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STAR WARS: Movie Duels (Remaster of Movie Duels II)


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Posted

Nice update.

 

1.New high quality pictures fit this mod much better.

2.Graphics has also improved compared to previous version.

3.new challenges and missions are great.(From what I played. still haven't got the time to play them all.)

4.I like this idea to be able to explore duel areas and spawn enemies there.

5.IDK if it was in previous update, but I like this option to change lightsaber damage.

 

I just don't like the new lightsaber combat. It's so imprecise compare to vanilla JA. Is there any chance to release a version of this mod with vanilla JA lightsaber combat ?

 

My problem with this new lightsaber combat is it's animations, sometimes my character will stop the swing midway for some reason.(And these are the swings that would hit the enemies.)

 

Thanks for this mod.

 

Edit: Sorry I forgot to tell this, in Jedi Master Difficulty the Obiwan Vs Jango Fett mission is impossible.(Obiwan route)

Smoo likes this
Posted

Nice update.

 

1.New high quality pictures fit this mod much better.

2.Graphics has also improved compared to previous version.

3.new challenges and missions are great.(From what I played. still haven't got the time to play them all.)

4.I like this idea to be able to explore duel areas and spawn enemies there.

5.IDK if it was in previous update, but I like this option to change lightsaber damage.

 

I just don't like the new lightsaber combat. It's so imprecise compare to vanilla JA. Is there any chance to release a version of this mod with vanilla JA lightsaber combat ?

 

My problem with this new lightsaber combat is it's animations, sometimes my character will stop the swing midway for some reason.(And these are the swings that would hit the enemies.)

 

Thanks for this mod.

 

Edit: Sorry I forgot to tell this, in Jedi Master Difficulty the Obiwan Vs Jango Fett mission is impossible.(Obiwan route)

Thank you for this kind review and suggestion. Yes there is way how to bring default JKA combat. Check that saber impact option and choose "JKA" over "MD". New impact system is taken from Serenity Jedi engine and it causes saber to "bounce" of the bodies but I agree it is sometime not accurate. So JKA will bring default impact back.

dg1995 and Smoo like this
Posted

Thanks. Didn't know that option.

 

BTW about the credits, is it possible to make a credits video available in the menu instead of playing it at the end of each level ? (Since I am forced to always skip it.)

Smoo likes this
  • 1 month later...
Posted

Jace Solaris has returned to his former coding role so we are back in the process of producing another piece of magic!


You might think we’re quite inactive these days, but there’s still plenty of hard work going on, behind the scenes. We’ve heard your ideas about the “blocking” mode, in the saber combat. So, with JaceSolaris and our Beta Tester’s group, we’re intensively reviewing some new code changes, we’d like to introduce you to, that’ll be coming in future builds.

 

Advanced combat options:
 

The Original idea of how we were going to introduce the blocking system, was through 2 separate builds - One for classic JKA combat and the second for the SJE combat. But later, Jace found a way of how to include both options into one build, which is the best option for everyone. Because of that, we have decided to create our own section in the Setup menu, where there are some newly placed selectable options. Those are very unique options never seen in the JKA menus, before. These commands give you the ultimate freedom in selecting your preferred combat system.
 

Bez_nzvu-1.jpg

Choosing either JKA or MD mode, will affect how your game will behave during the combat. MD mode is heavily concentrated on the manual combat system with its blocking points, pace of the combat and stationary blocking and JKA mode preserves all the original features of the current combat. You can even choose new look for the HUD or you can revert it back to default Movie Duels HUD!

giphy.gif

So stay tuned and follow our updates. There's plenty to look forward to!
 

Star Wars: Movie Duels team
Posted

That's really promissing! A possibility to tune saber combat will satisfy both those who support vanilla system and those who prefer more accurate and manual one. Hope you'll succeed in implementing & developing this feature

yeyo JK, General Howard and Tompa9 like this
Posted

hiii team!!

yeyo here... well, last week i was talking with members of the team on Discord... and, as i have not gained access to discord for strange reasons maybe one of u guys, could you send me your mail for the updated logo proposal !! a new version that responds to the requirements they requested and looks pretty GOOD!!... keep on touch

...appreciate it guys, everything for this project to grow even more ;)

  • 2 months later...
Posted

Hi, I play Jedi Academy on Mac, but I've also tried playing the mod on the PC version and it doesn't work at all, I just have the splash image (which is cool by the way) but then I always have errors with something like that :

UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4

Even with OpenJK I can't make it work but at least I have other clues as to why it might not work like these

^3WARNING: Invalid keyword '@SAB_SAESSEE' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'saesee' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SHAAK' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'shaak' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STALKER' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'sith_stalker' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STARKILLER' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'starkiller' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_TAVION' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'tavion' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YARAEL' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yarael' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YODA' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yoda2' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YUN' Line #459 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yun' Line #459 of File 'ui/saber.menu'
^3WARNING: Couldn't find image for shader models/players/darthmaul/caps.tga


I repeat, it does not work with the GOG version I tried, I don't know if it is so different from the Steam version or not.

