Jeff Posted August 9, 2016 Posted August 9, 2016 Jedi Hunter Aurra Sing? Where does this outfit come from? I like it. DTIII likes this
JAWSFreelao Posted August 9, 2016 Author Posted August 9, 2016 Jedi Hunter Aurra Sing? Consider it done. My hair job was crap so I said fuck that, but it's pending approval as well as one of my older files that I was gonna make sounds for but I'm like meh V2 will have em unless someone wants to make a sound pack. DTIII likes this
DTIII Posted August 9, 2016 Posted August 9, 2016 Where does this outfit come from? I like it.Star Wars: The Bounty Hunters - Aurra Sing Consider it done. My hair job was crap so I said fuck that, but it's pending approval as well as one of my older files that I was gonna make sounds for but I'm like meh V2 will have em unless someone wants to make a sound pack.Dope man! Looking forward to it! JAWSFreelao likes this
JAWSFreelao Posted August 9, 2016 Author Posted August 9, 2016 Star Wars: The Bounty Hunters - Aurra Sing Might make a V2 with a scarf as well. Damn. DTIII likes this
JAWSFreelao Posted August 9, 2016 Author Posted August 9, 2016 Kay well a few things I put up last night:Aurra Sing Minipack.CW Kit Fisto.Bolla Ropal.Ima Gun-Di.Jedi Master Halsey. krkarr, DTIII, Seven and 2 others like this
Jolly Posted August 9, 2016 Posted August 9, 2016 Could you possibly use Ashura's new Clones instead of the old ugly Mars ones?
swegmaster Posted August 9, 2016 Posted August 9, 2016 Could you possibly use Ashura's new Clones instead of the old ugly Mars ones? ugly = noin need of a new model alternative = yes JAWSFreelao likes this
JAWSFreelao Posted August 10, 2016 Author Posted August 10, 2016 Could you possibly use Ashura's new Clones instead of the old ugly Mars ones?For what tho?
Jolly Posted August 10, 2016 Posted August 10, 2016 @@JAWSFreelao For clone troopers. I understand there are no Phase 1 clones from Ashura but the Mars models are extremely outdated and yes ... ugly ... compared to Ashura's work. yeyo JK likes this
Barricade24 Posted August 10, 2016 Posted August 10, 2016 @@JAWSFreelao For clone troopers. I understand there are no Phase 1 clones from Ashura but the Mars models are extremely outdated and yes ... ugly ... compared to Ashura's work. I believe he is using his older Trauma skin if I am not mistaken. Since he made that before Ashura's model that's probably why he used them along side their Jedi general. JAWSFreelao likes this
JAWSFreelao Posted September 27, 2016 Author Posted September 27, 2016 I kinda wanna make stuffs again. Any requests
yeyo JK Posted September 28, 2016 Posted September 28, 2016 gud skins and frankenstein for Ashura's clone model!!!
Seven Posted September 28, 2016 Posted September 28, 2016 I was playing around with Kualans clone pack and most of the accessories fit the new clone pretty well yeyo JK and JAWSFreelao like this
Kualan Posted September 28, 2016 Posted September 28, 2016 I kinda wanna make stuffs again. Any requests When someone opens up their thread to requests... swegmaster, Barricade24, Jeff and 6 others like this
Barricade24 Posted September 28, 2016 Posted September 28, 2016 When someone opens up their thread to requests... Kaulan's always got just the right gifs. Kualan and JAWSFreelao like this
JAWSFreelao Posted September 28, 2016 Author Posted September 28, 2016 Well what clones do you guys want? I know Barricade has the 212th and the Wolfpack under control.
JAWSFreelao Posted September 28, 2016 Author Posted September 28, 2016 Interested in doing this guy? I think I can do that, just need to find myself some more reference shots of the bottom
DTIII Posted September 28, 2016 Posted September 28, 2016 I think I can do that, just need to find myself some more reference shots of the bottomI got pictures, but was just wondering if it was of any interest to you. And if anyone is curious on this: Daniel likes this
JAWSFreelao Posted February 3, 2017 Author Posted February 3, 2017 Obviously nowhere near finished. Have the whole back of the helmet left but.. a solid start. This is a more TCW style of phase 1 clone trooper helmet. Feedback plsNo guarantees I'll finish soon but I started this morning so.© To @@AshuraDX for the body and @@Kualan for the helmet mesh. Shenghai, KyleKatarn1995 and Kualan like this
JAWSFreelao Posted February 3, 2017 Author Posted February 3, 2017 Well, a few hours of work. I think it's pretty nice but I love feedback before I release. KyleKatarn1995 and swegmaster like this
Shenghai Posted February 3, 2017 Posted February 3, 2017 If you wanted to modify the body armor to resemble the Phase I clones more closely, you could just shorten the vertex that pushes out the breastplate a little bit, and then move vertexes so that where in between the belt and the lower torso armor, the indent is a little higher up. Those are the major differences between p1 and p2, with the main others being the shoulders and the straps for the torso armor. Reference pictures: http://vignette2.wikia.nocookie.net/mec/images/9/9c/0000000000.jpg/revision/latest?cb=20120401033106andhttp://i1196.photobucket.com/albums/aa411/threeAradio/Clonearmor_negwt_zpse62ac2e1.jpg But the helmet itself looks great. Maybe a few touchups here and there, but looks good.
AshuraDX Posted February 4, 2017 Posted February 4, 2017 that helmet texture needs a lot of work.Did you copy and paste that part on from a TCW screengrab?Try to actually paint the texture and shade the helmet properly.You could get Xnormal and bake a bent normal map from the helmetmesh. Just export the helemt on it'S own as a .obj or .fbx and load that into xnormal for the high and lowpoly mesh.Then under baking options just uncheck all maps except the Bent normal map and let it bake. This will give you a rough base for your shading, the green channel from that bent normal map is essentially a top light, the blue channel a front light and the red channel a light from the right sideJust put the green channel on overlay and the blue channel on multiply and tweak the opacity values. Since you're not baking from a proper highpoly mesh, these will be very basic and lack detail but they should be enough to get you a solid base for your own, painted shading. JAWSFreelao and Kualan like this
JAWSFreelao Posted February 4, 2017 Author Posted February 4, 2017 that helmet texture needs a lot of work.Did you copy and paste that part on from a TCW screengrab?Try to actually paint the texture and shade the helmet properly. You could get Xnormal and bake a bent normal map from the helmetmesh. Just export the helemt on it'S own as a .obj or .fbx and load that into xnormal for the high and lowpoly mesh.Then under baking options just uncheck all maps except the Bent normal map and let it bake. Since you're not baking from a proper highpoly mesh, these will be very basic and lack detail but they should be enough to get you a solid base for your own, painted shading.Yeah, might give that a shot. For me it was more of a proof of concept thing. Yeah the sides need some TLC
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