AngelModder Posted April 13 Share Posted April 13 Well after talking it over with the community I am proud to announce the Academy IV - continuing on Virtue's work. A much expanded on rebuild of the idea. ZelZel, Smoo, Delmi and 19 others like this Link to comment
Sared Posted April 13 Share Posted April 13 Decades of play time has been spent between thousands of players on these maps, if you could count and combine the hours spent together making Star Wars happen in these spaces. Seeing the spaces as they were originally made opened up and expanded on is just a delight to see and tickles the neurons. Carry on your beautiful work Angel! GamerRedNeck, Sirius, Vioxini and 2 others like this Link to comment
scp_chaos1 Posted April 14 Share Posted April 14 Wow, it really looks good, and those palm trees look high quality. I hope you haven't abandoned the Coruscant temple project, that would be a great shame. AngelModder likes this Link to comment
AngelModder Posted April 14 Author Share Posted April 14 6 hours ago, scp_chaos1 said: Wow, it really looks good, and those palm trees look high quality. I hope you haven't abandoned the Coruscant temple project, that would be a great shame. Nope this is just a break. Stoiss and scp_chaos1 like this Link to comment
Aldro Koon Posted April 16 Share Posted April 16 Oh my god PhreaKy315 and AngelModder like this Link to comment
DarthValeria Posted April 16 Share Posted April 16 Looks like a heaven AngelModder and GamerRedNeck like this Link to comment
dontapi Posted April 22 Share Posted April 22 Sick! When will it be released? GamerRedNeck and AngelModder like this Link to comment
AngelModder Posted April 23 Author Share Posted April 23 20 hours ago, dontapi said: Sick! When will it be released? Sooner than you'd expect... Update!!!!!!!!!!!!!!!!!!!!! A few textures still need their normal's created such as the smaller obelisk's base. mjt likes this Link to comment
dontapi Posted April 23 Share Posted April 23 Damn, can't wait to include this as a base map for my server, good job man! AngelModder likes this Link to comment
AngelModder Posted April 23 Author Share Posted April 23 19 minutes ago, dontapi said: Damn, can't wait to include this as a base map for my server, good job man! Which server do you run my friend? ^_^ I am looking for alpha testers... <:D The open feel this map has is incredible, you can explore and find all sorts of ways to different spots you normally can't in maps. scp_chaos1 and GamerRedNeck like this Link to comment
AngelModder Posted April 23 Author Share Posted April 23 A note these were without the world fog as I later discovered. Still gives you the right vibe but missing that blended feeling it should have. I'll do a video soon and start linking the progress vids here. AngelModder dontapi and GamerRedNeck like this Link to comment
dontapi Posted April 23 Share Posted April 23 Well, I'm from the old jediacademy days, just got back into it. I noticed servers lacked the rules and discipline those JA servers had back in the day so decided to start my own, I've been using Academy v3 map as base with a few others that I like, a similar vibe. I'm still setting everything up, JA++ etc But the website is ready, and the server tracker etc Will share more... and yes would love to be included in the beta testing AngelModder likes this Link to comment
AngelModder Posted April 23 Author Share Posted April 23 Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 1 - Rend 2 Compatible as well as at least a vanilla variant. 2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA. 5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain. GamerRedNeck likes this Link to comment
dontapi Posted April 24 Share Posted April 24 7 hours ago, AngelModder said: Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 1 - Rend 2 Compatible as well as at least a vanilla variant. 2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA. 5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain. Nothing to add based on this Link to comment
AngelModder Posted April 24 Author Share Posted April 24 Opened up the last layer of it all... This layer is massive. This will give the RP lovers a chance to finally have that feeling in JKA that perhaps you're the first to stand right there and see it from this angle.. Yes you will be able to interact and use that massive layer, I've turned this if you will into sort of the Jedi Variant of the Valley of Kings. This will be shown and explored more in-depth later. scp_chaos1, GamerRedNeck, dontapi and 1 other like this Link to comment
Aldro Koon Posted Tuesday at 08:50 AM Share Posted Tuesday at 08:50 AM On 4/24/2024 at 12:51 AM, AngelModder said: Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 1 - Rend 2 Compatible as well as at least a vanilla variant. 2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA. 5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain. 2. Maybe consider a version that has focus on FFA MP layout + more friendly FPS which keeps players in mind with a centralized hub and where it's easy to find each other (we tend to lock down areas otherwise). AngelModder likes this Link to comment
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