dg1995 Posted July 13, 2019 Posted July 13, 2019 I'm enjoying my xth replay.Unfortunately JA has this problem that enemies sometimes can insta kill you. For example one time I was fighting 2 enemies and in one moment one of them used force grip on me and the other one used saber throw which killed me instantly. (Enemies may also suddenly decide to use force drain on you when your Force Power is 0 and it again results in a game over) Is there any way to disable force powers and special moves that enemies have ?(Like that kick move that all of them can use)
AshuraDX Posted July 14, 2019 Posted July 14, 2019 I don't think a mod like that exists already, but you could edit the NPC Files to remove specific or all force powers from NPCs. dg1995 likes this
dg1995 Posted July 15, 2019 Author Posted July 15, 2019 Thanks for replying. May you tell me what softwares I should download and use for that?
Tompa9 Posted July 15, 2019 Posted July 15, 2019 Thanks for replying. May you tell me what softwares I should download and use for that?WinRar to opek .pk3 file and notepad to open npc files dg1995 likes this
dg1995 Posted July 15, 2019 Author Posted July 15, 2019 where should I put the modified files? In gamedata?
Lancelot Posted July 15, 2019 Posted July 15, 2019 where should I put the modified files? In gamedata?.pk3 files, modified or not, always go into the Base folder. dg1995 likes this
dg1995 Posted July 17, 2019 Author Posted July 17, 2019 Thanks everyone. I tried modifying it and it looks like it will take effect when you restart the level. BTW in force power sections some FPs have different names. May anyone post some description of each variable ? I also think that I want to reduce the flying speed of jump troopers, which variable should I change ?
Mizore Posted July 17, 2019 Posted July 17, 2019 BTW in force power sections some FPs have different names. May anyone post some description of each variable ? FP_HEAL HealFP_LEVITATION JumpFP_SPEED SpeedFP_PUSH PushFP_PULL PullFP_TELEPATHY Mind trickFP_GRIP GripFP_LIGHTNING LighningFP_SABERTHROW Saber throwFP_RAGE RageFP_PROTECT ProtectFP_ABSORB AbsorbFP_DRAIN DrainFP_SEE Sense dg1995 likes this
Droidy365 Posted July 18, 2019 Posted July 18, 2019 IMPORTANT: Make sure you don't overwrite the assets#.pk3 files. Make a new pk3 file by making a new zip folder and renaming "zip" to "pk3"If you like, put a z before the pk3's filename to make sure that it'll be loaded first (although this shouldn't be an issue) dg1995 likes this
dg1995 Posted July 18, 2019 Author Posted July 18, 2019 Have a question, I want to change the speed of rocket troopers.(Since they are too fast in dodging lightsabers thrown at them)I don't know which one of these I should change: headPitchRangeDown 30reactions 5move 5aggression 5evasion 5intelligence 5rank ensignscale 110playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYER// race klingonclass CLASS_STORMTROOPERheight 68crouchheight 52walkSpeed 51runSpeed 200snd stofficer1sndcombat stofficer1sndextra stofficer1yawspeed 100walkSpeed 55runSpeed 200
Droidy365 Posted July 18, 2019 Posted July 18, 2019 I would say to decrease runSpeed, and yawSpeed too, for good measure. runSpeed is self explanatory, yawSpeed is how fast he turns around. dg1995 likes this
dg1995 Posted July 19, 2019 Author Posted July 19, 2019 Do these 2 variables change their flying speed ?
Droidy365 Posted July 19, 2019 Posted July 19, 2019 yawSpeed won't, but it doesn't hurt to play around with runSpeed. I might experiment a little, myself. dg1995 likes this
dg1995 Posted July 21, 2019 Author Posted July 21, 2019 Have a question , Anyone knows how can I disable Kyle's throwing moves and cultists/jedis kick move ?
Droidy365 Posted July 21, 2019 Posted July 21, 2019 For the kicks, you could edit the .sab files for the sabers, and add the tag noKicks 1 Doing this won't affect the player, but it should affect the NPCs.As for Kyle, only thing I can think of is changing his CLASS. I would change it to CLASS_DESANN Because it's a boss class. Kyle may behave slightly differently, but he should be fine. dg1995 likes this
dg1995 Posted August 24, 2019 Author Posted August 24, 2019 Is there any option to disable the Twirl and lightsaber barrier moves for the enemies ? Or any way to reduce these moves damages ?
Asgarath83 Posted September 19, 2019 Posted September 19, 2019 Is there any option to disable the Twirl and lightsaber barrier moves for the enemies ? Or any way to reduce these moves damages ? for reduce damage and or disable moves, you can clone they sabers, and into the new sabers created, you can put damagescale 0.5(damage of saber is half of default) and change thre kata (combo attack) with katamove command. you customize a ton of combat stuff of a NPC customizing the SAB files they are using. dg1995 likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now