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Jeff's never ending WIP's


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Posted

Can you upload the shader file you made based on Jeff's suggestion?

I will....when possible. We have a major country wide power outage with no ETA. Even mobile phone companies are starting to have problems.

:(

Posted

Thanks Jeff. I tired the shader but it didn't helped

 

1z73m3b.jpg

 

 

 

BTW, I posted a copy of the model here:

https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps

 

I've checked several shader tutorials but I can't get my head around it. If any of you know a good shader tutorial aimed at JK with line-by-line description of what each line does, please let me know so I can try it.

 

 

It looks like the that the shader file was removed here. But I've seen pics with the model WITH the shader and the openings are still there.

 

 

I believ it can be fix....but don't ask me how?lol

 

ps:Thexan model from the same serie can be use in sp with edit reborn saber....

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg
Posted

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg

 

I stand corrected. :D Thanks, Jeff.

Posted

Some stuff I've had for awhile and haven't posted

 

29733079702_c2f9a884cd_b.jpg

 

29733077332_d83ec0e9c8_b.jpg

 

I've thrown T7-O1 in there just for @ , I sure most people don't care about it, but maybe they do.

 

Download from Page #1

TheWhitePhoenix likes this
Posted

Err, @@Jeff? I know it says public, but it's still asking me to log on. Don't know what Dropbox's deal is. :(

 

Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.

TheWhitePhoenix likes this
Posted

Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.

Oh, right. You posted that a while back. Derp. It's late where I am.

Jeff likes this
Posted

Just go back to the first page, and access it there. Dropbox is definitely Derping. @@Jeff, nice to see T7 here in JKA now. ^_^

What first page?

 

When I click on the link, thats what I get.

Maybe dropbox changed?

Posted

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

The hands still seem to be inanimate.

Posted

Here is the correct shader file. I tested it and it works fines.you

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

Posted

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

r u sure the shader file points to model folder lololololololoolololol

Posted

r u sure the shader file points to model folder lololololololoolololol

Errrrr.....I haven't been able to even try the new shader due to a major power outage. I am just trying to keep up from my phone. that's why I ask.

Posted

Yikes. Do you think it's fixable?

Well not with that hand. Its just straight out of tfu in the complete wrong pose. I usually use a hand thats been rigged for jka.

Posted

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

 

Yes it is,

 

Yikes. Do you think it's fixable?

 

Anything is fixable. 

Posted

Anything is fixable. 

Well sure, but is it worth fixing? Seems like one could just use hapslash hands or something and attach the pointy things to the fingertips

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