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Everything posted by AshuraDX
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Make a copy of the .map file, open it in notepad and search for "trigger_multiple". When you found it, select everything from the "// entity #" line above it down to just above the next "// entity #" line and delete it.
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Sonic the Hedgehog and Caliburn (Port)
AshuraDX replied to Xioth's topic in Mod Requests & Suggestions
The Headmesh of that model alone is between 3 and 4k vertices iirc. I actually did shitty model edits for Sonic Adventure during my first years of modding experience. The Sonic and The Black Knight model should work fine, Wii games never had really highpoly models. -
@ Up until now, I honestly thought you were a decent guy. But this is absolutely not okay. While taking a closer look at "your" model, I noticed that the right hand of "your model" was clutched, just like it was on that screenshot of the ripped model you showed in your first post before editing it. Let's compare a few screenshots here: The left third shows screenshots from the game and the right two thirds show screenshots from the clara.io link you sent The bottom half of the image shows the same screenshots but with a few paintovers I did to highlight the 100% matching mesh topology between both models. I did not yet get my hands on the original game mesh to do further comparisons between the rest of the mesh and what you uploaded to clara.io - but I think this allready suffices to call you out on your bullshit. This is HIGHLY disrespectful to the original creator of he model. If you guys want to post requests for ports - fine, do it! But claim ripped models as your own Work and I'm going to expose you as the liars you are. I don't want to catch you doing this again.
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Then you may have bigger problems with your system than this. There is bo reasonable explanation besides a very messed up Windows install that could lead to further problems down the road. I'd recommend you run an AV Scan and update your drivers. If this does not help you should start backing up your files and do a clean reinstall of the System.
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But you can play games on this...That makes perfect sense. You might be missing a Visual C Library but you won't need a hardware upgrade to run blender. People have been modeling for this game on hardware from the early 2000's. On hardware that barely met the recommended specs for the game.
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Rapier Lightsaber (REQUEST COMPLETED)
AshuraDX replied to Siegfried's topic in Mod Requests & Suggestions
yes. -
@ This is not an instant messenger. Please avoid such message spam in the future. Anyway - it looksl ike you realsie, that you can't simply copy texture files over to change the appearence of a model everytime. If you want to put that ehad onto my rorschachs body, you should look into Frankensteining/Frankenstein Modeling with Blender.
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character HUMANOID SKEL NPC: Gamorrean
AshuraDX replied to Barricade24's topic in Dark Forces II Mod
That is pretty much the case, yes. Old assets will look out of place with our new renderer and our new assets will look horribly flat in the base game. -
What does zzz mean at the beginning of a pk3 file name?
AshuraDX replied to Xanemus's topic in Modding Assistance
I honestly allways just thought that those files were sleepy and simply snoring -
Rapier Lightsaber (REQUEST COMPLETED)
AshuraDX replied to Siegfried's topic in Mod Requests & Suggestions
That is actually something I wanted to make a while ago. I just have too many Ideas and too little time to finish all of them... -
@Jokester provide pics when you rn into problems
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sure, as long as proper credit is given I generally don't mind.
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Hm, I may look into this, but it won't be a port. I kinda like this super lowpoly aesthetic and setting that up should not take long, all I have to do is slim down my base mesh a bit, add a head, and weight the thing. Then it's just a matter of tesselating a copy of the model, running it through some automatic reduction process, do some touchups, transfer the skin weights from the original mesh over and export the thing. RGB colorization could be a nice thing to have with a model like this.
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that is correct, I have created that illusion using both - 2x 8 frames in an animMap shader and some clever shader magic to make the animation a lot smoother. But that is only going to give you a never ending animation loop. And you can not change the texture animation by performing actions in the game.
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[WIP] Q3ME: a 3ds Max Level Design Plugin
AshuraDX replied to AshuraDX's topic in WIPs, Teasers & Releases
@@RAILBACK as of now it's just Q3ME - but I'm open to suggestions. -
No, if OpenJK does not solve a transform error you are out of Luck. The only thing left to try is thatYou could use another weapon model with the character that crashes your game in hopes of getting to a level that the game can handle.
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[WIP] Q3ME: a 3ds Max Level Design Plugin
AshuraDX replied to AshuraDX's topic in WIPs, Teasers & Releases
I have been silent for a while, but I have been busy behind the scenes: Texture Browser -Loads textures and shaders from your specified base and modpaths -You can filter textures by directory and/or by name -There is the option to store textures as favourites for quick and easy access. TriSoup Exporter The first step to implementing my visions for terrain Creation! -creates a brush with variable thickness from every triangle on your model. -can generate alpha fade brushes for terrain texture blending from the models vertex alpha The Brush Validator -a tool that you can use to check wether your modeling work can be exported as a single brush, or wether it has to be cut up to retain the shape. (Not entirely perfected yet) -
nope, not the case - numBlades has a min value of 1 as yoiur weapon needs a blade to deal damage.
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@@Lord Of Hate noBlade 1 for future reference:https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys
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Neat, I'm saving those - last time I checked was like a week after the movie came out.
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Does anyone happen to have the Visual Dictionary to Star Wars:The Last Jedi? If you do and get me some high res scans/photographs of the page(s) that show the praetorians, I may take a stab at modeling them. It's not that easy to get good ref material for their armor atm, if it was I'd probably allready be done with them.
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The joy of models that were not made for this game. OpenJk increases the limit that is responsible for that error. That is your fix.
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@Jokester I moved the thread and changed the title to something more appropiate.