CaptainChar Posted March 17, 2013 Posted March 17, 2013 Well after viewing this entire thread so far, I'm impressed with the work thus far, and feel this project is going along rather smoothly, I applaud all who participated in this community activity, and I hope to see more WIP pictures on this project, sorry but I have to return to the Enterprise, if I wasn't so busy already I might have joined, but sometimes its just as fun to watch the process MUG likes this
MUG Posted March 18, 2013 Posted March 18, 2013 @@Delta_135 that should work. Feel free to improve upon that building, its just a thing I started on and never completed, so it's nice that its getting some kind of use =) @@Pande To return to the scaling discussions; Obviously, I cannot comment on the stuff added since I was working on the map, and I don't know if the different areas are off scale relative to each other, but as for your complaints about my train; I modeled it on a mixture of the different underground trains we have in London, don't know if you have been on something similar but they are cramped as hell, and the doors and seats are indeed very small. Basically everything is as small as they can possibly be whilst still being able to squeeze people into them. I very intentionally made the objects the size they are, relative to the player character. Obviously, if areas are off scale relative to each other, that could be a problem, as the map will look like the areas don't match up, and I can agree that fixing that may be necessary, however your comments about objects on the train are just your opinion on how big these objects should be, and I would find it somewhat upsetting if people change my design choices based on their differing design opinions, rather than a necessity to make the map work/make sense. Also, with the windows thing, if we look again at BlueIce Nightfall, there are plenty of interior windows with a shader on them which gives the appearance of there being something outside, but actually not being transparent. And I'm not suggesting just throw a skybox behind them either, I meant that a low-fi fake exterior could be mocked up like a few blocky buildings that resemble the actual map or such. I wont be making anymore posts about this, as I have made all the points I can make and further bickering wont really achieve anything, but I'd just like the future mappers to consider what I have said before they fuck my train up =P. CaptainChar, MagSul and Delta_135 like this
mrwonko Posted March 19, 2013 Posted March 19, 2013 One thing to keep in mind about scale is realism vs fun. Cramped maps are no fun to play. But if we were going for a map that plays smoothly, we would've started by greyboxing the layout first and playtesting that a lot instead of adding room after room.
Delta_135 Posted March 19, 2013 Posted March 19, 2013 i haven't had as much time to work on this as i'd like but here is what i've made so far also i think a skybox like this would fit the map welland possibly solve the "what is gonna be outside the floating gold room" problem EDIT: just found this on cgtextures http://www.cgtextures.com/texview.php?id=78110&PHPSESSID=sk2pcp1dm3jac9ia6t7gu6uke2might be usefull CaptainChar likes this
CaptainChar Posted March 19, 2013 Posted March 19, 2013 I can give you a Tokyo high rise skybox If that'd help MUG likes this
Silverfang Posted March 19, 2013 Posted March 19, 2013 @@Delta_135 admittedly I have been playing Perfect Dark a lot recently, but those first couple screenshots absolutely scream "Perfect Dark" to me (and that's a good thing)Great work so far guys, I haven't been doing any modeling at all recently, been busy working on some of my own projects lately and I was doing a lot of stuff IRL not too long ago. I'll see if I can correct that soon though CaptainChar and Delta_135 like this
MagSul Posted March 20, 2013 Posted March 20, 2013 I like that interior!If you intend to place that building at the very end of the road, make sure that you don't forget to round it off. Good start!
Szico VII Posted March 20, 2013 Posted March 20, 2013 Id like to postpone my first segment till 24th if thats ok?
Delta_135 Posted March 20, 2013 Posted March 20, 2013 here is what i got done today: added a elevator door and the elevator to the building i also started on the way to the gold room the elevator is not moving yet and i think it would be best if it's controlled by a script instead of just being a up and down door/platformbut i'm no good with scripts... TwinHits, CaptainChar and MUG like this
MagSul Posted March 20, 2013 Posted March 20, 2013 I'm liking the inside of the lift! That switch definitely isn't something I'd thought of doing, though. Very different than what I normally see.
Delta_135 Posted March 20, 2013 Posted March 20, 2013 I'm liking the inside of the lift! That switch definitely isn't something I'd thought of doing, though. Very different than what I normally see. well i tried to be unique instead of just making a square with a texture on it
MagSul Posted March 21, 2013 Posted March 21, 2013 well i tried to be unique instead of just making a square with a texture on itIt's not a bad thing! I'm just saying I never would've thought to do that, it still looks interesting.
exonimus Posted March 21, 2013 Author Posted March 21, 2013 Id like to postpone my first segment till 24th if thats ok? @Szico VII- March 25th-March 31st I suppose you mean 24th of april, then? Also, haven't had time to check out the files delta sent me yet. Exams are (and will be) killing me for several more weeks. Looking good though! I love the pattern on the inside of the elevator door!
CaptainChar Posted March 21, 2013 Posted March 21, 2013 this is actually an inspiring topic still, makes me just wanna see what I can do with my mapping skills
Szico VII Posted March 21, 2013 Posted March 21, 2013 Oh no I meant march 25th thought I was on 21st! Theres no issue in that case
Delta_135 Posted March 21, 2013 Posted March 21, 2013 well i had a busy day today so i only got a bit done on the hallway to the goldroom CaptainChar likes this
CaptainChar Posted March 22, 2013 Posted March 22, 2013 this gold room, pleases me TwinHits likes this
Jango40 Posted March 23, 2013 Posted March 23, 2013 well i had a busy day today so i only got a bit done on the hallway to the goldroom It, for some reason... Looks tasty. Literally. TwinHits likes this
Delta_135 Posted March 23, 2013 Posted March 23, 2013 well this is what it looks like so far: i'll see if there is anything else i can do before i sent it to the next contestant tomorrow MUG, CaptainChar, TwinHits and 1 other like this
MagSul Posted March 23, 2013 Posted March 23, 2013 Ooooooo! Swish lighting, me likey! therfiles likes this
Delta_135 Posted March 24, 2013 Posted March 24, 2013 (edited) well i have done all i feel i could so i sent it off the next contestantgood luck to the rest of you Edit: it would be nice to hear from the next contestant... Edited March 25, 2013 by Delta_135
TwinHits Posted March 26, 2013 Posted March 26, 2013 @@exonimus Can you add me to the end of the schedule please to finish up the gold room? I plan to finish the penthouse inside, rough it up quite a bit, and remove extra textures. I also plan to change/solve the high up windows problem. When I made them, I knew this would be a problem and it's my fault for not pointing out my plans. When my turn comes around again, I will either remove them or build something outside the windows that solves the problem.
Szico VII Posted March 27, 2013 Posted March 27, 2013 I HAVE ARRIVED. PHEAR ME. CaptainChar likes this
eezstreet Posted March 27, 2013 Posted March 27, 2013 Played some Gunslinger today. Think the map might work well within the mod. therfiles likes this
eezstreet Posted March 31, 2013 Posted March 31, 2013 Probably shouldn't? caulk_lava and caulk_water aren't solid, so if you aren't careful, players will fall through the map. Not very pleasant. I'm not sure what the difference is between the two is though.
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