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starkiller


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Posted

well... i knew that the wrists barely went past the hips so i just kinda eyeballed it. but youre saying make em longer even?

 

I was thinking thickness, but it may just be that the torso and head are still out of proportion/large.

Posted

The arms seem too short and skinny. Is there a way to load a JA model in the program you are using to compare yours to at the same time? That could help adjust the scale.

 

I don't know about geometry, but your texture on his head is looking really nice.

Posted

yeah ill definately do a model comparison in a sec and figure out where to go from there. thanks for all the positive feedback. arms a bit bigger, torso a bit smaller. got it.. 

i made this last nite for the mod

 

 

 

75h5.jpg

 

 

i havent textured it yet obviously

therfiles likes this
Posted

a better view so we can be sure 

 

 

 

 

7cle.jpg

 

 

torso and arms revisited

wcmp.jpg

does anyone know why xsi does my textures like that unless i zoom in or render? is there a way to change that?

 

Posted

Probably has to do with the scale of the model, I'm guessing it's close to JA's scale which is very large. I usually keep models the size of the base characters in XSI then repose/scale them to the skeleton after everything is finished.

Posted

a better view so we can be sure 

 

 

 

 

7cle.jpg

 

 

torso and arms revisited

wcmp.jpg

 

does anyone know why xsi does my textures like that unless i zoom in or render? is there a way to change that?

 

 

For the TIE-Fighter: It looks like the horizontal panes on the top and the bottom are too short in terms of width.

 

Here is a good reference shot for the wings:

 

tie-fighter-003.jpg

ChalklYne likes this
Posted

i know but i already have like 6 open tfu'esque posts and didnt wanna be a doosh lol. maybe i can convince the big dogs to give me a mod forum for it. The project is gunna b called Unleashed 1.5 as its storyline will take place between 1 and 2. I have a decent amount of work done i might just say screw it and post it all here cuz i dont wanna take too much space and annoy people, and also, i already sent a request for the mod forums but i think i was shunned. and i dont know who to ask about it. and to be honest @@Fighter scares the crap outta me =) everytime i see that name someones getting in trouble or schooled hard on something lmao. we'll see what happens i will definately figure it out today tho.

 

on a side note,.. a lot of you scare the crap out of me. Its not too hard to do. 

Posted

I spent a little bit of time on this last night.

 

 

 

 

gynp.jpg
 

 

and a quick repose and render for the hell of it

 

 

smds.png

izmx.jpg

 

 

I still need to texture his arm and hands and his head is looking a bit wide near the back

Posted

Take a good look at the lips Chalk. His top lip is huge, and the overbite is too extensive, also the top lip is really flat from the side view :/

 

The nose looks really really sharp/pointy from the side view. (mainly in the texturing but still)

Tempust85 and Circa like this
Posted

I think the head is fine at this point.

 

The shoulders look a little too wide though. I say test it next to a base JA model like the saboteur or jaden_hm since those models are kinda beefy. Or Luke and Kyle if you want him to be slim.

Posted

Yeah, your shoulders look a bit broad. I would suggest also using a JKA model, but without any extras on it (ie shoulder pads, puffy clothing, etc) like the jedi model so you can match up the arm-shoulder joint properly. ;)

Posted

 

 

qxy4.jpg

 

 

I think I didn't fully understand his facial structure when I started and i should probably honestly start over.

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