Circa Posted September 20, 2013 Share Posted September 20, 2013 @@Circa Rofl! Is that my Stormtrooper?! I think so! The model I was using was out of my base folder at the time so it defaulted back to a Stormtrooper, which I have replaced with yours. Tempust85 likes this Link to comment
therfiles Posted September 21, 2013 Author Share Posted September 21, 2013 Does anyone have the .map to the Yavin training map? IDK the original map name. Where you learn from Kyle? If not, how about Academy1.map? Link to comment
Circa Posted September 21, 2013 Share Posted September 21, 2013 It's called yavin2 I believe. Were they in the SDK? I think the Academy maps should be turned into duel maps. That would be awesome. Omicron and therfiles like this Link to comment
therfiles Posted September 21, 2013 Author Share Posted September 21, 2013 I don't know...I was hoping to either use Yavin2 or Academy1 for the new main menu...It's peaceful. However, if we don't have the source, it won't work out. What maps would you like to see in the Main Menu using the ingame menu idea I posted about? We can have scripted events like Duels, Battles, etc... Link to comment
Omicron Posted September 21, 2013 Share Posted September 21, 2013 I don't know...I was hoping to either use Yavin2 or Academy1 for the new main menu...It's peaceful. However, if we don't have the source, it won't work out. What maps would you like to see in the Main Menu using the ingame menu idea I posted about? We can have scripted events like Duels, Battles, etc...It is possible to make SP maps appear in the main menu. I have most of the Sp in my main menu, and none had to be decompiled. All you need is an .arena file. If you want, I can post the one which I have which came with lugormod. Link to comment
therfiles Posted September 21, 2013 Author Share Posted September 21, 2013 It is possible to make SP maps appear in the main menu. I have most of the Sp in my main menu, and none had to be decompiled. All you need is an .arena file. If you want, I can post the one which I have which came with lugormod. Thanks man, but I'm referring to doing this for SP. I wanna have a camera loop on a map to play in the background of the menu. Trying to figure out what maps are viable options SOVIET CORSAIR and Rage like this Link to comment
Omicron Posted September 21, 2013 Share Posted September 21, 2013 Thanks man, but I'm referring to doing this for SP. I wanna have a camera loop on a map to play in the background of the menu. Trying to figure out what maps are viable optionsAhh, now I understand. Your wanting to have one of the yavin maps as a main menu video. therfiles likes this Link to comment
therfiles Posted September 21, 2013 Author Share Posted September 21, 2013 Ahh, now I understand. Your wanting to have one of the yavin maps as a main menu video. Not quite. It's not technically a video, it's the actual map with the menu on top. That way, there are no silly ROQs or stuff like that. It works really well. Link to comment
MagSul Posted September 21, 2013 Share Posted September 21, 2013 Yavin2 would definitely be a good choice for that. (The one you mentioned where Kyle trains Jaden and Rosh.) Alternatively, perhaps Yavin1b, the map you and Rosh explore after the Yavin Runner 2 plummets. therfiles likes this Link to comment
Omicron Posted September 21, 2013 Share Posted September 21, 2013 Not quite. It's not technically a video, it's the actual map with the menu on top. That way, there are no silly ROQs or stuff like that. It works really well.Ahh, so it loads the actual map. Cool! Link to comment
Circa Posted September 21, 2013 Share Posted September 21, 2013 Either of those would be perfect. If only the Academy map was more interesting, it would make most sense to use it because the game is centered around the Academy itself. Maybe someone could make a map similar and maybe add more interesting things to it? Link to comment
MagSul Posted September 21, 2013 Share Posted September 21, 2013 You could use the "Real Jedi Academy" map that's lurking around somewhere. (I'd link it, but net's crawling right now.) It's more or less the full academy as featured in JK2, only with a bit more. Link to comment
Circa Posted September 21, 2013 Share Posted September 21, 2013 This one? http://jediknight3.filefront.com/file/The_Real_Jedi_Academy;85065 Link to comment
Onysfx Posted September 21, 2013 Share Posted September 21, 2013 -Wishlist -mindtrick level 4 (it allows you to control opponents in single player, I've tried it xD)-new saber style names (instead of blue, yellow, and red, have soresu, shi-cho, and djem-so)-UNLIMITED POWAH! (Level 4 lightning can be used even longer even if you don't have force, but at the expense of your health)-More customization-New saber system for gods sake, enough of the hit and run.-Prone crawling-If you do a complete voiceover replacement, more missions for SP! (Ok, this idea isn't too important xD)-Easter eggs (Palpatine: Jaden...I told you it would come to this...I was right...the jedi are taking ovah!)-Holstered weapons-Grapple hook (For custom missions that require it, not like the JAplus one where you can Pull yourself up the hook, no, I mean just use it for swinging to the other side of the chasm)-Create your own saber hilt. Not just select one, I mean actually select the parts you want with it. -Back story of how jaden got his lightsaber (brand new mission). -Smarter npcs that don't just stand there and wait to be sabered.-Lightsaber settings (change the length of your saber, as well as its strength).-Dark forces II sense (sound and darkening effect)-Enhanced melee (more complex than the MBII version xD) I hope these ideas don't sound too much like OJP enhanced xD Just my ideas, if I have any more I'll post them. Bek, Circa and Mandalorian like this Link to comment
MagSul Posted September 21, 2013 Share Posted September 21, 2013 Might be a tiny bit too ambitious there, Onysfx. ...Eventually I'll be able to spell your name without scrolling back up. Onysfx and Circa like this Link to comment
Circa Posted September 21, 2013 Share Posted September 21, 2013 All of those would be awesome, but a little unrealistic for this. We might be able to do some of them though. I think holstered weapons is something that should have been made a long time ago for SP. Link to comment
MagSul Posted September 21, 2013 Share Posted September 21, 2013 Agreed. Improving the NPCs wouldn't be a bad decision, either. Particularly where their aim is concerned... Link to comment
Onysfx Posted September 21, 2013 Share Posted September 21, 2013 I just randomly put ideas down from the top of my head xD. I didn't expect many of them to make it lol. Ideas that should make it are: UNLIMITED POWAHMore customizationProne crawling (maybe)Easter eggs (should be extremely difficult to find)Dark forces II sense Circa likes this Link to comment
Circa Posted September 22, 2013 Share Posted September 22, 2013 I think more customization should be at the top of the list. therfiles likes this Link to comment
Circa Posted September 22, 2013 Share Posted September 22, 2013 Moved thread to new project forum! If anyone has any suggestions or contributions, post in the new sub forums. Let us know what you guys have in store for the pack! Link to comment
Barricade24 Posted September 22, 2013 Share Posted September 22, 2013 I did a small modification similar to what you guys are talking about. I think any new weapon models we can through in would be nice. One thing I think would be good would be is to add the Trandoshan with the improved head, another is to change the sounds for the concussion rifle to the ones from Jedi Knight and get rid of the hum that the gun has as well. I never really cared for the way that concussion rifle sounds. Link to comment
Circa Posted September 22, 2013 Share Posted September 22, 2013 The downside to this is going to be personal preference. We'll definitely be keeping all mods in separate pk3's for the most part so we can include as many different kinds of mods as possible. People love options! Link to comment
therfiles Posted September 23, 2013 Author Share Posted September 23, 2013 The downside to this is going to be personal preference. We'll definitely be keeping all mods in separate pk3's for the most part so we can include as many different kinds of mods as possible. People love options! Yeah. I'd love to make the whole pack an installer, and you can check/uncheck certain features. Tempust85 likes this Link to comment
eezstreet Posted September 23, 2013 Share Posted September 23, 2013 So...what about the code? Link to comment
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