you can modify toshi's original vader, but not the version with my textures...
  16. Cause she's Op as hell XD! makes desann cry!
  17. Is there a reason that Misc model static makes certain things look like they're havining a sezure? Seriosuly try one of the ferns the spec map goes crazy...

    1. Show previous comments  1 more
    2. Vulcan

      Vulcan

      misc_model > misc_model_static. Static might lower the bsp size, but who cares about that anyway? we want good looking maps right :P

    3. Ramikad

      Ramikad

      misc_model_static and other types of dynamic models support LOD, whereas misc_model do not. So it's convenient in some situations. Anyway, I noticed the effect disappears (though doesn't look as good) if you change the shader to rgbGen lightingDiffuse.

    4. AngelModder

      AngelModder

      Yea I just switched the one's that were having seizures back to regular misc model, and left the ones that weren't freaking out alone. Thanks for the tips guys.

       

  18. Just a simple question about func groups, is there a command for setting them to be non solid? Such as _cs 0 / _rs 0 toggles casting shadows and receiving shadows however is there a command to toggle it to non solid. Application. I have some details on my pillar that look like small ribbons (made of patch meshes), however theirs NO need for that extra surface compilation come meta compile. So as a func group can I toggle them non solid? I keep thinking darth G's entity definition had some thing on this (though I've not had that for years) Some thing about _ns or some thing along those lines. AngelModder™
  19. Is there a way to install a password or some other form of security on out pk3's so that only the game can use them? One of my recent projects has material that I do not want ANY ONE messing with and or using. My feeling's on this are, I made it, it's mine, make it your self. I've recently discovered a group that had entity modded one of my maps, I am NOT happy about that either. Any ways, is there a way to lock them? Perhaps set the materials within to read only or some thing?
  20. This model lacks in many area's, the face is pretty good, but "I" cant even fix this via skinning to repair the lacking textures on the robes. The UV Mapping is so messed up on the arms and other places it's impossible to fix it up. This model is also missing several important details. The two saving graces for me are the face (Which I again had to touch up) and the sounds. 2/5 ~AngelModder
  21. This model is really well done as is the skinning. I would really like to see some one put some effort into a new Darth Sidious. The Mb II one lacks highly in the skinning area, even my attempt's to fix it were halted by the fact the robes were so poorly UV Mapped that it distorts horribly in many spots.
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