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Everything posted by AngelModder
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Years and years ago hatrus made a sword for me that was published on jk2files. The Sword of Prometheus. Just curious if any one has my old sword. I lost the pk3 ages ago, and now that I've got a server of my own I would like to use it once again! <3<3<3 I would be most grateful!
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Do note you don't want any more then 3 moving layers. After that it can crash and cause other problems.
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
The start of the hanger lobby. This area will be off of the main exterior courtyard and of course will have a full hanger, carbon freeze facility, and a ship... . Due note this is not the finished product for this room, I still need to design new monitor textures etc, more wall detailing, and of course audio stuff. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
HAHA LOL to quote Dooku 'This is only the beginning!" Currently working on the Republic Hanger section. Anoek is working on the trials and training area. We really hope to give clans more then just an aesthetic reason to use this map. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Cast your vote and give your opinion now! Please excuse the poor grammar in other topic's, my gf (the other leader) is a Dutch speaking citizen, I still have to proofread most of what we have up. Any ways VOTE NOW MOFO'S! https://theprideclan.com/index.php/topic,19.0.html -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
HAHA Don't worry, it will get done. I did do some work on it, just nothing exciting. I got the main hanger shaped out and sized, the hanger lobby put back in and working again, then I spent some time on one of it's secrets... Now I'm sadly messing with my websites template. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
There wont be an update tonight. We've been busy getting our server up and running right. Starting a clan is a lot of work and details! XD Any who, if you guys ever want to stop bye and say hello /connect Pride.Jk3.in ! -
Yea he's rigged, he works for the most part. no facial expressions but every thing else seems to work. The file was a mess when I got ahold of it. Had to redirect everything and rewrite his shaders. Still looking for more voice clips to give him more taunts and wounded sounds.
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
A nice update to the original post ^^^^^^^^^ -
- 5 comments
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- Menu Changes
- JKHub Exclusive
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Loved some of the models in your drop box! It seems some one beat me to porting a few of these. I have Valkorion for your swtor collection.
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Come soon to a server near you! Keep an eye out, I'll be updating this topic soon with a link to our website where you can find all the answers and more about this project that's been two years in the making! This map will be {P} The Pride Clans first public contribution and my first public release in years... I'm back! ---------------------------------------------------------UPDATE-------------------------------------------------- Please note most of this is early WIP. Much of my prebuilt area's are undergoing a refit. Theirs still a lot of detailing to go, and many other area s to add in. Overall I have 75 % of the map built, now it's just time to put it all together, get it up and running, detailing, and fine tuning.
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So here is my simple question... I'm trying to add this to my server, dled the LUA you linked to, do I just put that in my servers Japlus folder? Of do I just add these said cvars and any one with the same LUA can then use the model scaling withing the Cvar perimeters preset in my server config using the Japp_modelScaleRange "Min" "Max"... A bit of a noob question, but this is my first time tweaking with JA++ to this scale... Pun not intended. if it belongs in the servers Japlus folder, do I have to add a Cvar to tell it to load said .LUA? P.S. Is this correct for the servers .cfg? set japp_modelScaleCmd "1" <--- this I understand set japp_modelScaleRange "0.5" "1.3" <--- This I wasn't sure about how the "#" should be set up...
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Dark_Apprentice - Jedi Academy Models Pack (Official)
AngelModder commented on dark_apprentice's file in Player Models
- 29 comments
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- JKHub Exclusive
- Star Wars Related
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Damaged Vader (The Force Unleashed) RE-SKIN
AngelModder commented on dark_apprentice's file in Player Models
- 2 comments
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- NPC Support
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I will...
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[Request] Original Anakin Skywalker (Episode VI)
AngelModder replied to Lancelot's topic in Mod Requests & Suggestions
Please do not edit or use my textures without permission. Thank you. -
TIE FIGHTER (EPISODE 7) Re-Skin by Dark_Apprentice
AngelModder commented on dark_apprentice's file in Vehicles
- 15 comments
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- Star Wars Related
- Machine
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- 4 comments
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- Non Star Wars Related
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Just a simple question about func groups, is there a command for setting them to be non solid? Such as _cs 0 / _rs 0 toggles casting shadows and receiving shadows however is there a command to toggle it to non solid. Application. I have some details on my pillar that look like small ribbons (made of patch meshes), however theirs NO need for that extra surface compilation come meta compile. So as a func group can I toggle them non solid? I keep thinking darth G's entity definition had some thing on this (though I've not had that for years) Some thing about _ns or some thing along those lines. AngelModder™
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Is there a way to install a password or some other form of security on out pk3's so that only the game can use them? One of my recent projects has material that I do not want ANY ONE messing with and or using. My feeling's on this are, I made it, it's mine, make it your self. I've recently discovered a group that had entity modded one of my maps, I am NOT happy about that either. Any ways, is there a way to lock them? Perhaps set the materials within to read only or some thing?
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This model lacks in many area's, the face is pretty good, but "I" cant even fix this via skinning to repair the lacking textures on the robes. The UV Mapping is so messed up on the arms and other places it's impossible to fix it up. This model is also missing several important details. The two saving graces for me are the face (Which I again had to touch up) and the sounds. 2/5 ~AngelModder
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This model is really well done as is the skinning. I would really like to see some one put some effort into a new Darth Sidious. The Mb II one lacks highly in the skinning area, even my attempt's to fix it were halted by the fact the robes were so poorly UV Mapped that it distorts horribly in many spots.
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I use blue....