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Posted

...maybe solved. (We havent actually tried it on my pc yet.)

 

No sir, your problem was and I quote

 

Ive never been able to successfuly film radiant

 

We did that, just maybe not on YOUR computer :D

Posted

@@Szico VII : I am texturing the chair...dunno if I'll finish it tonight, some stuff came up and I didn't get to work on it till late, but @@Inyri helped me solve the problem with exporting .md3s....well I say solved...all I did was ask her if she knew why it wasn't working and suddenly it worked. I also dunno how this will be scaled when it comes in, so we should probably test that tomorrow.

Screenshot: http://puu.sh/1fkle

Posted

Once again shows that good art design > good graphics. Looks great! (Despite JA's limitations is what I'm saying, not that it's particularily bad tech-wise.)

Posted

I really, REALLY, would like to help a little bit by saying "oh that could look better or there it's a little bit too shiny", but there ain't something. Looking awesome!

Posted

And I'm still being thoroughly impressed by the Content that I see coming through JKHub, I mean, this map looks awesome, I'm very pro-'this map'.

 

You've done/You're doing an amazing job here, As Azatha's said already, even I can think up reasons for Rp on this map and so many other uses for it. Love the detail, the lighting and I've always been a huge Doom Fan.

 

Very impressed, No quarrels with this one!

Szico VII likes this
Posted

the new chair for you @@Szico VII...I am working on painting textures for it...but I may just jump back to using the stock since thats primarily what you've already got..

 

Looking swish. Any progress on the pc? ;D

 

moonbase40.jpg

moonbase41.jpg

moonbase42.jpg

moonbase43.jpg

Posted

never played a doom game, but I wanna try this map, and theres noting wrong with a shiny map :P I expect most space dwelling maps to have some shine and some grit to them

Posted

I use reference images for this one, mostly just google-ing Doom 3 pictures and running around the MP maps. I can draw but rarely do, usually see what I want in my head and just try make it work in reality. As for layout...I just work at it as I go along, trying to keep to basic ffa/ctf principles (roughly even, multiple routes, circular, vertical variation)

 

Then I just move my mouse a bit and a map appears. Seriously. It just appears quite slowly.....

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