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3d model skeleton


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I'm still fairly new to this sort of stuff myself, but a skeleton in modelling behaves similarly to what our skeletons do. They allow the model to move specific parts of the body. This can be used for animating by rotating the different bones (along with any attached bones)

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so does the the skeleton have anything to do with skinning of the model ?

into our body muscles move the skeleton. skeleton is passive locomotory system, muscle active moving system moved by neural pulse of brain.

on a 3d model, this is inverted: skeleton is animated and is the active locomotory system. each bone of skeleton, with skinning, is connected to one or more vertexes of a mesh, a geometry shape of the body part of model. so meshes are the "muscles" of our 3d character. skeleton deform, stretch and rotate meshes connected to bones with rigging and skinning, and so you get the illusion the character is moving and is "live".

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