ensiform Posted February 14, 2014 Posted February 14, 2014 it fixes only the model issues that were also in ioq3 version. I don't honestly know whats going on with rend2 rendering right now... (There is a fix for not requiring r_floatLightmap in ioq3 tree now too, but I'm not too concerned about that yet) Reveal hidden contents
Tempust85 Posted February 15, 2014 Posted February 15, 2014 Never did for me. Always ended up with some blurry mess as if I was on a map made of pure caulk...
eezstreet Posted February 15, 2014 Author Posted February 15, 2014 There's a cvar that you need to turn off. I forget what it is.
ensiform Posted February 15, 2014 Posted February 15, 2014 r_depthPrepass 0 most likely. eezstreet likes this
Xycaleth Posted February 15, 2014 Posted February 15, 2014 Almost fixed the problem. Just a last few things to sort out: Reveal hidden contents Szico VII likes this
Grab Posted February 15, 2014 Posted February 15, 2014 Oh God, I imagined JKO SP maps done well like Moon Base with rend2 Reveal hidden contents
eezstreet Posted February 15, 2014 Author Posted February 15, 2014 On 2/15/2014 at 9:41 PM, Grab said: Oh God, I imagined JKO SP maps done well like Moon Base with rend2 Reveal hidden contents inb4 jk2:hd Grab and Tempust85 like this
Tempust85 Posted February 15, 2014 Posted February 15, 2014 Nice rigging job on Jan's shoulders, Raven. ChalklYne, Xycaleth and Jeff like this
Szico VII Posted February 17, 2014 Posted February 17, 2014 On 2/15/2014 at 9:24 PM, Xycaleth said: Almost fixed the problem. Just a last few things to sort out: Reveal hidden contents Excellent!
eezstreet Posted February 17, 2014 Author Posted February 17, 2014 but mp/ffa3 broke so hardcore now Reveal hidden contents (ignore trippy blue/green/red/yellow colors, working on motion blur)
Omicron Posted February 17, 2014 Posted February 17, 2014 On 2/17/2014 at 3:03 AM, eezstreet said: but mp/ffa3 broke so hardcore now Reveal hidden contents (ignore trippy blue/green/red/yellow colors, working on motion blur)Are you doing motionblur in the same way ent did it in jamme?
eezstreet Posted February 17, 2014 Author Posted February 17, 2014 On 2/17/2014 at 7:46 AM, Omicron said: Are you doing motionblur in the same way ent did it in jamme?no. I'm doing it via GLSL whereas MME does it on the CPU which is slower. I can't say if the methods are the same or not as I'm not really familiar with all the different motion blur techniques. (Also, @@Xycaleth or @@Scooper or someone should poke it and tell me why it is buggy, I've got it like 80% working now, just has some bug with the color or something)
hleV Posted February 17, 2014 Posted February 17, 2014 Do people even like motion blur? z3filus likes this
eezstreet Posted February 17, 2014 Author Posted February 17, 2014 On 2/17/2014 at 7:34 PM, HLEV said: Do people even like motion blur?MEEEEEEEEEEEE z3filus, therfiles and Sentra like this
Omicron Posted February 17, 2014 Posted February 17, 2014 On 2/17/2014 at 7:34 PM, HLEV said: Do people even like motion blur?YES
Sovietskiy Partizan Posted February 17, 2014 Posted February 17, 2014 First thing I do in new games is turning shadows off and motion(and any other kind of crappy) blur off, because its run smoother.
Omicron Posted February 17, 2014 Posted February 17, 2014 On 2/17/2014 at 9:48 PM, HLEV said: Y'all stupid, motion blur is shit.I beg to differ. http://www.youtube.com/watch?v=aF9aqZuidhIMotion blur is amazing :L therfiles and z3filus like this
Szico VII Posted February 17, 2014 Posted February 17, 2014 Only if its just a slight hint. Otherwise no, its fucking awful.
Xycaleth Posted February 17, 2014 Posted February 17, 2014 One more problem down! Before: Reveal hidden contents After: Reveal hidden contents All that's left to tackle now (regarding lightmaps), is this weird stuff: Reveal hidden contents minilogoguy18 and Tempust85 like this
eezstreet Posted February 18, 2014 Author Posted February 18, 2014 update on that motion blur: Reveal hidden contents it's not per-object yet and there's obviously some artifact-y ness that I need to resolve therfiles, Tempust85, Omicron and 1 other like this
Tempust85 Posted February 18, 2014 Posted February 18, 2014 So after the lightmaps, what else is left to fix?
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