Lancelot Posted February 17, 2018 Posted February 17, 2018 Everybody knows this issue: You are loading a multiplayer map and just want to have a non-online match. You add a bot and suddenly, the bot jumps and jumps and jumps until... Yes, it's an old issue and yes, not everyone is using bots. But some out there do, and they really don't know how to get rid of that problem. All they want is to have a match with another characterwithout having to be online. It's an annoying problem, and I hope there is a way to get rid of it. Is it even possible to change the animation from jumping to just walking or something? bigphil2695, the_raven, Circa and 2 others like this
Ramikad Posted February 17, 2018 Posted February 17, 2018 This should help you with that. From what I remember bots basically jump around because they have nowhere to go: having botroutes prevents them from jumping like nevrotic frogs all over the map.
afi Posted February 17, 2018 Posted February 17, 2018 Yea, you need a botroute. It's quite easy with a code edit to make the bots not jump at all though.
Jeff Posted February 18, 2018 Posted February 18, 2018 Everybody knows this issue: You are loading a multiplayer map and just want to have a non-online match. You add a bot and suddenly, the bot jumps and jumps and jumps until... Yes, it's an old issue and yes, not everyone is using bots. But some out there do, and they really don't know how to get rid of that problem. All they want is to have a match with another characterwithout having to be online. It's an annoying problem, and I hope there is a way to get rid of it. Is it even possible to change the animation from jumping to just walking or something? I have bot-routes made for a lot of the SW themed maps let me know what you need and I'll post them. TheWhitePhoenix and the_raven like this
Lancelot Posted February 18, 2018 Author Posted February 18, 2018 @@JeffThat's good to hear. Actually, I was inspired by a topic in the KotF 2.1 forum from last year, and some comments on the ModDB page.Some have pointed out that problem, and I thought "If you can't have proper battles with some bots on a certain map, what's the point?". I would list all the maps included in KotF 2.1 that have missing botroutes, but there are too many to pick every single one out. I could test and list them, but that may take a while.If you have some of the maps covered, maybe this could be something you could give the KotF 2.1 team? EDIT:Okay, here is a list of almost every map in KotF 2.1. It would have taken too long to test them, but I hope there are botroutes for at least some of these. Theed Streets V1Theed Streets V2Naboo HangarMos Espa CityBoonta EveDune SeaTatooine OutskirtsNaboo TheedNaboo PalaceNaboo HillsNaboo Throne RoomNaboo ChamberDuel of the Fates Padme HomeCoruscant (Day/Night)Coruscant UndercityCoruscant BarJedi ArchivesDuel Jedi TempleDex ClubKamino FacilityKamino ArmoryKamino PlatformTusken CampGeonosis InvestigationGeonosis ArenaGeonosis BattleGeonosis HangarGeonosis Canyons Battle Over CoruscantInvisible Hand V1Invisible Hand V2Jedi Temple InsideJedi Temple OutsidePalpatine OfficeBattle for UtapauUtapau PlatformBattle for KashyyykBattle for MygeetoMustafar V1Mustafar V2Duel MustafarVader Chamber Tantive IVLuke HomeTatooineMos Eisley SpaceportMos Eisley CantinaDeath StarMassassi TempleYavin 4Battle for Yavin 4Duel Yavin 4Death Star Assault Battle for HothEcho BaseBespinCloud CityDuel Carbon Chamber Jabba's Palace (Day/Sunset)Duel Jabba PalaceSarlacc PitSpace Battle for EndorLand Battle for EndorEmperor Throne Room Jakku AssaultEravanaStarkiller BaseDuel Starkiller BaseSnoke Throne Room AlderaanAlzoc 3 EnclaveC.I.S. Laboratories (V1/V2)Imperial Comm TowerDoomgiverCorelliaJedi HomeJedi SanctuaryJedo Council GCXKorriban RuinsKorriban Sith AcademyKorriban UndergroundsKorriban DuelKorriban Ragnos ArenaMos Kreetle CityOrd MantellRaxus Prime RC: Hangar CRC: Rebublic CruiserRC: BridgeRC: Duel DatacoreRC: Duel Detention RO: ScarifRO: Vader Castle Imperial Star DestroyerDuel Star DestroyerSmugglerMillennium FalconTarisHorizon of TarisValley of the JediYavin Battlegrounds Dantooine Jedi EnclaveDantooine EstateDuel Jedi EnclaveMalachor VManaanDuel RavagerDuel RevanDuel Starforge ArcticArrevanousAtlanticaAtlantica RPGBlueice Nightfall/TwilightCarrackCountry AcademyPalace WarsExpeditionForest HouseFrozen TempleJungle TempleJurancor ParkLunarbaseMountain KeepNowhereResident Evil MansionRenaissance Academy Day/NightRequiem SanctuaryRPG BaseattackSerenitySerenity RPGSirens EnclaveSith Council V2Sith Council V3Snow FacilityStargateSurfTerminative Home 2The Academy (V2/V3)The Lost TempleThe Lost Spider
