ZeroRaven Posted September 1, 2019 Posted September 1, 2019 A few years ago I started another LV-426 map, after rewatching some movies, sketching some new ideas and reworking layouts, I've begun again.Hopefully with better textures, and a bit more skill, this time around I can make something of this. The only downside is, I've been texting some height requirements for ducts and such, and they still need to be pretty tall to crouch into.Hopefully I'll be able to work this into something good. Lazarus, krkarr, Lancelot and 2 others like this Check out some of my previous works:JK Hub - [Editor: Zero Raven]
ZeroRaven Posted September 2, 2019 Author Posted September 2, 2019 Now I'm stuck lol. trying to conenct 2 corridors at a right angle with and accurate inner sloped wall means some vertex shifting. It's becoming frustratingly difficult to manage this. Unfortunatle each of the 3(?) floors has a central hub with at least 2 or 4 of these slopes, depends if its a T juntion or cross hub.Ironically if I can get this corner resolved the rest will be easy. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Ramikad Posted September 2, 2019 Posted September 2, 2019 Could you show us what you're trying to do? An image would help understand what you're trying to achieve.
AshuraDX Posted September 2, 2019 Posted September 2, 2019 You might want to switch over to using imgur to host your images: https://imgur.com/That way you won't get those annoying photobucket watermarks on embedded pictures I also second what Ramikad just said, let us see the problem area and help you find a solution
ZeroRaven Posted September 2, 2019 Author Posted September 2, 2019 @@Ramikad @@AshuraDX thanks for the replies. After sleeping on it for the night, I tried a different approach. After a small scale vertex alignment I managed to ger the corridor merge where I wanted it. Now its also duplicated in my off side "prefabs section" lol.Here's some SC's of the merge before and after. Thanks again. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
ZeroRaven Posted September 2, 2019 Author Posted September 2, 2019 Corridor doors and signage lol.Trying to decide if I do a Hadley's Hope recreation, or interpretation. ZanderNao and Lazarus like this Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Lazarus Posted September 2, 2019 Posted September 2, 2019 @@Ramikad @@AshuraDX thanks for the replies. After sleeping on it for the night, I tried a different approach. After a small scale vertex alignment I managed to ger the corridor merge where I wanted it. Now its also duplicated in my off side "prefabs section" lol.Here's some SC's of the merge before and after. Thanks again. yes you can use the connecting brushes for that idea, i am using that actually a lot in my design, especially when i am working with rock wal formations. Use your vertexes to connect point a to point b and shape will stay, in case of 45 degrees angles, pretty much the same. Sometimes you have to improvise, but i am sure you can do that
RAILBACK Posted September 3, 2019 Posted September 3, 2019 Sweet. Reminds me of ALIENS since I love the whole story and continuing saga. I once did a whole ton of textures for the SULACO. Unfortunately, they are lost. ALIENS vs PREDATOR CLASSIC 2000! Alien Isolation I didn't dig too much. I have the trilogy as well as Prometheus. I would love to do another SULACO level, if I had the time... which I don't. :sad face:
ZeroRaven Posted September 3, 2019 Author Posted September 3, 2019 I'm using STRICTLY light emitting shaders for the level lighting. Gives a natural look. Going to add in frefabs. Maybe try to create a sort of "damaged" look, like it was the end result of a firefight. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Lazarus Posted September 4, 2019 Posted September 4, 2019 May i suggest you add some more light sources? (floor lights or something more sinister, see szico's tutorial on creating light sources below the ground with grate effect) The hallway is kinda dark and it's hard to spot details this way, with some spooky lighting this way you can create a very sinister effect without plastering your walls full with decals https://jkhub.org/topic/10094-shadowing-effects-and-alpha-shadowing/
ClanKryze511 Posted October 19, 2019 Posted October 19, 2019 is this a new version of gtkradiant? if so please send me link
Plasma Posted October 22, 2019 Posted October 22, 2019 On 10/19/2019 at 11:07 PM, ClanKryze511 said: is this a new version of gtkradiant? if so please send me link It looks like 1.5, you can download the latest version of Radiant or the older versions from here: https://icculus.org/gtkradiant/downloads.html
ZeroRaven Posted October 24, 2019 Author Posted October 24, 2019 On 10/22/2019 at 4:56 PM, Plasma said: It looks like 1.5, you can download the latest version of Radiant or the older versions from here: https://icculus.org/gtkradiant/downloads.html It is 1.5, I typically prefer this version (personal preference) Check out some of my previous works:JK Hub - [Editor: Zero Raven]
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