minilogoguy18 Posted June 25, 2013 Share Posted June 25, 2013 You should remake the hands, just import some JA ones and model over them to get the pose perfect, that's what I do. Link to comment
ChalklYne Posted June 25, 2013 Author Share Posted June 25, 2013 good idea.. ill do that tonight Link to comment
Botdra Posted June 25, 2013 Share Posted June 25, 2013 well... i knew that the wrists barely went past the hips so i just kinda eyeballed it. but youre saying make em longer even? I was thinking thickness, but it may just be that the torso and head are still out of proportion/large. Link to comment
Psyk0Sith Posted June 26, 2013 Share Posted June 26, 2013 He does need bigger arms. Also, this should help, if you haven't found it already. Additional artwork here Link to comment
katanamaru Posted June 26, 2013 Share Posted June 26, 2013 The arms seem too short and skinny. Is there a way to load a JA model in the program you are using to compare yours to at the same time? That could help adjust the scale. I don't know about geometry, but your texture on his head is looking really nice. Link to comment
ChalklYne Posted June 26, 2013 Author Share Posted June 26, 2013 yeah ill definately do a model comparison in a sec and figure out where to go from there. thanks for all the positive feedback. arms a bit bigger, torso a bit smaller. got it.. i made this last nite for the mod i havent textured it yet obviously therfiles likes this Link to comment
minilogoguy18 Posted June 26, 2013 Share Posted June 26, 2013 While it's a lot more detailed than the base tie the port in the back is innacurate. Link to comment
ChalklYne Posted June 27, 2013 Author Share Posted June 27, 2013 a better view so we can be sure torso and arms revisiteddoes anyone know why xsi does my textures like that unless i zoom in or render? is there a way to change that? Link to comment
minilogoguy18 Posted June 28, 2013 Share Posted June 28, 2013 Probably has to do with the scale of the model, I'm guessing it's close to JA's scale which is very large. I usually keep models the size of the base characters in XSI then repose/scale them to the skeleton after everything is finished. Link to comment
Barricade24 Posted June 29, 2013 Share Posted June 29, 2013 a better view so we can be sure torso and arms revisited does anyone know why xsi does my textures like that unless i zoom in or render? is there a way to change that? For the TIE-Fighter: It looks like the horizontal panes on the top and the bottom are too short in terms of width. Here is a good reference shot for the wings: ChalklYne likes this Link to comment
katanamaru Posted July 1, 2013 Share Posted July 1, 2013 I'd say to make a new thread for the tie. Link to comment
ChalklYne Posted July 1, 2013 Author Share Posted July 1, 2013 i know but i already have like 6 open tfu'esque posts and didnt wanna be a doosh lol. maybe i can convince the big dogs to give me a mod forum for it. The project is gunna b called Unleashed 1.5 as its storyline will take place between 1 and 2. I have a decent amount of work done i might just say screw it and post it all here cuz i dont wanna take too much space and annoy people, and also, i already sent a request for the mod forums but i think i was shunned. and i dont know who to ask about it. and to be honest @@Fighter scares the crap outta me =) everytime i see that name someones getting in trouble or schooled hard on something lmao. we'll see what happens i will definately figure it out today tho. on a side note,.. a lot of you scare the crap out of me. Its not too hard to do. Link to comment
therfiles Posted July 1, 2013 Share Posted July 1, 2013 maybe i can convince the big dogs to give me a mod forum for it. Shoot us a PM! We'd be happy too! ChalklYne likes this Link to comment
ChalklYne Posted July 1, 2013 Author Share Posted July 1, 2013 I'd say to make a new thread for the tie.http://jkhub.org/topic/2283-tie-fighter/ Link to comment
ChalklYne Posted July 6, 2013 Author Share Posted July 6, 2013 I spent a little bit of time on this last night. and a quick repose and render for the hell of it I still need to texture his arm and hands and his head is looking a bit wide near the back Link to comment
Milamber Posted July 6, 2013 Share Posted July 6, 2013 Take a good look at the lips Chalk. His top lip is huge, and the overbite is too extensive, also the top lip is really flat from the side view :/ The nose looks really really sharp/pointy from the side view. (mainly in the texturing but still) Circa and Tempust85 like this Link to comment
ChalklYne Posted July 6, 2013 Author Share Posted July 6, 2013 Ahhh i see.. Will be back with those updates Link to comment
katanamaru Posted July 8, 2013 Share Posted July 8, 2013 I think the head is fine at this point. The shoulders look a little too wide though. I say test it next to a base JA model like the saboteur or jaden_hm since those models are kinda beefy. Or Luke and Kyle if you want him to be slim. Link to comment
Tempust85 Posted July 8, 2013 Share Posted July 8, 2013 Yeah, your shoulders look a bit broad. I would suggest also using a JKA model, but without any extras on it (ie shoulder pads, puffy clothing, etc) like the jedi model so you can match up the arm-shoulder joint properly. Link to comment
ChalklYne Posted July 8, 2013 Author Share Posted July 8, 2013 Great ideas I will adjust compared to a base model after a bt of texture smoothing on the face Maybe do that tonight therfiles likes this Link to comment
Tempust85 Posted July 9, 2013 Share Posted July 9, 2013 The likeness in the face is gone again lol. ChalklYne likes this Link to comment
katanamaru Posted July 9, 2013 Share Posted July 9, 2013 Funny, it still looks like Starkiller from the ps3 demo I played.Different strokes for different folks. Link to comment
Tempust85 Posted July 9, 2013 Share Posted July 9, 2013 Try these pics Chalk: Milamber likes this Link to comment
ChalklYne Posted July 11, 2013 Author Share Posted July 11, 2013 I think I didn't fully understand his facial structure when I started and i should probably honestly start over. Link to comment
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