Jump to content

Imperial Heavy Repeater


Recommended Posts

Oh, I didn't realize that I hadn't fixed the GLM model with that cvar. Thanks for the heads up.

note that differences in timescale cvar will alter FOV in SP.

 

I will look at this stuff once I have time. I'm very very bogged down with RL issues at present

DT85 likes this
Link to comment

G2 viewmodels aren't affected by cg_fovviewmodel, and I'd very much like a viewmodel FOV setting added to the json.

 

Start off with these, I still need to finish the rest:

 

VM_FPUSH - force push

VM_FPULL - force pull

VM_FGRIP - force grip

VM_FGRIP_HOLD - force grip hold

VM_FGRIP_RELEASE - force grip release

 

VM_READY needs to be hooked to the 1-framed gun holding animation. VM_IDLE needs to be hooked to the idle animation that plays after a while of standing still.

 

I've also added tags to the hands for effects to be attached - *l_hand & *r_hand.

Edited by DT85
Link to comment

I will soon. :)

 

I went through and here's the others (yet to be made):

 

VM_FGRIP_THROW
VM_FHEAL_QUICK
VM_FHEAL_START
VM_FHEAL_STOP
VM_FLIGHTNING
VM_FLIGHTNING_START
VM_FLIGHTNING_HOLD
VM_FLIGHTNING_RELEASE
VM_2H_FLIGHTNING
VM_2H_FLIGHTNING_START
VM_2H_FLIGHTNING_HOLD
VM_2H_FLIGHTNING_RELEASE
VM_FDRAIN
VM_FDRAIN_START
VM_FDRAIN_HOLD
VM_FDRAIN_RELEASE
VM_FPROTECT
VM_FPROTECT_FAST
VM_FRAGE

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...