Posted
3 hours ago, Nergus said:

Hi, I play Jedi Academy on Mac, but I've also tried playing the mod on the PC version and it doesn't work at all, I just have the splash image (which is cool by the way) but then I always have errors with something like that :

UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4

Even with OpenJK I can't make it work but at least I have other clues as to why it might not work like these

^3WARNING: Invalid keyword '@SAB_SAESSEE' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'saesee' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SHAAK' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'shaak' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STALKER' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'sith_stalker' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STARKILLER' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'starkiller' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_TAVION' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'tavion' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YARAEL' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yarael' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YODA' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yoda2' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YUN' Line #459 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yun' Line #459 of File 'ui/saber.menu'
^3WARNING: Couldn't find image for shader models/players/darthmaul/caps.tga


I repeat, it does not work with the GOG version I tried, I don't know if it is so different from the Steam version or not.

That happens when u run JKA through default JASP or Steam. You have to run through Movie Duels.x86.exe :)

Posted
4 hours ago, Tompa9 said:

That happens when u run JKA through default JASP or Steam. You have to run through Movie Duels.x86.exe ?

Thank you !

Posted

Evening, everyone..
Hope you've all had a frightfully awesome Halloween! Anyway, it's been a coupla' days since Halloween.. But the Movie Duels Team are pleased to announce that we have a NEW update out, for the mod. Featuring a new and revamped saber system implemented by @JaceSolarisVIII. Here you will find 2 modes to try out:

  • MD Mode
  • MD Advanced Mode

Plus, a whole slew of new models and other additional content, that's available.. We also have a trello board available to you, if you wish to see what's currently in the works for the mod and what's planned, for future updates. Which can be found at the following link:
https://trello.com/b/BPu2T3L1/movie-duels

If you're not already part of our Discord server, you can join here: https://discord.gg/e26YD9c, as we always welcome new members. However, if you don't have Discord and just wish to remain within the JKHub community, you can download our latest update via this link:
https://www.moddb.com/mods/movie-duels/downloads/star-wars-movie-duels-update-3-manual-installation

Below, is the Tutorial video you can watch, in regards to our new saber system:
https://www.youtube.com/watch?v=5MPKWPGDduo

And just to give you a taste of what's in the NEW Halloween update, you can check out this trailer:
https://www.youtube.com/watch?v=0eVk3VpAWKc

May the Force be with you, always..
Movie Duels Team

Posted

Hy!

Your game is amazing! Congratulation!

Will you plan to add Cloack to invertory like Jedi serenity engine?

And will you plan to add an option that use all force powers? a cheatcode ect.

I want play Anakin with dual saber and that dual saber throw OMG!!!

I like that the chars can just like the movies but for my fun i need all force powers use i want saber throw, repulse etc. with obi-wan etc.

+ need a saber window to change the saber like KOTF.

If this 3 things add to MB in my opinion this mod will be the best MOD of JA!!!!

Thanks for you work!

Posted

Can you please get me a way to have your Battlefront camera configuration as reference?

*For JKA solo campaign and multiplayer?

*Other mods

 

i love it!

Posted

whenever i try to load the mod with the launcher for the mod i get this error

 

OpenJK: v1.0.1.1 win_msvc-x86 Mar  1 2017
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\MD2
.\MD2\r_saber-blocking-addon.pk3 (175 files)
.\MD2\r_pausemenuupdate.pk3 (21 files)
.\MD2\r_newchallenges.pk3 (93 files)
.\MD2\r_lqmenuscreens.pk3 (102 files)
.\MD2\MD_Weapons.pk3 (1118 files)
.\MD2\MD_RotE-Extras.pk3 (482 files)
.\MD2\MD_PreqModels.pk3 (7067 files)
.\MD2\MD_OTSeqModels.pk3 (2712 files)
.\MD2\MD_Hilts.pk3 (760 files)
.\MD2\MD_Ep3Missions.pk3 (1920 files)
.\MD2\MD_Ep2Missions.pk3 (858 files)
.\MD2\MD_Ep1Missions.pk3 (584 files)
.\MD2\MD_DuelMaps.pk3 (1851 files)
.\MD2\MD_Assets.pk3 (2021 files)
.\MD2
C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\base
.\base\assets3.pk3 (16 files)
.\base\assets2.pk3 (62 files)
.\base\assets1.pk3 (8320 files)
.\base\assets0.pk3 (15346 files)
.\base

----------------------
43508 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
execing autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "rdsp-vanilla_x86.dll" from "."...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL using driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '960x540 1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
GL_VERSION: 1.1 Mesa 6.0
GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 3
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled  Dynamic Glow: disabled

