Archangel35757 Posted August 31, 2015 Author Posted August 31, 2015 Lenght (20 meters) http://starwars.wikia.com/wiki/Raven's_Claw I already cited that above... it's one of three sources I found. The other two state 26m.
AshuraDX Posted August 31, 2015 Posted August 31, 2015 keep in mind that the ravensclaw md3 has to be scaled to fit kyles ingame size, which would be 0.64 x 950= 608 (Max Units)
Langerd Posted August 31, 2015 Posted August 31, 2015 Ravens in star wars? Lol .. i thought there is non ravens in this universe.. that is why the name of this ship always confused me Jeff likes this
Archangel35757 Posted August 31, 2015 Author Posted August 31, 2015 keep in mind that the ravensclaw md3 has to be scaled to fit kyles ingame size, which would be 0.64 x 950= 608 (Max Units)Yeah, I see your point... 950÷0.64= 1,484.375. And... (1,484.375÷101)*1.8 = 26.45m So the in-game scale should have been correct (if they scaled at 64%). So it needs scaling up to fit Kyle in 3dsMax. Of course on export then it will be reduced to 64% ( just like the player model is).
eezstreet Posted August 31, 2015 Posted August 31, 2015 16m/20m is grossly undersized and 26m seems more accurate. Do another comparison with the ship scaled up to 26m and see how it compares.Also keep in mind that the ship model is only seen in a few specific cutscenes (it's only shown in one ingame cutscene in JK2). Archangel35757 likes this
z3filus Posted August 31, 2015 Posted August 31, 2015 but.... why does the correct size of the ship matter, if this thread is about first person viewed Ravenclaw ??
Archangel35757 Posted August 31, 2015 Author Posted August 31, 2015 but.... why does the correct size of the ship matter, if this thread is about first person viewed Ravenclaw ??Because you can look back over your shoulder out the cockpit side windows and see the engine nacelles-- so it has to be the correct scale. Plus I will also release a correctly scaled exterior 3D model... perhaps interactable with some parts: ladders, doors, cargo area, etc.
Archangel35757 Posted September 1, 2015 Author Posted September 1, 2015 Ok... so here are the side and front images of the Raven's Claw scaled to exactly 26m (relative to the size of Kyle Katarn in 3ds Max): Sorry the front and side images are not zoomed at the same level... just compare them relative to the Kyle reference model. GPChannel, Jeff and KDR_3XILE like this
eezstreet Posted September 1, 2015 Posted September 1, 2015 Could you do a side profile where Kyle is facing forward? The cockpit doesn't look like it can fit two people in the pilot position, which seems incorrect.
minilogoguy18 Posted September 2, 2015 Posted September 2, 2015 Kyle and Jan could almost sit side by side at that scale like the cinematics suggest, as well as having enough room behind them for passengers (think the YT-1300 cockpit).
Archangel35757 Posted September 2, 2015 Author Posted September 2, 2015 Could you do a side profile where Kyle is facing forward? The cockpit doesn't look like it can fit two people in the pilot position, which seems incorrect. Yeah, I'm thinking it may need a little widening... we'll see. I'll put him in the BOTH_GUN_SIT and duplicate him.
Archangel35757 Posted September 2, 2015 Author Posted September 2, 2015 @@eezstreet... yep it's too narrow-- so I will need to widen the fuselage a minor amount. ...and that is scrunching them close together than I would like... I would prefer they not be sitting that close-- as it leaves to narrow a space for a center console to run between them. Although I could alleviate the man-spreading a bit and bring the knees in a bit closer... for a new cockpit sitting position.
AshuraDX Posted September 2, 2015 Posted September 2, 2015 @@eezstreet... yep it's too narrow-- so I will need to widen the fuselage a minor amount. ...and that is scrunching them close together than I would like... I would prefer they not be sitting that close-- as it leaves to narrow a space for a center console to run between them. Although I could alleviate the man-spreading a bit and bring the knees in a bit closer... for a new cockpit sitting position.You used the swoop rider animation here anyway so...
Archangel35757 Posted September 2, 2015 Author Posted September 2, 2015 @@AshuraDX -- No. I used BOTH_GUNSIT1 …just as I originally stated.
AshuraDX Posted September 2, 2015 Posted September 2, 2015 @@Archangel35757 oh I should start reading shit when I'm on mobile haha
Archangel35757 Posted September 5, 2015 Author Posted September 5, 2015 Here's an update... I'm modeling the flight-crew seat now: ...just need to finish up the seat bottom.
Archangel35757 Posted September 5, 2015 Author Posted September 5, 2015 Ok... so the flight-crew seat model (818 polygons total) is basically finished (just needs UV mapping and texturing): I need to further refine the cockpit seat pose but here's what Kyle looks like for now (...a bit too slouchy): I'll model a seat harness after I finish the pose...
AshuraDX Posted September 5, 2015 Posted September 5, 2015 make the back of the seat flat, that detail won't be noticeable ingame as it doesnm't alter the silhouette at all
Archangel35757 Posted September 6, 2015 Author Posted September 6, 2015 Quick update: ...in the process of populating displays on the control panels. Bek and Noodle like this
Archangel35757 Posted September 6, 2015 Author Posted September 6, 2015 The original cockpit is all kinds of hokey... can't believe they didn't take time to make a more respectable, believable cockpit... The holo-projector (blue circle) is pointing back at the door behind them... (at the 2min mark) yet Mon Mothma is project straight upwards. https://www.youtube.com/watch?v=o3PYSLKBuQg
minilogoguy18 Posted September 6, 2015 Posted September 6, 2015 Those seats look like they're from an old American made car, like early 80's. Archangel35757 likes this
Archangel35757 Posted September 7, 2015 Author Posted September 7, 2015 Those seats look like they're from an old American made car, like early 80's.Hah... speaking of my red seats-- I told @@AshuraDX that they reminded me of a vintage 1970's muscle car bucket seat. Here's an update for the modification to install the holoprojector (how I think it should have been):
Archangel35757 Posted September 7, 2015 Author Posted September 7, 2015 I have the control grip modeled and tentatively placed... Just need to model the thrust control grip for the left side of seats... still much to do. KDR_3XILE likes this
Archangel35757 Posted September 8, 2015 Author Posted September 8, 2015 Ok... so the thrust grip and control grip models are finished (...though they still need UV mapping and texturing): I think the seats and co-pilot/pilot controls are too close together... I plan to spread them out just a little bit more. Noodle and KDR_3XILE like this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now