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JA++: Is it worth the download? Questions Answered!


Carbon

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Posted

Hey all, as many of you know a new mod was released late last year under the name of JA++. Many have been wondering if this mod is just a fluke or if it REALLY is the next step in JKA, I am here to give you my personal input on the matter. I used to work on a few forums as a review writer and I have been asked to review this mod by many people. So here it is!

 

The Good?

-Awesome new menu options for settings. The mod team has done a FANTASTIC job in making more options open to the players. Be it a strafe helper (a little line bar to show the perfect angle for a strafe), to texture and performance enhancements.

-There is now a new chat box (original can be used) with a tabbing system!

-Excellent options for in game settings. From choosing how your shields look (base, JA+ or custom) to how duelists look (personally i have all duelists set to invisible :D) this mod has done a really good job at giving you full function over how your game and your character perform in game.

 

The Bad?

-The text takes a little to get used to. As a new mod there are many different things that lead me to say I do NOT recommend this mod to a new player. 

-With all the fancy new options it CAN reduce your FPS a bit (however as a con this is also a pro because you can choose all default settings to be just like JA+).

 

The Ugly?

-This mod does not support filtering out Haldir or Cheer. Yes. You will still have to put up with their ugly faces :(. I am currently working on a universal plugin that will fix this obvious flaw in the coding to erase these two from existence.

 

My final verdict: I would HIGHLY recommend this mod to players who enjoy JA+ (again no new players haha). It takes the mod to the next level in my mind, and is totally worth the download. I would actually go out to say that when EK comes back up THIS should be the server side mod. It is in dev which means that any new bugs or errors are fixed by a team that actually works on what the community would like. It is not like JA+ that has a release every 10 months (if that). I will provide detailed instructions on how to get this mod below!

 

Screenshots

 

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How to get the mod

1. Download the mod: JA++ 0.3 b1 (9.31mb)

2. If you do not have it grab a .zip or .rar extractor: 7zip

3. Open the downloaded folder. 

4. Navigate to your JA+ folder (ex C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus) and take all the files downloaded and place them in there (no this mod does not get it's own folder. You lose the original JA+ which isnt a big deal because this has all the defaults from JA+ anyways).

5. Remove the JA+ GLA animations from your GameData/base folder (ex C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base named: japlus_gla_anims.pk3).

6. Remove clientPlugin_v*.pk3 from GameData/japlus (ex C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus)

7. Download the optional add on for replacing melee animations: Melee Animation Replacement

 

Useful Cvar Commands

 

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Nice job to the creator(s) of this mod, it is by far my favorite :clap:

Smoo likes this
Posted
  On 1/22/2013 at 4:07 PM, Carbon said:
The Ugly?

-This mod does not support filtering out Haldir or Cheer. Yes. You will still have to put up with their ugly faces :(. I am currently working on a universal plugin that will fix this obvious flaw in the coding to erase these two from existence.

 

 

 

If only.....

Smoo and Carbon like this
Posted
  Caelum said:
Welcome to JKH, incidentally. :P

 

I'm just going to poke @ (who is now officially a team), point out that it has a site we host, and that the mod is indeed obscenely awesome and infinitely better than japlus.

Thank's for the warm welcome. I would offer my services to your community but as a retired modeler for JK2 and JK3 I do not feel as if I could be much help here. Look forward to trying to become a part of the community.

Posted
  MoonDog said:
You should do a review on the server side now. That's what I'm most interested in as a server administrator.
I will do some testing today and see what comes up. I have also been interested to see how the server differs. Expect a review tonight or tomorrow.
MUG likes this
Posted
  On 1/22/2013 at 4:48 PM, Carbon said:
It's better you don't know :)

Let me guess, crappily done facial expressions that look more if the guy took a hard dump than cheered?

Posted
  Milamber said:
Hey Carbon, nice to see you're still around in the jka community ^^ Welcome.

Thanks man! Thought you to be dead :o!

 

  Jango40 said:
Let me guess, crappily done facial expressions that look more if the guy took a hard dump than cheered?

No they are two of my buds from EK ^_^.

Posted
  eezstreet said:
>> implying that raz0r employs slaves to help him do work
> implying i don't.

> @@Astral Serpent code slave

> @@redsaurus mac port slave

 

Thanks for the feedback, and I'm always open to suggestions for future versions =]

The server-side hasn't had nearly as much development, but expect the next versions to be impressive :3

Posted

Damn, being referred to as a 'team' makes me feel bad for not doing much aside from adding a few Lua functions.
Just a note about server-side, it's only been released quite recently so competition-wise with JA+ it's not quite there, not yet, at least.

Anyway, since my main interest in JA++ overall is Lua, if you have any suggestions for either the client-side or server-side API, just throw them to me.
The current SS release does not have the Lua API, as far as I know.

...Also, I suggest moving a lot of your discussion to http://japp.jkhub.org, since we don't get so much activity on there and it'd be greatly appreciated.

Support JA++ Lua API 2013

Posted
  On 1/23/2013 at 9:44 PM, Astral Serpent said:

...Also, I suggest moving a lot of your discussion to http://japp.jkhub.org, since we don't get so much activity on there and it'd be greatly appreciated.

I suggest moving your japp.jkhub.org here =P

Posted
  On 1/23/2013 at 10:44 PM, MUG said:

I suggest moving your japp.jkhub.org here =P

It's on the same host, in a subdomain of jkhub no less, what more do you want...?

Besides, Raz0r will say 'No'.

And I think he's busy for a few days.

  • 2 weeks later...
  • 2 years later...
Posted

Either compile it yourself, or wait for my hectic schedule to cool down, which could take a month or so. I'm in-between houses, jobs and study at the moment.

gerbilOFdoom likes this
Posted

I tried to compile 64-bit and 32-bit but I've hit a brick wall even with all the libraries installed. The whole ./build.sh under SConstruct seems all messed up.

I was wondering if anyone maybe have any newer builds of JA++ linux32 on dropbox or something so I could grab. I've managed to find on these forums an old October 2014 build.
 

Posted

DEAR FUTURE READERS: main site is up with latest links as of writing (10/11/15)

 

Latest Windows builds for server and client

 

Latest Mac 64bit build for server and client

Drop these .zip files into /Users/username/Library/Application Support/OpenJK/japlus then unzip it. Should work fine assuming you're using OpenJK.

I can't help for Steam or Aspyr copies, I don't know the directories and such. I also don't want to experiment with PK3s, bundles or installers for Mac because I'm not familiar with them.

Compiled on Yosemite, no guarantee it will work for older versions.

 

Latest Linux 32bit builds for server and client

 

Latest Linux 64bit builds for server and client

worldspawn likes this
  • 1 year later...
Posted

I am obviously pretty late to this party, though I am still hoping I can get an answer. I was interested in this mod primarily because I was told it would increase the npc limit, as there are two mods I really want, however upon loading the game it gets an error code and says the npc file size is too big, so on and so forth. I downloaded the mod and was pretty sure I followed the instructions pretty well, yet the limit does not seem to have changed.

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