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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. https://www.youtube.com/watch?v=OOMD_m8rFK0 been listening to this all day while painting my room in the new flat (I'm moving)
  2. @@Vegeta I had a busy week and didn't have time to work on this , sadly
  3. If you wish , change your name back Chalk will probably need some more time before he can continue working on this model
  4. well I have an idea how one could do this but that'd require some serious scripting or an anim map could do the trick aswell
  5. @@Vegeta moved the thread to from Requests to WIP I wont be able to do much work at the mesh this weekend , sadly
  6. WIP images of the Highpoly mesh I'd say it's 80-90% done
  7. I have made a model of that pike ages ago , you may have it this should include kazdan paratus saberpike and my old rahm kota saber aswell https://dl.dropboxusercontent.com/u/35503378/oldTFU_shit.zip these models are pretty shitty and so are the textures and I might remake them but for now they'll do
  8. wait until I finished my highpoly version shouldn't take too long anymore maybe 2 or 3 days
  9. my ref for the back
  10. skiff (click to view in 3D) I'd call the low poly model done , with rend2 upcoming I plan to create a high poly version of this and bake some normalmaps using the high poly mesh with Kyle(s) for scale
  11. slowly progressing
  12. the leather looks to smooth and clean dont be afraid to add some signs of wear and dirt , especially to the boots !
  13. a little bit of progress I made during my lunch break
  14. based at the move version
  15. I might give this a shot later/tomorrow but I wont include the guns as you cant have more than one player operating a vehicle in Jedi Academy , atleast as far as I know
  16. http://www.youtube.com/watch?v=tVSqd1SzkQE if you ever get the chance to see woodkid live in concert - DO IT
  17. Diffuse Spec a quick and dirty 5 minute job , you should be able to color it yourself by adjusting hue&saturation of the diffuse in gimp or whatever you use This wa smade by just slapping a marble and water foam texture from CG textures ontop of a simple base metal texture I made https://www.dropbox.com/s/h1ur95zay3eqv45/Screenshot%202014-03-06%2013.51.45.png
  18. I'd guess a marble texture , combined with a metal texture should do the trick
  19. fixed it
  20. just ordered 9 of their 10 Albums on EMP for under 90 € - feels like steam summer sale
  21. I'd guess a rancor class npc could work pretty nice for a flaf as it cant be pushed around , just make it team_neutral and it should stay in place aswell
  22. That's actually pretty nice ! @@Almightygir I really like the final product I was also pretty blown away by your Balrog , do oyu have any other WIP pics of that (aside of the 2 clips on your youtube channel and the finished shot on your folio) I really hope I get more freetime soon so I can get back to work at my projects
  23. http://www.youtube.com/watch?v=jiwuQ6UHMQg perfect to relax after a busy day
  24. I'd guess a func_train should do the trick for the crate @@DT85 but I might be wrong as it's been ages since I last messed with gtk
  25. I got a standalone voxelconverter for .obj files somewhere on my ahrddrive , but that's a nice tool aswell I could also use 3d coat
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