Jump to content

exonimus

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by exonimus

  1. Gentlemen. This has lasted long enough. I take part of the blame due to not establishing enough ground rules (forgive me, this is my first experience starting such a thing ever). And yes, this is supposed to be a truly fun project, and not the raging discussion I've seen in the last few days. I feel @@MoonDog and @@Pande have a point where it comes to brushwork (detail vs structural) layout, etc. On the other hand, I completely understand @@MUG being extremely proud of what he made, as it looks remarkably cool. When @@MoonDog said the map was a collaborative project, he was right. As the OP stated, "4.Construction: We try to not remove others' work, just improve upon it, although this sometimes does require removal, depending on the situation." To be sure, others DO have every right to improve upon each other's work. If they find that the scale is too small for normal play, then they have every right to change it. In addition, one can't just recall their own parts, especially not when you're the first mapper and others use your part to start off from. However, again, I love this area, and completely sympathize. You're more than free to use your own part on a smaller scale in an upcoming map, and you can be sure I'm going to play it. Right now, as apparently both moondog and mug called it quits, we have a situation on our hands. It might just be a good idea to follow Pande's suggestion and start over, although we can surely use parts from the current construction, but only after we've established more ground rules and specific area layouts before starting construction, although I would require active help concerning the specificity of such a thing. Again, I may be blamed for not realizing this before, but this arguing has lasted long enough. I will put the scheduled passing around on hold for now, until we have (amongst ourselves) reached a definitive decision on this. Opinions here (please review the map in its current state first at http://www.mediafire.com/?2nu3vyyw38xu23w)
  2. Again, sorry for not replying sooner, RL is truly being a pain at the moment. From what I've first heard from Pande, and now moondog, the issues are more serious than I initially thought. Moondog, could you also send over your current version? I'd like to have the most up to date one, although delta already sent me his a while ago. I suppose a call has to be made. But before I do so (at least, I suppose I'd be the one having to do so since I started it all..) I would like to hear your (that is, specifically @@Pande and @@MoonDog and @@Szico VII) opinion of the extent to which we'd be able to salvage/use at least parts of the map were we to absolutely start over with a pre-conceived layout and a clearer goal to work towards. Please be as direct and honest as you can, as this is in no way a criticism towards other mappers personally, and shouldn't be interpreted as such.
  3. @Szico VII- March 25th-March 31st I suppose you mean 24th of april, then? Also, haven't had time to check out the files delta sent me yet. Exams are (and will be) killing me for several more weeks. Looking good though! I love the pattern on the inside of the elevator door!
  4. Sorry guys, I only just got back from a short trip to Denmark which prevented me from checking the topic. I see Pande has raised an important issue that needs addressing. @@Delta_135 can you upload the current map+textures etc. to somewhere so I (and the other mappers involved) can have a look as to the seriousness of the problem?
  5. No worries, life tends to do that sometimes I'll see if I can get you an extra turn somewhere if you feel like it?
  6. @@TwinHits, please prepare to transport the map. I got a pm from @@Delta_135 saying he's experiencing some internet connection issues and cannot take the map after you. I know @@MagSul was all about having his turn soon,so I switched him and Delta around. Main post updated. I know the time period for switching them around is really short (since this concerns the following mapper) but due to delta's issues, I had no other choice. @@MagSul, can you confirm you have time next week?
  7. Perhaps we can think with you, if you show us the thing you're thinking about with some annotated screenshots?
  8. Thanks for all your hard work (and awesome screenshots). I hope @@TwinHits continues in the same tradition (screenshots included)
  9. Please don't forget to zip the file up and send it to Twinhits on the 24th! Perhaps you guys need to exchange email addresses by pm (can't remember if twinhits posted his email in this topic or not).
  10. Gentlemen, the schedule has been updated by Magsul's request (see OP on page 1). Most importantly, I've now chosen only to have a final turn and no middle turn, as magsul preferred to go earlier (thus in my place). I might have pushed some people's turns back a week since I removed my own. Please check the schedule and look if you can still make it. Sorry for any inconvenience!
  11. Seconded. Historical buildings trump modern ones by day, modern/postmodern buildings trump historical ones at night.
  12. A similar design would be used for every (or something with sky) (..nt, something with an 'i') (?). +North and South bound. Your handwriting is not that bad. Wait till you see mine
  13. Could you reupload those notes with in a less big and blurred way? I honestly can't read them
  14. If no modeler offers, I'd be happy to mess around and create a sort of .ase chair. What sort of chairs are you thinking about, style-wise, @@TwinHits?
  15. You, my good sir, are now officially my hero. I literally fell from the couch laughing, resulting in odd looks from my family members who now think I'm crazy. Seriously though, awesome. Can't wait to roughen the place up! Edit: couch, not coach. Now that would truly be weird.
  16. Loving it! I can see why giving you an extra week of sorts (coincidentally) turns out to not be a bad idea at all! edit: I believe there actually a glowing track shader of sorts somewhere. Can't recall where it is exactly, but the texture/shader's name was rail_light_inside. Shouldn't be too hard to find if you feel like using it. Looks like this (centre) y
  17. How about some more 'modern' (or postmodern or whatever) kind of light/glow//video based billboards? Paper is SO 1988 . Perhaps some ads for some non-existing weapons/arms manufacturers/corporations? Depends on how dark our future is going to become really...
  18. @@Pande, Read your post in the other topic. Updated the schedule for you (and myself) in the main post of this topic (keeping stuff in one place). Does march 11th-17th work for you? I also switched myself with someone else (think it was magsul) since I have the same exam period that I had not considered. I would go sooner, but I also have some essay deadlines and a trip to Copenhagen coming up.
  19. @@MUG That is an extremely cool concept. I'm impressed! As Szico said, the opening doors train is certainly possible, and actually quite easy. I'm not sure how he'd do it (probably some ingenious wizardy way), but the easiest way imho seems to have the doors and the trains be different func_statics, and let them have different ref_tags, and write different scripts for their movement. Their movement is basically exactly the same, until they arrive at a station, at which point the doors move/rotate with different ref_tags as a base. I've thought about implementing a similar system for an underwater transport line for one of my projects in the past. @@MoonDog, imho a poison system would be either appropriate in some kind of special room, or in some extremely bad circumstances in the lower and poorer neighbourhoods. In fact, the poison and @@MUG's idea kind of remind of of KOTOR's Taris lower areas. Zombeh, anyone?
×
×
  • Create New...