LordDesann Posted January 31, 2013 Posted January 31, 2013 I was hoping instead of using "playermodel boba fett" to use the jetpack. I was wondering if there was a way replace force jump. Any suggestions? Anyone can help me with this?
Dusty Posted February 2, 2013 Posted February 2, 2013 Maybe you could use an NPC of your making with Class_Bobafett? Like "playermodel mynpc"? I'm pretty sure that would give you a jetpack, but you could set your own model and what not? LordDesann likes this
LordDesann Posted February 11, 2013 Author Posted February 11, 2013 Maybe you could use an NPC of your making with Class_Bobafett? Like "playermodel mynpc"? I'm pretty sure that would give you a jetpack, but you could set your own model and what not?Could explain to me how to do it? I have several Mandalorian skins with Jetpacks. and I just thought it could be easier. If not...could someone be able to do such a mod. Perhaps replacing Force jump with Jetpack instead?
therfiles Posted February 11, 2013 Posted February 11, 2013 Could explain to me how to do it? I have several Mandalorian skins with Jetpacks. and I just thought it could be easier. If not...could someone be able to do such a mod. Perhaps replacing Force jump with Jetpack instead? Sorry man, there is no way to replace force jump with the jetpack, its just not possible. Dusty's idea would work, though. Do you understand how to edit npcs?
LordDesann Posted February 11, 2013 Author Posted February 11, 2013 Sorry man, there is no way to replace force jump with the jetpack, its just not possible. Dusty's idea would work, though. Do you understand how to edit npcs?Nope
therfiles Posted February 11, 2013 Posted February 11, 2013 Hmmmm...what model did you want to have a jetpack? Because boba is really the only one who physically has a jetpack on his model...
LordDesann Posted February 12, 2013 Author Posted February 12, 2013 Hmmmm...what model did you want to have a jetpack? Because boba is really the only one who physically has a jetpack on his model...http://jkhub.org/files/file/772-soldier-customization/ Several of these models have jetpacks. Honestly Any model would be nice from that selection. Anything with a jetpack. I just wanted something different.
Dusty Posted February 12, 2013 Posted February 12, 2013 http://jediknight3.filefront.com/file/NPC_Tool_v100116;27213 ^Checkout NPC Tool.It's pretty straight forward and intuitive, plus it has a tutorial in it for explaining how to use it to edit NPC files. I had no clue how to make NPCs, but I just looked at the help screens and was already making my own npcs in like 10 minutes when I first tried it.
LordDesann Posted February 14, 2013 Author Posted February 14, 2013 http://jediknight3.filefront.com/file/NPC_Tool_v100116;27213 ^Checkout NPC Tool.It's pretty straight forward and intuitive, plus it has a tutorial in it for explaining how to use it to edit NPC files. I had no clue how to make NPCs, but I just looked at the help screens and was already making my own npcs in like 10 minutes when I first tried it.It doesn't work for the mac.
minilogoguy18 Posted February 15, 2013 Posted February 15, 2013 A NPC tool IMO is a total waste of time and HDD space (although as small as it may be) since the NPC files are written in quite plain english and can VERY EASILY be understood by just opening up a few.
Dusty Posted February 16, 2013 Posted February 16, 2013 Here, try this: http://jediknight3.filefront.com/file/External_Data_File_Helper_Documents;20906 It explains the parameters of NPC files, none too complicated as Minilogoguy bluntly states.
