Aura Posted April 7, 2015 Share Posted April 7, 2015 Hi, many of you may know me I'm Democan. Since the singleplayer source code released I always wanted to continue my old mod Expanded Universe. I decided to make the story based between Order 66 and Episode 4 we will take control of a Jedi General who survived Order 66. I haven't decided much of it yet... Cerez, Delmi, Onysfx and 2 others like this Link to comment
Aura Posted April 9, 2015 Author Share Posted April 9, 2015 Hi guys I just stopped fooling arround with the game itself and installed GTK Radiant 1.4. I decided to make Ilum from the Clone Wars TV Series for the first mission of the mod.. Currently I'm working on the textures of the map and I need some nice reference pics. I only managed to found these; Langerd, Onysfx, Captain Leeroy and 1 other like this Link to comment
Aura Posted April 10, 2015 Author Share Posted April 10, 2015 Crystal Cave Entrance. Textures are from vanilla JKA... Onysfx and Jeff like this Link to comment
Jeff Posted April 10, 2015 Share Posted April 10, 2015 Nice start, this should be a beautiful map. Link to comment
Aura Posted April 10, 2015 Author Share Posted April 10, 2015 Just tested the textures... And made small mesh changes NumberWan, Langerd, Onysfx and 2 others like this Link to comment
Langerd Posted April 10, 2015 Share Posted April 10, 2015 Just tested the textures... And made small mesh changesWow start to look very nice O_O Good Job! Link to comment
Aura Posted April 11, 2015 Author Share Posted April 11, 2015 Thanks Just testing the lightning... I need to remember some lightning codes after 3 years of no GTK Radiant lol. Cerez, NumberWan, RebelChum and 9 others like this Link to comment
Cerez Posted April 11, 2015 Share Posted April 11, 2015 Beautiful! This is a wonderful idea and project, @@Aura. I look forward to seeing you develop it further. Aura likes this Link to comment
Ruxith Posted April 11, 2015 Share Posted April 11, 2015 Love the shadows on the first pic of the 3 Aura likes this Link to comment
Langerd Posted April 11, 2015 Share Posted April 11, 2015 This looks rly nice!!! These are brushes ? You should pay attention on the brush limits! Aura likes this Link to comment
Ramikad Posted April 11, 2015 Share Posted April 11, 2015 Just testing the lightning... I need to remember some lightning codes after 3 years of no GTK Radiant lol. I can remind you the good old _lightmapscale 0.125 (if you really feel suicidal about compile times). Also, the compile line that includes Bounce 8 gives better lighting. Aura likes this Link to comment
Barricade24 Posted April 11, 2015 Share Posted April 11, 2015 Looking cool. Aura likes this Link to comment
Aura Posted April 11, 2015 Author Share Posted April 11, 2015 This looks rly nice!!! These are brushes ? You should pay attention on the brush limits!I'm just trying to re-understand some GTK basics. Extra brushes are to be deleted when I finish textures. BTW I can't remember the brush limit can you please tell me? I can remind you the good old _lightmapscale 0.125 (if you really feel suicidal about compile times). Also, the compile line that includes Bounce 8 gives better lighting.Thanks mate... is there a list of codes and their functions of GTK? And thank you all for your comments Link to comment
Langerd Posted April 11, 2015 Share Posted April 11, 2015 I'm just trying to re-understand some GTK basics. Extra brushes are to be deleted when I finish textures. BTW I can't remember the brush limit can you please tell me? Thanks mate... is there a list of codes and their functions of GTK? And thank you all for your comments The limit is 32768 brushes i think but ofcourse there are other limits too. https://community.moviebattles2.com/Thread-Common-GTK-Radiant-Errors Here are the list of common errors in gtkradiant. If You will use the MD3 models dont select the solid spawnflag because it will create a big count of them. Aura likes this Link to comment
Aura Posted April 11, 2015 Author Share Posted April 11, 2015 I'm thinking about converting some of the brushes into a model format (ASE maybe not sure yet) the pyramid-ish things and columns. Link to comment
JAWSFreelao Posted April 11, 2015 Share Posted April 11, 2015 That's fine man! Real fine. Great job/ Aura likes this Link to comment
Aura Posted April 12, 2015 Author Share Posted April 12, 2015 Made these symbols; Langerd, NumberWan, Kualan and 3 others like this Link to comment
Aura Posted April 18, 2015 Author Share Posted April 18, 2015 Main menu template not in-game. Texts will be image files for a better look... Onysfx, Delmi, Langerd and 3 others like this Link to comment
JAWSFreelao Posted April 18, 2015 Share Posted April 18, 2015 Bad. Ass. z3filus likes this Link to comment
Aura Posted April 21, 2015 Author Share Posted April 21, 2015 Our jedi general Aura Vretil... And our blind Emperor's Hand Hal Naz Delmi, Bek, Cerez and 1 other like this Link to comment
z3filus Posted April 21, 2015 Share Posted April 21, 2015 good reskin of Jeditrainer. Well done. Aura likes this Link to comment
DrXann Posted April 21, 2015 Share Posted April 21, 2015 Not bad, I like them both.Is Hal Naz the villain of your mod? Aura likes this Link to comment
Aura Posted April 21, 2015 Author Share Posted April 21, 2015 good reskin of Jeditrainer. Well done. Thank you Not bad, I like them both.Is Hal Naz the villain of your mod? Not the mian villian but yes. Link to comment
Aura Posted April 22, 2015 Author Share Posted April 22, 2015 Incinerator Trooper Thanks to @@DT85 for his Stormtrooper model. Onysfx, Cerez and Merek like this Link to comment
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