Jeff Posted February 18, 2018 Posted February 18, 2018 @@JeffThat's good to hear. Actually, I was inspired by a topic in the KotF 2.1 forum from last year, and some comments on the ModDB page.Some have pointed out that problem, and I thought "If you can't have proper battles with some bots on a certain map, what's the point?". I would list all the maps included in KotF 2.1 that have missing botroutes, but there are too many to pick every single one out. I could test and list them, but that may take a while.If you have some of the maps covered, maybe this could be something you could give the KotF 2.1 team? EDIT:Okay, here is a list of almost every map in KotF 2.1. It would have taken too long to test them, but I hope there are botroutes for at least some of these. Theed Streets V1Theed Streets V2Naboo HangarMos Espa CityBoonta EveDune SeaTatooine OutskirtsNaboo TheedNaboo PalaceNaboo HillsNaboo Throne RoomNaboo ChamberDuel of the Fates Padme HomeCoruscant (Day/Night)Coruscant UndercityCoruscant BarJedi ArchivesDuel Jedi TempleDex ClubKamino FacilityKamino ArmoryKamino PlatformTusken CampGeonosis InvestigationGeonosis ArenaGeonosis BattleGeonosis HangarGeonosis Canyons Battle Over CoruscantInvisible Hand V1Invisible Hand V2Jedi Temple InsideJedi Temple OutsidePalpatine OfficeBattle for UtapauUtapau PlatformBattle for KashyyykBattle for MygeetoMustafar V1Mustafar V2Duel MustafarVader Chamber Tantive IVLuke HomeTatooineMos Eisley SpaceportMos Eisley CantinaDeath StarMassassi TempleYavin 4Battle for Yavin 4Duel Yavin 4Death Star Assault Battle for HothEcho BaseBespinCloud CityDuel Carbon Chamber Jabba's Palace (Day/Sunset)Duel Jabba PalaceSarlacc PitSpace Battle for EndorLand Battle for EndorEmperor Throne Room Jakku AssaultEravanaStarkiller BaseDuel Starkiller BaseSnoke Throne Room AlderaanAlzoc 3 EnclaveC.I.S. Laboratories (V1/V2)Imperial Comm TowerDoomgiverCorelliaJedi HomeJedi SanctuaryJedo Council GCXKorriban RuinsKorriban Sith AcademyKorriban UndergroundsKorriban DuelKorriban Ragnos ArenaMos Kreetle CityOrd MantellRaxus Prime RC: Hangar CRC: Rebublic CruiserRC: BridgeRC: Duel DatacoreRC: Duel Detention RO: ScarifRO: Vader Castle Imperial Star DestroyerDuel Star DestroyerSmugglerMillennium FalconTarisHorizon of TarisValley of the JediYavin Battlegrounds Dantooine Jedi EnclaveDantooine EstateDuel Jedi EnclaveMalachor VManaanDuel RavagerDuel RevanDuel Starforge ArcticArrevanousAtlanticaAtlantica RPGBlueice Nightfall/TwilightCarrackCountry AcademyPalace WarsExpeditionForest HouseFrozen TempleJungle TempleJurancor ParkLunarbaseMountain KeepNowhereResident Evil MansionRenaissance Academy Day/NightRequiem SanctuaryRPG BaseattackSerenitySerenity RPGSirens EnclaveSith Council V2Sith Council V3Snow FacilityStargateSurfTerminative Home 2The Academy (V2/V3)The Lost TempleThe Lost Spider Holy shit that's a lot of maps, but yes I have done botroutes for a lot on the list. I'll post em soon. the_raven likes this
Jeff Posted February 18, 2018 Posted February 18, 2018 Here's what I have https://www.dropbox.com/s/cvchwrm9a25u81b/Botroutes.pk3?dl=0 Lancelot and the_raven like this
Smoo Posted February 20, 2018 Posted February 20, 2018 Lugormod use to come with some botroutes for singleplayer maps that u can add to ur base folder
RAILBACK Posted February 28, 2018 Posted February 28, 2018 Here's what I have https://www.dropbox.com/s/cvchwrm9a25u81b/Botroutes.pk3?dl=0How many files are in there? How did you route? Did you use any 'wait' commands? I've made a ton of routes myself. If your route numbers get too close it can change the direction on you and it wont follow the route you want. Hopefully the map has lots of spawn points.
Jeff Posted February 28, 2018 Posted February 28, 2018 How many files are in there? How did you route? Did you use any 'wait' commands? I've made a ton of routes myself. If your route numbers get too close it can change the direction on you and it wont follow the route you want. Hopefully the map has lots of spawn points. There's a lot of routes in there, and I don't believe any of them have "wait" commands. I don't think they were needed on any of the maps. I basically just make the routes to circle the entire map. I don't often use functions (unless necessary) because it seems simpler works better. I haven't had problems with the route numbers being to close, if the BOT loses visibility to the next number then they will change direction, but that usually happens at doors, if you put the points to close to the door function.
the_raven Posted March 28, 2018 Posted March 28, 2018 I have bot-routes made for a lot of the SW themed maps let me know what you need and I'll post them.Speaking of which, could you please fix the Vjun Sentinel map's botroutes? There' a few places where the bots seem to become stuck. One such place is at the 'ground' floor, near the platform. The other is in one of the big elevators - the bot just keeps standing in the corner, riding the lift up and down, doesn't even fight half the time
Jeff Posted March 29, 2018 Posted March 29, 2018 https://www.dropbox.com/s/5adxqimyyx5hjxr/DDS_Rerouted.zip?dl=0 I didn't do these, but they're good. I included most of the base maps (ffa1-ffa5) and a few ctf maps. the_raven likes this
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