Jump to content

Jeff's never ending WIP's


Message added by Circa

The content in this forum thread is not owned, created, or hosted by JKHub. Any copyright is held by relevant entities. Legal enquiries can be sent via our contact form.

Recommended Posts

Posted
  On 9/21/2016 at 9:10 PM, Kualan said:

Can you upload the shader file you made based on Jeff's suggestion?

I will....when possible. We have a major country wide power outage with no ETA. Even mobile phone companies are starting to have problems.

:(

Posted
  On 9/21/2016 at 5:08 PM, The Punisher said:

Thanks Jeff. I tired the shader but it didn't helped

 

  Reveal hidden contents

 

 

 

BTW, I posted a copy of the model here:

https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps

 

I've checked several shader tutorials but I can't get my head around it. If any of you know a good shader tutorial aimed at JK with line-by-line description of what each line does, please let me know so I can try it.

 

 

  On 9/21/2016 at 8:58 PM, ShadowPhoenix said:

It looks like the that the shader file was removed here. But I've seen pics with the model WITH the shader and the openings are still there.

 

 

  On 9/21/2016 at 9:13 PM, Dexter987 said:

I believ it can be fix....but don't ask me how?lol

 

ps:Thexan model from the same serie can be use in sp with edit reborn saber....

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg
Posted
  On 9/22/2016 at 2:58 AM, Jeff said:

 

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories
        rgbGen lightingDiffuse
        //alphaFunc GE128
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_accessories_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        alphaGen lightingSpecular
detail
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body1
{
cull disable
    {
        map models/players/galen_lord_stalker/lord_stalker_body1
        alphaFunc GE192
        depthWrite
        rgbGen lightingDiffuse
    }
}
 
models/players/galen_lord_stalker/lord_stalker_body2
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_body2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_body2_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
models/players/galen_lord_stalker/lord_stalker_head
{
cull twosided
    {
        map models/players/galen_lord_stalker/lord_stalker_head
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/galen_lord_stalker/lord_stalker_head_spec
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
 
MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
 
29732812202_e67f81be9b_b.jpg

 

I stand corrected. :D Thanks, Jeff.

Posted

Some stuff I've had for awhile and haven't posted

 

29733079702_c2f9a884cd_b.jpg

 

29733077332_d83ec0e9c8_b.jpg

 

I've thrown T7-O1 in there just for @ , I sure most people don't care about it, but maybe they do.

 

Download from Page #1

TheWhitePhoenix likes this
Posted
  On 9/22/2016 at 3:44 AM, ShadowPhoenix said:

Err, @@Jeff? I know it says public, but it's still asking me to log on. Don't know what Dropbox's deal is. :(

 

Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.

TheWhitePhoenix likes this
Posted
  On 9/22/2016 at 3:53 AM, Jeff said:

Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.

Oh, right. You posted that a while back. Derp. It's late where I am.

Jeff likes this
Posted
  On 9/22/2016 at 4:04 AM, Jmanghan said:

Mate, dropbox is giving some issues.

 

"The folder "/Public" doesn't exist."

Just go back to the first page, and access it there. Dropbox is definitely Derping. @@Jeff, nice to see T7 here in JKA now. ^_^

Jeff likes this
Posted
  On 9/22/2016 at 4:06 AM, ShadowPhoenix said:

Just go back to the first page, and access it there. Dropbox is definitely Derping. @@Jeff, nice to see T7 here in JKA now. ^_^

What first page?

 

When I click on the link, thats what I get.

Maybe dropbox changed?

Posted
  On 9/22/2016 at 2:58 AM, Jeff said:

Here is the correct shader file. I tested it and it works fines.

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

The hands still seem to be inanimate.

Posted
  On 9/22/2016 at 2:58 AM, Jeff said:

Here is the correct shader file. I tested it and it works fines.you

 

models/players/galen_lord_stalker/lord_stalker_accessories

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories

        rgbGen lightingDiffuse

        //alphaFunc GE128

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_accessories_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        alphaGen lightingSpecular

detail

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body1

{

cull disable

    {

        map models/players/galen_lord_stalker/lord_stalker_body1

        alphaFunc GE192

        depthWrite

        rgbGen lightingDiffuse

    }

}

 

models/players/galen_lord_stalker/lord_stalker_body2

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_body2

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_body2_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/galen_lord_stalker/lord_stalker_head

{

cull twosided

    {

        map models/players/galen_lord_stalker/lord_stalker_head

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/galen_lord_stalker/lord_stalker_head_spec

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.

 

29732812202_e67f81be9b_b.jpg

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

Posted
  On 9/22/2016 at 7:34 PM, AshuraDX said:

not shader related, just horrible weighting work I guess

Can confirm

 

  Reveal hidden contents

 

Jeff likes this
Posted
  On 9/22/2016 at 8:00 PM, The Punisher said:

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

r u sure the shader file points to model folder lololololololoolololol

Posted
  On 9/22/2016 at 8:38 PM, dankswagmaster said:

r u sure the shader file points to model folder lololololololoolololol

Errrrr.....I haven't been able to even try the new shader due to a major power outage. I am just trying to keep up from my phone. that's why I ask.

Posted
  On 9/22/2016 at 8:37 PM, ShadowPhoenix said:

Yikes. Do you think it's fixable?

Well not with that hand. Its just straight out of tfu in the complete wrong pose. I usually use a hand thats been rigged for jka.

Posted
  On 9/22/2016 at 8:58 PM, Seven said:

Well not with that hand. Its just straight out of tfu in the complete wrong pose. I usually use a hand thats been rigged for jka.

Perhaps the other Stalker model will help with that? :)

Posted
  On 9/22/2016 at 8:00 PM, The Punisher said:

Darn! Still no power to try it.

:(

 

Thanks a lot Jeff!

 

Just one question since I can't appreciate it in the screenshot from my phone, is the armor is still shiny?

 

Yes it is,

 

  On 9/22/2016 at 8:37 PM, ShadowPhoenix said:

Yikes. Do you think it's fixable?

 

Anything is fixable. 

Posted
  On 9/23/2016 at 3:00 AM, Jeff said:

Anything is fixable. 

Well sure, but is it worth fixing? Seems like one could just use hapslash hands or something and attach the pointy things to the fingertips

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...