Barricade24 Posted September 1, 2014 Author Share Posted September 1, 2014 Gregor should be released sometime early this week. Lamented likes this Link to comment
Lamented Posted September 1, 2014 Share Posted September 1, 2014 Nice! Look forward to it Link to comment
Barricade24 Posted September 2, 2014 Author Share Posted September 2, 2014 All right all the tally marks I done. But before I release (which will likely be tomorrow by the way) I need some shader feedback and @@AshuraDX since you supplied feedback for the 212 I figured you'd be the one to ask. Also @@Sithani you wanted to see the final product as I recall so here are some shots of the finished skin job. Shaders are still awaiting feedback. So Ashura, are we too bright on the specs? NumberWan, Lamented and DarthStiv like this Link to comment
Lamented Posted September 2, 2014 Share Posted September 2, 2014 That is so beautiful. Barricade24 likes this Link to comment
AshuraDX Posted September 2, 2014 Share Posted September 2, 2014 I'd darken the specular map a bit for most of the armor as it shines pretty bright atm which doesn't match the greyshade camo paint on his armor Barricade24 and Onysfx like this Link to comment
Sithani Posted September 2, 2014 Share Posted September 2, 2014 IMO the scratches on the helmet look very cartoon-ish Link to comment
Barricade24 Posted September 2, 2014 Author Share Posted September 2, 2014 Well those are supposed to be tally marks. Not so much scratches. They really come out as a flat black sort of appearance. Or are you actually referring to the scratches used on the yellow portion of his armor to blend with the camo/default armor? Link to comment
Barricade24 Posted September 3, 2014 Author Share Posted September 3, 2014 Getting closer but still some shader issues I am having. The default shader for the Commando makes the visor transparent, which enables you to see inside the helmet. Is there any way I can fix this? It is more likely this will be released tomorrow. Link to comment
JAWSFreelao Posted September 3, 2014 Share Posted September 3, 2014 Unfortunately for you, I doubt there's a way to fix that, due to the model. Link to comment
AshuraDX Posted September 3, 2014 Share Posted September 3, 2014 @@Barricade24 better, yesnow show me that shader and give me your helmet texture I'll take a look at it Link to comment
Barricade24 Posted September 3, 2014 Author Share Posted September 3, 2014 @@Barricade24 better, yesnow show me that shader and give me your helmet texture I'll take a look at itHaving some problems with the Dropbox so I had to copy and paste here. models/players/Gregor/visor{ { map models/players/Gregor/visor blendFunc GL_DST_COLOR GL_ZERO } { map models/players/Gregor/visor-spec blendFunc GL_ONE GL_ONE glow }} Also here is an image of what it looks like in game. Link to comment
AshuraDX Posted September 3, 2014 Share Posted September 3, 2014 I don't know how the texure is set up but this could probably work :models/players/Gregor/visor models/players/Gregor/visor { { map models/players/Gregor/visor blendFunc GL_ONE GL_ZERO rgbGen identity } { map models/players/Gregor/visor-spec blendFunc GL_ONE GL_ONE glow } }try with and without the "rgbGen identity" linethis line will prevent it from recieving shadows, see wether you like that or not Link to comment
Sithani Posted September 3, 2014 Share Posted September 3, 2014 Well those are supposed to be tally marks. Not so much scratches. They really come out as a flat black sort of appearance. Or are you actually referring to the scratches used on the yellow portion of his armor to blend with the camo/default armor?well they look really... raw, unrealistic z3filus likes this Link to comment
Barricade24 Posted September 3, 2014 Author Share Posted September 3, 2014 @@AshuraDX Works great, now! Many thanks! @@Sithani You might be right I'll take another look at the tally marks and see what I can do to enhance the quality or at least make it appear more real. Link to comment
Barricade24 Posted September 3, 2014 Author Share Posted September 3, 2014 Gregor is up!http://jkhub.org/files/file/2046-clone-commando-gregor/ Omicron, Lamented and Bek like this Link to comment
Barricade24 Posted September 11, 2014 Author Share Posted September 11, 2014 Always knew there was something missing with the shaders to give this guy the look he needed. He is indeed a thing of beauty. Circa, Bek, Sithani and 4 others like this Link to comment
Barricade24 Posted September 15, 2014 Author Share Posted September 15, 2014 @@Mandalorian Do you think these legs are better in terms of detail?OldNew Link to comment
Mandalorian Posted September 15, 2014 Share Posted September 15, 2014 It's hard to tell the difference. Try some moles bumps and veins. Link to comment
Mandalorian Posted September 15, 2014 Share Posted September 15, 2014 something a bit like this. Link to comment
Barricade24 Posted September 15, 2014 Author Share Posted September 15, 2014 Allright. I might look into that. Link to comment
AshuraDX Posted September 15, 2014 Share Posted September 15, 2014 make sure to keep those veins blue and kinda subtle Mandalorian likes this Link to comment
Mandalorian Posted September 15, 2014 Share Posted September 15, 2014 Yeah I didn't but it was a quick pic to get the idea across.Look at some reference. Link to comment
Barricade24 Posted October 13, 2014 Author Share Posted October 13, 2014 Been working on something for awhile. Something has always bothered me about the base protocol droid. Although after looking at the model I can find little detail that isn't accurate to the character itself. But something about the face mainly always bothered me and I looked into making an overall more accurate protocol droid. This is what I have come up with. Old: New: Old: New: Old: New: One element I am quite thrilled with is the updated hands.Old: New: If you look at a protocol droid all of it seems to be one single color with pretty much every single metal part the same color. Unless of course it is a unique paint job. I think I may need to up the contrast on the textures but otherwise I think it turned out pretty well. I may need some advice with the shaders though. The base effect doesn't seem to be the best choice and the shader I used that is similar to my TFU Shadow Trooper one doesn't seem to work the best either. Anyway, suggestions are welcome. Bek and DarthStiv like this Link to comment
Bek Posted October 13, 2014 Share Posted October 13, 2014 I want to say great job, but there something off about the texture, it's just too faded I guess, almost like a pale yellow.I would try to make the plating more goldish silvery(?) I guess .I would also darken the rubber innards, and add some battle damage. Edit: you may need to add a shader. Barricade24 likes this Link to comment
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