AshuraDX Posted August 31, 2014 Posted August 31, 2014 Inspired by @@DT85's work at the Heavy Repeater I decided to start gathering reference material for the DL-44pics will come soon EDIT :finished my basic sketch for the guns right side, drawn over photos of the original Mauser C96 model the DL44 was built from it's lacking a lot of details as of now but I don't need to have them in my sketch as of now , mainly a lot of small nubs & ribsbut I included some of the asymmetric details from the right side of the gun , still have to finish the left side and sketch up the scope, I also jsut noticed that I completely forgot a piece that sits right behind the flash hider on top of the barrel Tempust85, therfiles, Archangel35757 and 3 others like this
Rooxon Posted August 31, 2014 Posted August 31, 2014 Oh I believe it happened, AshuraDX knows what he's doing. I like the concept a lot! I'm looking forward to seeing the progress! Jeff likes this
AshuraDX Posted August 31, 2014 Author Posted August 31, 2014 Nothing to really show yet but here's a first Piece that's near completionstarting with the highpoly mesh this time , next shots will most likely be from mudbox as that handles high poly scenes way better than Max therfiles, Bek, Omicron and 4 others like this
Tempust85 Posted September 1, 2014 Posted September 1, 2014 I use turbosmooth render iterations at 4 for when the model renders, and iterations at 2 or 3 for viewport so I can see what I'm doing incase I've forgot a part. AshuraDX likes this
AshuraDX Posted September 1, 2014 Author Posted September 1, 2014 I use turbosmooth render iterations at 4 for when the model renders, and iterations at 2 or 3 for viewport so I can see what I'm doing incase I've forgot a part. that's what I do but my max starts crawling and crashing every 5 minutes around 300k polys which is usually the moment I transfer my finished pieces over to mudbox EDIT : I might require your help for the viewport Animations DT, as I suck at animating Tempust85 likes this
Tempust85 Posted September 1, 2014 Posted September 1, 2014 Don't worry about animations, I'll do them as there's a particular setup and I want all viewmodels to be made the same way for consistency. Will just need: viewmodel = 2,000 tris give or take with a 2048x textureworld model = 1,000 tris give or take with a 1024x texture For the viewmodel, make round bits as round as possible so it doesn't look blocky. EDIT: @@eezstreet Can you please make it so a universal arm model GLM is bolted to the weapon GLM at its model_root (like Sof2)? They will share the same bones & GLA. AshuraDX likes this
AshuraDX Posted September 1, 2014 Author Posted September 1, 2014 @@DT85 I have one question :are there any sides of the view model that def. won't be seen ? Bottom & Front maybe ? Tempust85 likes this
Archangel35757 Posted September 2, 2014 Posted September 2, 2014 What if you have reload animations? Bottom may be seen then on some weapons?
Tempust85 Posted September 2, 2014 Posted September 2, 2014 Depends where the clip is, but reload isn't implemented and I really don't think it needs to be in JK:Enhanced but that's just me.
eezstreet Posted September 2, 2014 Posted September 2, 2014 It's a possible option later on, but I would like more peoples' opinions on it. Needs another thread, I think. Tempust85 likes this
Raz0r Posted September 2, 2014 Posted September 2, 2014 No reload. Don't ruin the feel of these classic shooters. Pew pew pew. Omicron, Rooxon, Grab and 1 other like this
AshuraDX Posted September 3, 2014 Author Posted September 3, 2014 Put another few hours into this - still have to finish the black piece, currently it relies on smoothing groups for those hard edges which is something I will have to change later Barricade24, Tempust85, Maksman and 7 others like this
AshuraDX Posted September 3, 2014 Author Posted September 3, 2014 a bit more work done Omicron, hhunter6, Circa and 3 others like this
AshuraDX Posted September 16, 2014 Author Posted September 16, 2014 project on hold due to school-stress Bek likes this
AshuraDX Posted September 18, 2014 Author Posted September 18, 2014 as I unexpectedly got ill, I had some time to work at the blaster :click the image for the full gallery Archangel35757, Circa, Tempust85 and 4 others like this
AshuraDX Posted September 18, 2014 Author Posted September 18, 2014 wasted all day on this.....sigh Maksman, Bek, Tempust85 and 4 others like this
AshuraDX Posted September 19, 2014 Author Posted September 19, 2014 done with the high poly mesh the image links to the full gallery once again Maksman, Tempust85, DarthStiv and 3 others like this
Grab Posted September 19, 2014 Posted September 19, 2014 Too much changes for me. Atleast change handle to more oryginal like.
AshuraDX Posted September 19, 2014 Author Posted September 19, 2014 @@Grab the handle is quite close to the original hero prop used in ROTJ but differs greatly from the stunt props you might be thinking ofhttp://www.tested.com/art/makers/452189-han-solos-dl-44-prop-replica-photo-gallery/item/42329-dl44_007/ if you explain or provide reference shots of what you want me to change let me know oh if you are getting at the missing indented lines on the grip - I'll add them to the lowpolys textures & normal mapI also have to give that grip a bit more of a belly
Grab Posted September 19, 2014 Posted September 19, 2014 IMO you should focus on model from game then others sources. Could you change texture of two front parts to the texture of the rest?
AshuraDX Posted September 19, 2014 Author Posted September 19, 2014 @@Grab I have to disagree here, simply because the gun in Jedi Academy is supposed to resemble the gun han solo used in the OTand to me the base DL44 model just doesn't look as it should, actually there are quite a few inconsistencys with the movie props aswellthe stunt props differ greatly from the so called "hero prop" and there are tons of other version of the same guntake a look at this : http://www.tested.com/art/makers/452186-how-obsessive-fans-built-better-han-solo-blaster/
AshuraDX Posted September 19, 2014 Author Posted September 19, 2014 Comparison of world, view and highpoly model World is at 2132 trisView at 3690 tris I sadly could not match your budget @@DT85 =/ don't really know where to cut them down any further - got a few ideas for the world model but I doubt that I can save a lot more there, will reduce the sides of the front grill and front of the gun bodybut I doubt I'll get the worldmodel below 1800 tris EDIT : World model is at 1945 tris now...EDIT2: noticed I accidentally did not attach a part to the viewmodel : 3760 tris in total now Archangel35757, Barricade24, therfiles and 7 others like this
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