Szico VII Posted October 15, 2012 Author Posted October 15, 2012 ...maybe solved. (We havent actually tried it on my pc yet.)Resolution: 1280x1024 CaptainChar likes this
CrimsonStrife Posted October 15, 2012 Posted October 15, 2012 ...maybe solved. (We havent actually tried it on my pc yet.) No sir, your problem was and I quote Ive never been able to successfuly film radiant We did that, just maybe not on YOUR computer
Szico VII Posted October 15, 2012 Author Posted October 15, 2012 I said "I've never been able to." And "I" still haven't
CrimsonStrife Posted October 16, 2012 Posted October 16, 2012 @@Szico VII : I am texturing the chair...dunno if I'll finish it tonight, some stuff came up and I didn't get to work on it till late, but @@Inyri helped me solve the problem with exporting .md3s....well I say solved...all I did was ask her if she knew why it wasn't working and suddenly it worked. I also dunno how this will be scaled when it comes in, so we should probably test that tomorrow.Screenshot: http://puu.sh/1fkle
mrwonko Posted October 19, 2012 Posted October 19, 2012 Once again shows that good art design > good graphics. Looks great! (Despite JA's limitations is what I'm saying, not that it's particularily bad tech-wise.)
CaptainChar Posted October 19, 2012 Posted October 19, 2012 It doesnt look limted, well not when Szico is at the helm >.> most if not all his maps inspire me to up my own anti
Azatha Posted October 21, 2012 Posted October 21, 2012 This map isn't even done and I've already thought of an RP I want to use it for. RebelChum and Merek like this
Rage Posted October 24, 2012 Posted October 24, 2012 I really, REALLY, would like to help a little bit by saying "oh that could look better or there it's a little bit too shiny", but there ain't something. Looking awesome!
Szico VII Posted October 29, 2012 Author Posted October 29, 2012 Goddammit @@Pande, here it is. TOO EARLY. (Therefore the big room isn't in a good state other than the ceiling ) afi likes this
Szico VII Posted October 29, 2012 Author Posted October 29, 2012 One might say you have an 'affinity' for this map. Hehehe. ............ I'll be leaving now.
CrimsonStrife Posted October 30, 2012 Posted October 30, 2012 the new chair for you @@Szico VII...I am working on painting textures for it...but I may just jump back to using the stock since thats primarily what you've already got.. Szico VII likes this
KDR_3XILE Posted October 30, 2012 Posted October 30, 2012 And I'm still being thoroughly impressed by the Content that I see coming through JKHub, I mean, this map looks awesome, I'm very pro-'this map'. You've done/You're doing an amazing job here, As Azatha's said already, even I can think up reasons for Rp on this map and so many other uses for it. Love the detail, the lighting and I've always been a huge Doom Fan. Very impressed, No quarrels with this one! Szico VII likes this
Szico VII Posted October 30, 2012 Author Posted October 30, 2012 the new chair for you @@Szico VII...I am working on painting textures for it...but I may just jump back to using the stock since thats primarily what you've already got.. Looking swish. Any progress on the pc? ;D
CrimsonStrife Posted October 30, 2012 Posted October 30, 2012 Should be able to get to that this weekend.
CrimsonStrife Posted October 30, 2012 Posted October 30, 2012 @@Szico VII and I found some some naughty brushes while testing the map...also Szico was killed by doors....alot.And I suck at this game.
CaptainChar Posted November 2, 2012 Posted November 2, 2012 never played a doom game, but I wanna try this map, and theres noting wrong with a shiny map I expect most space dwelling maps to have some shine and some grit to them
TwinHits Posted November 2, 2012 Posted November 2, 2012 Can you tell us a bit about your design process and preproduction for this map? Do you draw?
Szico VII Posted November 3, 2012 Author Posted November 3, 2012 I use reference images for this one, mostly just google-ing Doom 3 pictures and running around the MP maps. I can draw but rarely do, usually see what I want in my head and just try make it work in reality. As for layout...I just work at it as I go along, trying to keep to basic ffa/ctf principles (roughly even, multiple routes, circular, vertical variation) Then I just move my mouse a bit and a map appears. Seriously. It just appears quite slowly.....
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