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Imperial Heavy Repeater


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Posted

soooooo do you plan to create a highpoly mesh to bake Normal maps from or will you take the route I took with mini's AT-ST ?

Posted

I will for the big parts to get things nice and smooth, but smaller details I'll just use ndo. Will be sitting for hours otherwise lol for the same result. :P

Posted

ALOT lol, that's the high poly model I'll be baking details from for the ingame models. Finer details will be done in photoshop.  :)

Posted

From a distance, it actually looks pretty much the same as the original model. That's definitely saying something, since you don't even have real textures on it. :o

Posted

Yep. :D I'm going to also add a cavity map and see how it goes. :)

 

The normals were baked in Max as Xnormal never behaves for me when it comes to normal maps.

Posted

The view model version will have larger texture maps (2048x) and a higher quality mesh at around 2500 tris for rounder cylindrical objects mainly.

Posted

Nice. How are you on positioning? To me, the weapons in first person are too small, and I ultimately wanted to try and nail the same feel as Doom 3 has with their weapons.

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