Jump to content

rd-rend2 (old thread)


eezstreet

Recommended Posts

Posted

it fixes only the model issues that were also in ioq3 version.  I don't honestly know whats going on with rend2 rendering right now...

 

(There is a fix for not requiring r_floatLightmap in ioq3 tree now too, but I'm not too concerned about that yet)
 


shot2014-02-14_09-02-02.png
 
shot2014-02-14_09-02-06.png

 

Posted

but mp/ffa3 broke so hardcore now

 

 

 

shot2014-02-16_18-46-10.jpg

 

 

 

(ignore trippy blue/green/red/yellow colors, working on motion blur)

Are you doing motionblur in the same way ent did it in jamme?

Posted

Are you doing motionblur in the same way ent did it in jamme?

no. I'm doing it via GLSL whereas MME does it on the CPU which is slower. I can't say if the methods are the same or not as I'm not really familiar with all the different motion blur techniques.

 

(Also, @@Xycaleth or @@Scooper or someone should poke it and tell me why it is buggy, I've got it like 80% working now, just has some bug with the color or something)

Guest
This topic is now closed to further replies.
×
×
  • Create New...