Link Posted June 22, 2012 Posted June 22, 2012 Has any one ever considered making.. the JK logo as a hilt ? This:http://www.seeklogo.com/jedi-knight-2-logo-75268.html (Download and open with Photoshop with the size being as big as you want it when it asks). *Makes first request to break the ice* MUG likes this
MUG Posted June 22, 2012 Posted June 22, 2012 That would be awesome. Preferably with two versions, one with the blade from the logo, and one with a saber blade =P Link likes this
Link Posted June 22, 2012 Author Posted June 22, 2012 Well maybe when it's ignited, it glows as the logo does sometimes on artwork ?
MUG Posted June 22, 2012 Posted June 22, 2012 Well maybe when it's ignited, it glows as the logo does sometimes on artwork ?not sure how doable that is, however....you could have a saber blade ignite down that gap in the middle =O
Botdra Posted June 23, 2012 Posted June 23, 2012 For some reason I feel like this has already been done... perhaps for the hilt/weapon modeling contest on GF at one point.
Arbok Posted June 23, 2012 Posted June 23, 2012 I don't have much experience in modelling but I thought I'd give it a try for fun: Link, Akimoto and MUG like this
Akimoto Posted June 23, 2012 Posted June 23, 2012 I don't have much experience in modelling but I thought I'd give it a try for fun: nice job! I made actually made this a long time ago. (This was before I knew how to actually put models into the game) I wonder if I can find it...
Arbok Posted June 24, 2012 Posted June 24, 2012 Finally got it in-game! I feel like I fulfilled some kind of prophecy...This reminded me of when I played JK2 in 2003 at a PC arcade, I thought of the logo as "Oooh, this must be the saber you must get in order to defeat the boss." Also, I'll extend the logo blades to reach the saber blade's top and make two versions: one with the plasma beam (like in the animated videos) and one without it (like a real sword), how does that sound? Also, do you think I should keep it silver only or make coloured versions too like the ones you see in the main menu of JK2 MP? Inyri, AradorasXeon and MUG like this
MUG Posted June 24, 2012 Posted June 24, 2012 (edited) Also, I'll extend the logo blades to reach the saber blade's top and make two versions: one with the plasma beam (like in the animated videos) and one without it (like a real sword), how does that sound?Also, do you think I should keep it silver only or make coloured versions too like the ones you see in the main menu of JK2 MP?I would make it metallic and give it a shiny shader =P I would also consider keeping a version at that length, to have it exactly like the logo. looks badass btw. Edited June 24, 2012 by MUG
Link Posted June 24, 2012 Author Posted June 24, 2012 That looks way cooler than I expected. o.O Me too o_O It actually looks pretty awesome XD Amazing job Kobra.
Arbok Posted June 24, 2012 Posted June 24, 2012 (edited) And now we've got a really long hilt and a laser-less, wall-bouncing sword that goes swoosh, swoosh, swoosh when you swing it around!There are 3 variants so far:1) Normal hilt (shorter)2) Long hilt (longer)3) Sword (same as 2 but no saber blade, bounces off walls and makes swoosh sounds). By the way, when I hit NPC's with the sword (lower-right corner) glowy sparks fly out of them like they do with normal sabers, does anyone know how to fix that?Also, can anyone help me out with the shiny shader? I keep failing for some reason... Edited June 24, 2012 by Arbok
MUG Posted June 24, 2012 Posted June 24, 2012 http://ge.tt/6DpomZJ/v/0take a look at the silver shader in the wookiebling.shader file =P
Arbok Posted June 24, 2012 Posted June 24, 2012 saber_logo_sword { name "Jedi Knight Logo Sword" saberType SABER_SITH_SWORD saberModel "models/weapons2/saber_logo_long/w_saber.glm" swingSound1 "sound/weapons/sword/swing1.mp3" swingSound2 "sound/weapons/sword/swing3.mp3" swingSound3 "sound/weapons/sword/swing4.mp3" fallSound1 "sound/weapons/sword/fall4.mp3" fallSound2 "sound/weapons/sword/fall5.mp3" fallSound3 "sound/weapons/sword/fall6.mp3" hitSound1 "sound/weapons/sword/stab1.mp3" hitSound2 "sound/weapons/sword/stab3.mp3" hitSound3 "sound/weapons/sword/stab4.mp3" bounceSound1 "sound/weapons/sword/fall1.mp3" bounceSound2 "sound/weapons/sword/fall2.mp3" bounceSound3 "sound/weapons/sword/fall3.mp3" blockEffect "sparks/spark.efx" hitOtherEffect "sparks/spark.efx" saberLength 45 soundOn 0 soundLoop 0 soundOff 0 saberColor random noWallMarks 1 noblade 1 trailstyle 2 bounceOnWalls 1 }
MUG Posted June 24, 2012 Posted June 24, 2012 (edited) blockEffect "sparks/spark.efx" hitOtherEffect "sparks/spark.efx"is it not this guy? Edited June 24, 2012 by MUG
Arbok Posted June 24, 2012 Posted June 24, 2012 Huh, the base sith_sword has the same effects, I don't know why I expected it to have no flying sparks at all. o_o Oh well, thanks anyway guys.I must be doing something wrong with the shader, I can't seem to get it to work... models/weapons2/saber_logo/w_saber { q3map_nolightmap { map models/weapons2/saber_logo/w_saber blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/saber_logo/env_w_saber blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/weapons2/saber_logo/env_w_saber blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } } I have played with mapping shaders before and isn't "q3map_nolightmap" exclusive to mapping?
Averus Retruthan Posted June 24, 2012 Posted June 24, 2012 This thing better have good stand-up... Link likes this
Botdra Posted June 25, 2012 Posted June 25, 2012 This thing better have good stand-up... ...*Slow clap*...
afi Posted July 24, 2012 Posted July 24, 2012 Didn't see this one yet, looks badasss Is it in the download-section? B) MUG likes this
Arbok Posted July 26, 2012 Posted July 26, 2012 Didn't see this one yet, looks badasss Is it in the download-section? B)Oopsy...http://www.mediafire.com/?i24kobtd9b40245Who wants to check it out for any bugs?Also, I'd really appreciate it if anyone could add a shiny metal shader to it or at least tell me what I did wrong, I'm not that good with shaders.If things go well I might add it to this site and submit it to JK3Files later this day.
Arbok Posted August 15, 2012 Posted August 15, 2012 Oh well, I decided to submit it as it is.http://jkhub.org/area51/files/file/1189-jedi-knight-logo-saber/
Inyri Posted August 16, 2012 Posted August 16, 2012 You can use the fancy code if you want by clicking the "My Media" button, as such: https://jkhub.org/files/file/1189-jedi-knight-logo-saber/ Also, file approved. Enjoy all.
ChalklYne Posted September 8, 2012 Posted September 8, 2012 nostalgichttp://forums.filefront.com/sw-jk3-modding-mapping-editing/410503-jedi-knight-saber.html ashura had a few problems with clipping on that im sure u are too. i think he rotated it and messed with the shape a bit at the base i forgot.
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