GPChannel Posted January 20, 2018 Posted January 20, 2018 Hey guys,really need your help! I decided to give the hub my Rogue One Mustafar Factory Duel Map (BETA). But i have big trubles with the shader glow,cause ingame i always see that grey no texture thing...If somebody can help i can give him the shader files to fix it.Maybe can someone help me?
AshuraDX Posted January 20, 2018 Posted January 20, 2018 post your shader here and put it in a code tag, like this:[code=auto:0] >my shader< [/code]If that grey missing texture comes up, you most likely have a typo somewhere in your shader.
GPChannel Posted January 20, 2018 Author Posted January 20, 2018 (edited) textures/krenictext/floor1 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor1 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/floor1_glow blendFunc GL_ONE GL_ONE detail rgbGen identity } } textures/krenictext/floor3 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor3 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/floor3_glow blendFunc GL_ONE GL_ONE detail rgbGen identity } } textures/krenictext/pipe2 { { map $lightmap } { map textures/krenictext/pipe2 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/pipe2_glow blendFunc GL_ONE GL_ONE detail rgbGen identity } } Edited January 20, 2018 by AshuraDX fixed your code tags. ~AshuraDX
GPChannel Posted January 20, 2018 Author Posted January 20, 2018 okay it didnt worked but whatever it my shader
Ramikad Posted January 20, 2018 Posted January 20, 2018 I don't see any glow command in those shaders. Try this instead: textures/krenictext/floor1 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor1 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/floor1_glow blendFunc GL_ONE GL_ONE detail rgbGen identity glow } } textures/krenictext/floor3 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor3 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/floor3_glow blendFunc GL_ONE GL_ONE detail rgbGen identity glow } } textures/krenictext/pipe2 { { map $lightmap } { map textures/krenictext/pipe2 alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map textures/krenictext/pipe2_glow blendFunc GL_ONE GL_ONE detail rgbGen identity glow } }
AshuraDX Posted January 20, 2018 Posted January 20, 2018 @@GPChannel Are you 100% sure that you got the texture names right?Does the console say something about missing textures? textures/krenictext/floor1textures/krenictext/floor1_glow textures/krenictext/floor3textures/krenictext/floor3_glowtextures/krenictext/pipe2textures/krenictext/pipe2_glow these textures have to exist and they have to be in *.jpg, *.tga or *.png format
GPChannel Posted January 20, 2018 Author Posted January 20, 2018 @@GPChannel Are you 100% sure that you got the texture names right?Does the console say something about missing textures? textures/krenictext/floor1textures/krenictext/floor1_glow textures/krenictext/floor3textures/krenictext/floor3_glowtextures/krenictext/pipe2textures/krenictext/pipe2_glow these textures have to exist and they have to be in *.jpg, *.tga or *.png formateverything is correct i think So dont know the issue.
AshuraDX Posted January 20, 2018 Posted January 20, 2018 @@GPChannel missing textures are listed in the cheat console, jsut open the cheat console after loading your map and get us a screenshot of what's in there.
SomaZ Posted January 20, 2018 Posted January 20, 2018 Are the shaders in the shaderlist.txt file? The shaderlist is for GtkRadiant only afaik.
AshuraDX Posted January 20, 2018 Posted January 20, 2018 As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.
GPChannel Posted January 21, 2018 Author Posted January 21, 2018 As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.Oookay i fixed almost everything,but now i have a skybox issue xDThe game dont want to load any skybox PreFXDesigns and Fuse294 like this
GPChannel Posted January 23, 2018 Author Posted January 23, 2018 ookay a fixed the skybox issue i just need one last thing:Maybe is that possible to add a fog or fx to make a smoke effect like this or something like that?:
Delta-573 Posted January 23, 2018 Posted January 23, 2018 I dont know, how to help you with that, but DAMN, I cant wait to put your map into my base folder!
Daedra Posted January 23, 2018 Posted January 23, 2018 ookay a fixed the skybox issue i just need one last thing:Maybe is that possible to add a fog or fx to make a smoke effect like this or something like that?: r_we fog might be of use to you.
GPChannel Posted January 23, 2018 Author Posted January 23, 2018 r_we fog might be of use to you.what is that r_we fog and how can i install it to my map?
GPChannel Posted January 23, 2018 Author Posted January 23, 2018 I dont know, how to help you with that, but DAMN, I cant wait to put your map into my base folder! I uploaded an 1.0 version to jkhub,we just need to wait fo that. Delta-573 likes this
Daedra Posted January 23, 2018 Posted January 23, 2018 what is that r_we fog and how can i install it to my map? It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need. Also your map is missing important textures.
GPChannel Posted January 23, 2018 Author Posted January 23, 2018 It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need.I can i add this fog just for a part to my map,or it will appear in the whole map?
Daedra Posted January 23, 2018 Posted January 23, 2018 I can i add this fog just for a part to my map,or it will appear in the whole map? I used the r_we fog command in your map, and the fog seemed to appear everywhere, covering all the areas you'd want it to. It looks good but the texture for the doorway to vader's tie needs to look WAY less foggy, probably with more transparency. Also check those missing textures.
Circa Posted January 23, 2018 Posted January 23, 2018 It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need. Also your map is missing important textures. @@GPChannel if you used textures from another map, be sure to credit them. GPChannel likes this
GPChannel Posted January 23, 2018 Author Posted January 23, 2018 @@GPChannel if you used textures from another map, be sure to credit them. I updated my map,i did it,just need to accept the download link again Circa likes this
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