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Everything posted by ent
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Model Dismemberment (in MP) and PK3 Loading
ent replied to Cerez's topic in Jedi Knight Tech Support
It also has to be enabled on server side with g_dismember afaik. And seems like you should try values between 0 and 100, that controls probability of the dismemmberment where 100 is 100% probability (according to the game code). And cg_dismemeber (client side) could be 0, 1 or 2, and when it's 2 then it also slashes head and torso. -
@CaptainCrazy, maybe you finally close 2nd bracket? It hurts. Well ignoring, btw.
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OMG. You are the 2nd for today who did it. You opened brackets twice but closed once. ;( Almost catched me when it had "Hybrid" at name, but, unfortunately, it's just "Hybrid Two" band, not "Hybrid". :s Sounds like regular "epic" or how you call it music used in movies, not catching.
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If you don't want the char be in centre then just use Camera mode, as you did. If some certain mode exists (for example, Chase) then it doesn't mean you must use it. It cannot be changed, and centre is always at the same place (I don't know if it's chest or anything). It supposed to be in far range so actual centre should not be noticed. But if you work so closely and want certain part of body be in focus then just use Camera mode, I suppose. Example of using Chase: http://youtu.be/lqcEzG3-wbg?t=7m45s (fast forward to 7:45 if it didn't automatically).
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Erm why? It's the point of the Chase mode to be centered on something/someone.
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Oh then I still have been using Far Manager since DOS (199[6,7] for me). (Currently using updated version so no need DOSBox.)
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Eh. The way you used it.. same as Camera mode. :S Chase mode expects you to chase an object: Was posted there: http://jkhub.org/topic/3293-some-features-demonstration/
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It's in the archive in mme\gfx\world. You supposed to copy EVERYTHING that new archive brings, not just exe and dlls.
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Game (which is a program) Descent that I copied from system to system since 1995 from DOS:
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http://jkhub.org/tutorials/article/40-how-to-record-and-play-a-demo/
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Hi, jedis. Recently 2 people had a problem to start latest (1.6) jaMME. It did not start due to error that said "MSVCP120.dll is missing from your computer" (or something). It happens because I started building jaMME with Visual Studio 2013 (it used to be 2010) which uses some new dependencies. To fix that problem you just need to install Visual C++ Redistributable Packages for Visual Studio 2013 from here: http://www.microsoft.com/en-us/download/details.aspx?id=40784. Select vcredist_x86.exe only! After installation you should probably reboot your computer. Also to avoid this error on the next releases, please take a part in the poll. May the Force be with you.
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@Jolly, I am sorry for being so insolent, but why did you ignore my suggestion from the previous topic which can really save a lot of time for you and even give a cooler image since, as I got, you gonna do everything in MP? Reminding: "You can try this http://jkhub.org/topic/2704-introduction/ and make something like this http://jkhub.org/topic/4252-video-share/." Again, sorry for my insolence. :s
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Star Wars Original Trilogy Recreation.
ent replied to Jolly's topic in Jedi Knight General Discussions
You can try this http://jkhub.org/topic/2704-introduction/ and make something like this http://jkhub.org/topic/4252-video-share/. -
Should not it be "AN RPG COMMUNITY"?
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Why? For everyone.
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Hello, everyone. New jaMME 1.6: http://jkhub.org/files/file/1712-jamme/ Changelog: New cvars:- cg_UAGColours New commands:- sun- rain Information about all cvars and commands can be found in cvars.txt and cmds.txt files that are placed in mme folder. The main feature of this release is new weather system from a jk2 @Nerevar's mod Cam Mod. It's sun and rain.Sun looks like this: https://www.dropbox.com/s/rf2rvhargyfrl2a/sunsun.mp4 [VIDEO]. I added new features to this which lets you control sun size and position. Type "/sun" to see what you can do with that.Rain looks like this: https://www.dropbox.com/s/xmj9k9t8eck8foz/hardRain.000.mp4 [VIDEO]. I enhanced it a bit and now you can change rain intensity and its range. It also plays rain sound on background (thanks to @Boothand for making sounds endlessly looping). There are 3 different ones which depend on rain intencity. To activate or deactivate it just type "/rain a". Or type "/rain" to see all commands.WARNING: the feature eats too much FPS if rain intensity is very high. Rest is just mostly fixes. Enjoy the mod.
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SP? Attach screenshots, please.
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If you are trying a patched DLL with not patched engine (EXE) then it is the problem. Either build and put patched EXE next to your DLL and don't forget to get official assets that come with the official game patch 1.01. Or build not patched DLL and not patched EXE. Here is source for 1.00 (not patched): https://github.com/jedis/jediacademy/tree/e0610d49dd24880794b25c3c644df58a73e4a6e5 Your error comes from the engine, by the way: https://github.com/jedis/jediacademy/blob/e0610d49dd24880794b25c3c644df58a73e4a6e5/code/server/sv_savegame.cpp#L1875
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If it's same as here https://www.dropbox.com/s/2lrmrwvyvjh22wq/lukesmooth.mp4 then try this: http://www.speedyshare.com/Quqgp/download/japlus-animations-jk2idle.pk3 I don't remember what I modified there, just compare with original.
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Too many useless words, enisform. Direct link: http://www.arloria.net/tiramisu/tiramisu.swf?channels=#jacoders If it shows some error just type "/join #jacoders".
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Okay, so... Finished the mod and released: http://jkhub.org/files/file/1942-jedi-knight-rewards/ Thanks to everyone who discussed in this topic. You helped much.
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Version 3
464 downloads
Jedi Knight Rewards is a visual modification for 2 games (+2): Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy (should also work in Quake III Arena and Quake 4). The modification displays different reward icons on the center of screen if the player performs certain actions. Author: ent Release date: 12.03.2017 Size: 269 KB Installation: put zent_jk_rewards_icons.pk3 and zent_jk_rewards_sounds.pk3 to GameData/base/ Requirement: rewards are blocked in default client side, therefore the modification can only work with client side modifications that unlock rewards. Known (by author) client side modifications that support rewards: - SMod (JA) - JA++ (JA) - jaMME (JA) - joMME (JO)