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
^3WARNING: Couldn't parse item keyword 'rey_darkfold_ep9' Line #451 of File 'ui/saber.menu'
^3WARNING: Couldn't parse menu keyword rey_darkfold_ep9 as itemDef Line #451 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SAESSEE' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'saesee' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SHAAK' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'shaak' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STALKER' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'sith_stalker' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STARKILLER' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'starkiller' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_TAVION' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'tavion' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YARAEL' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yarael' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YODA' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yoda2' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YUN' Line #459 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yun' Line #459 of File 'ui/saber.menu'
^3WARNING: Couldn't find image for shader models/players/darthmaul/caps.tga
animfile[0]: models/players/_humanoid_jka
animfile[1]: models/players/_humanoid_gon
animfile[2]: models/players/_humanoid_maul
animfile[3]: models/players/_humanoid_obi
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
-----------------------
UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4

Posted
10 hours ago, darthvader042 said:

whenever i try to load the mod with the launcher for the mod i get this error

 

OpenJK: v1.0.1.1 win_msvc-x86 Mar  1 2017
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\MD2
.\MD2\r_saber-blocking-addon.pk3 (175 files)
.\MD2\r_pausemenuupdate.pk3 (21 files)
.\MD2\r_newchallenges.pk3 (93 files)
.\MD2\r_lqmenuscreens.pk3 (102 files)
.\MD2\MD_Weapons.pk3 (1118 files)
.\MD2\MD_RotE-Extras.pk3 (482 files)
.\MD2\MD_PreqModels.pk3 (7067 files)
.\MD2\MD_OTSeqModels.pk3 (2712 files)
.\MD2\MD_Hilts.pk3 (760 files)
.\MD2\MD_Ep3Missions.pk3 (1920 files)
.\MD2\MD_Ep2Missions.pk3 (858 files)
.\MD2\MD_Ep1Missions.pk3 (584 files)
.\MD2\MD_DuelMaps.pk3 (1851 files)
.\MD2\MD_Assets.pk3 (2021 files)
.\MD2
C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\base
.\base\assets3.pk3 (16 files)
.\base\assets2.pk3 (62 files)
.\base\assets1.pk3 (8320 files)
.\base\assets0.pk3 (15346 files)
.\base

----------------------
43508 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
execing autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "rdsp-vanilla_x86.dll" from "."...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL using driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '960x540 1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
GL_VERSION: 1.1 Mesa 6.0
GL_EXT_texture_env_add GL_ARB_multitexture 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 3
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled  Dynamic Glow: disabled

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
^3WARNING: Couldn't parse item keyword 'rey_darkfold_ep9' Line #451 of File 'ui/saber.menu'
^3WARNING: Couldn't parse menu keyword rey_darkfold_ep9 as itemDef Line #451 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SAESSEE' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'saesee' Line #452 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_SHAAK' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'shaak' Line #453 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STALKER' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'sith_stalker' Line #454 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_STARKILLER' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'starkiller' Line #455 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_TAVION' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'tavion' Line #456 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YARAEL' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yarael' Line #457 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YODA' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yoda2' Line #458 of File 'ui/saber.menu'
^3WARNING: Invalid keyword '@SAB_YUN' Line #459 of File 'ui/saber.menu'
^3WARNING: Invalid keyword 'yun' Line #459 of File 'ui/saber.menu'
^3WARNING: Couldn't find image for shader models/players/darthmaul/caps.tga
animfile[0]: models/players/_humanoid_jka
animfile[1]: models/players/_humanoid_gon
animfile[2]: models/players/_humanoid_maul
animfile[3]: models/players/_humanoid_obi
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
-----------------------
UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4

Did you launch it through JASP.exe...? If so, launch it through MovieDuels.exe. The default JASP will N-O-T work with the mod.

Posted
On 11/12/2019 at 11:16 PM, TheWhitePhoenix said:

Did you launch it through JASP.exe...? If so, launch it through MovieDuels.exe. The default JASP will N-O-T work with the mod.

i did with the launcher as i said in the very beginning of my original post but i can play the beta update 2 and below just fine only the latest version is the one i have trouble with

  • 2 weeks later...
Posted

Hy, I saw that the controls menu have a Kick options. It is very good because the kicking is passible everytime, just setting a random button to kicking. My question is that is this coding or can i bind this on my JA myself? Is this possible or this is a coding work?

Posted
4 hours ago, ByRoT said:

Hy, I saw that the controls menu have a Kick options. It is very good because the kicking is passible everytime, just setting a random button to kicking. My question is that is this coding or can i bind this on my JA myself? Is this possible or this is a coding work?

Hello, kick ability was coded. Only thing you can do in base SP is to edit saber files to negate saberthrow (throwable 0), then you will be able to kick opponents but you would have not saberthrow.

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