-
Posts
2,319 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Status Replies posted by AshuraDX
-
Just gonna say it, I don't like Net radiant or Net custom.. There, I said it. I'll stick with old 1.5 that gets the job done without crashing, freezing during saves and unloading my folders during saves. I don't want to map in blender, if it ant done in gtk it ant real mapping... Maybe I sound like an old fart on that but all of the new crud is just broken, hacky, unnecessarily filled with lazy tools that just break half the time. Beginning to understand why so many just stick with modifying vanila, it's just to much. I shouldn't have to sit here 20 years down the road and learn a whole new program college kids are learning just to make a darn texture, gimme photoshop and lets go. This substance designer is just nope for me, taking all day to make ONE texture, nah thank you.
I was really wanting to get into rend2 and do some work with it, but I get why no one switched now, it's just too damn much, even modern games don't require this much work around. I can pop in ut5 and in a day make an entire world and this its like ah 1 texture at a time has to be REDESIGNED with all sort of weird sorcery and the blood of the innocent just to make it work.
I dnk maybe I'm just frustrated and old and dont wanna learn new crap, but to be honest I think I was doing just fine without it. If that makes me a B rated mapper, so be it. I outshine those I wanted to outshine years ago, got nothing left to prove.-
Wow.
Let's start at the beginning. What broke about netradiant?
If you're switching back to radiant 1.5, does that support brush primitives yet? Otherwise going back may break some or all of your texcoords irreperably.
About Substance Designer and rend2:
All of the processes you need to learn to make textures or rather materials for rend2 also apply to UE5, Unity and other Engines that use Physically based rendering.
You may also be missing the fact that you don't have to remake every single material from scratch. There are plenty of free platforms and marketplaces that offer finished PBR Materials you may use across projects. Converting those for rend2 won't be an issue at all.
The only textures you need to remake are any special made custom designs, e.g. the large carvings from the temple entrance. And even then you can use other readily available materials as a basis to then remix and match into what you need. The difference being that you're working with full pbr materials as opposed to single image materials/"textures" as you're used to for jka.
You could do all of this mixing and editing in Photoshop aswell - Substance Designer just gives you a nice node based interface to non-destructively and iteratively work through this process. You could also use Substance Painter to get a best of both worlds approach to material authoring. In painter materials become layers that you can mix and blend in plenty of ways, very similiar to photoshop.
You could also check out Quixel Suite, which used to integrate into photoshop as a plugin and gave you essentially the same capabilities as substance painter. Quixel Mixer also offers tons of base materials you can use.
Hit me up on Discord, let's see of we can't get you up to speed.
-
Willemoes likes this
-
-
I suppose porting this outfit from Hitman would be impossible.
Maybe a kitbash, but which models to use?
-
That depends entirely on what you are willing to do to make this model work ingame.
You can always retopologize a model, like I did here (left) for Willemoes Jester Model (right).
I rebuilt the torso using retopology tools to get better edgeflow for rigging. This method can also be used to reduce the geometric detail of a model significantly while keeping clean topology and more or less the same shape as the original.
This takes some effort but generally gives much better results than decimation.
In this case I also reprojected the textures from the original model onto a completely new UV set to make working with the textures a lot easier for anyone aiming to reskin this.
-
-
I suppose porting this outfit from Hitman would be impossible.
Maybe a kitbash, but which models to use?
-
After the map crash checked the textures – some old files somehow were CMYK (print) How and Why in the Galaxy? Doesn't matter, just a hint: if the map crashes textures profile might be an issue too.
-
Been a while https://imgur.com/86ezAXZ
-
Thinking of doing a tutorial on texture baking and high poly to low poly in blender.combining these techniques will allow some great and optimised alternatives to porting as well as a gateway drug to modelling your own unique stuff
-
So custom rig.. bolt_r_hand is weighed to a rhang_tag_bone and all heriarchy us identical to jkas naming wise. Saber blade wont show up
-
It feels good to map again. Hopefully I'll release something soon!
-
Well then. After seeing SOLO A Star Wars Story, I know a character that'll become even more popular now than before.
-
Can you set different textures to different LOD versions of the model.
-
Gods damn, time is a problem to me - it's 2018, and I feel like the 2012 apocalyspe hype was just a couple of months ago!
-
-
-
-
Power of Mapping is in lightning, smart brush and models using and of course OPTIMALIZING !!!
-
I will share with you soon with my latest WIP project. I am making ala ladder map but my main inspiration is th eblood palace from devil may cry 4
-
Working on a Preatorion Guard
-
Gr8 b8 m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8., I'm str8 ir8. Cre8 more, can't w8. We should convers8, I won't ber8.
-
Had a go at painting, rather than photo-sourcing: https://www.dropbox.com/s/12y6qougvlmcmlk/Pic2.png?dl=0
-
Seems I have to buy a PC case from a few years back to be able to keep optical drives.
-
I got a ticket for the Wednesday Midnight release of The Last Jedi
-
Blender: Skeleton_root does not match specified gla > how to fix this?
-
Making some progress. I'm going to leave this here: https://imgur.com/a/R4Diy
-
Found an app to explore SW Battlefront's assets. Very impressive stuff they've done with the game.