LordDesann Posted February 17, 2013 Author Posted February 17, 2013 Here, try this: http://jediknight3.filefront.com/file/External_Data_File_Helper_Documents;20906 It explains the parameters of NPC files, none too complicated as Minilogoguy bluntly states. Does it work for the Mac? I play JA on my MacBook
eezstreet Posted February 17, 2013 Posted February 17, 2013 Can your Mac open documents? Kameleon and therfiles like this
Dusty Posted February 18, 2013 Posted February 18, 2013 They're just text files, should be no issue. Lemme give you a little run down on my knowledge of NPC stats (read the NPC file first so it makes sense):Aggression - This affects how likely they are to attack you purely without you even doing anything, or to be persistent in bringing the fight to you, this might affect saber locking strength too, and maybe gunner reaction times, but don't quote me on itAim - Self-explanatory for gunners, for saberists it just makes them more precise I guess.Evasion - How often and how skillfully saberists evade/sidestep your saber attacks, how likely a gunner is to retreat/fall backIntelligence - Don't know exactly what this does, makes NPCs have more street smarts I suppose, gunners usually have it at 5, saberists anywhere from 1-5 (perhaps intelligence has different effects on saberists vs. gunners)Movement - Basically, how many tricks they have in their bag, or how varied and skillful their attacks are, which for gunners except Boba Fett, is usually zero (in how many tricks they have in their bag)
LordDesann Posted February 21, 2013 Author Posted February 21, 2013 Can your Mac open documents?Yes They're just text files, should be no issue. Lemme give you a little run down on my knowledge of NPC stats (read the NPC file first so it makes sense):Aggression - This affects how likely they are to attack you purely without you even doing anything, or to be persistent in bringing the fight to you, this might affect saber locking strength too, and maybe gunner reaction times, but don't quote me on itAim - Self-explanatory for gunners, for saberists it just makes them more precise I guess.Evasion - How often and how skillfully saberists evade/sidestep your saber attacks, how likely a gunner is to retreat/fall backIntelligence - Don't know exactly what this does, makes NPCs have more street smarts I suppose, gunners usually have it at 5, saberists anywhere from 1-5 (perhaps intelligence has different effects on saberists vs. gunners)Movement - Basically, how many tricks they have in their bag, or how varied and skillful their attacks are, which for gunners except Boba Fett, is usually zero (in how many tricks they have in their bag)Alright...Ill give it a try
Dusty Posted February 21, 2013 Posted February 21, 2013 Download that file I linked to first, it shows you the structure of an .npc file in a text document.
Sentra Posted February 21, 2013 Posted February 21, 2013 It doesn't work for the mac. USE VIRTUAL MACHINE THEN
Agent Jones Posted February 24, 2013 Posted February 24, 2013 it may work with this class CLASS_BOBAFETTrank captaineven if you don't have the bobafett model
Mandalorian Posted March 20, 2013 Posted March 20, 2013 Another way would be to mod the force jump anims to what you want then to mod the animevents file of your character to run jet efx from the back torso tag or whatever works for you best whenever you execute a force jump. I did this method for the default boba fett model and ran efx from his jet tags when he jumped, a way to not have unlimited jetpack. Hope this helped. There are also tutorial on animevents if you search around.
Circa Posted March 20, 2013 Posted March 20, 2013 I got NPC Tool to work via Wineskin on Mac, but I find the program to be very useless. You're better off getting to know how to do it manually. I find it quicker anyway.
Horatio Culver Posted April 18, 2013 Posted April 18, 2013 Open TextEdit and paste this: jetpack { playerModel model name class CLASS_BOBAFETT }"model name" should be replaced with the name of the model you want to use. Save as jetpack.npc and put in a folder called "npcs" (no quotes). Put the npcs folder in a folder called "ext_data" (again, no quotes). Now create an archive of the "ext_data" folder and rename the zip archive as "jetpack.pk3" (once again, no quotes). Put this in your Jedi Academy/base folder. Open TextEdit again and paste this: playermodel jetpack notarget playerteam player notarget and save as "jetpack.cfg" (no quotes). Put this in your Library/Application Support/Jedi Academy/base folder. Open Jedi Academy and type in the console "bind x exec jetpack.cfg" (no quotes). x can be replaced with whatever key you want. Whenever you start a new level, press this key and you'll have a jetpack and the model you want. Note: This is for Single Player. I don't know if it'll work for Multiplayer. Areum likes this
Guest starkiller101 Posted June 25, 2015 Posted June 25, 2015 2 years later are you sure this will work?
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