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rd-rend2 (old thread)


eezstreet

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Posted

it fixes only the model issues that were also in ioq3 version.  I don't honestly know whats going on with rend2 rendering right now...

 

(There is a fix for not requiring r_floatLightmap in ioq3 tree now too, but I'm not too concerned about that yet)
 

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Posted

but mp/ffa3 broke so hardcore now

 

 

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(ignore trippy blue/green/red/yellow colors, working on motion blur)

Posted
  On 2/17/2014 at 3:03 AM, eezstreet said:

but mp/ffa3 broke so hardcore now

 

 

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(ignore trippy blue/green/red/yellow colors, working on motion blur)

Are you doing motionblur in the same way ent did it in jamme?

Posted
  On 2/17/2014 at 7:46 AM, Omicron said:

Are you doing motionblur in the same way ent did it in jamme?

no. I'm doing it via GLSL whereas MME does it on the CPU which is slower. I can't say if the methods are the same or not as I'm not really familiar with all the different motion blur techniques.

 

(Also, @@Xycaleth or @@Scooper or someone should poke it and tell me why it is buggy, I've got it like 80% working now, just has some bug with the color or something)

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