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Rogue One Vader MAP


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Posted

Hey guys,really need your help! :)

I decided to give the hub my Rogue One Mustafar Factory Duel Map (BETA). But i have big trubles with the shader glow,cause ingame i always see that grey no texture thing...
If somebody can help i can give him the shader files to fix it.
Maybe can someone help me? 
 

Posted

post your shader here and put it in a code tag, like this:

[code=auto:0]
>my shader<
[/code]
If that grey missing texture comes up, you most likely have a typo somewhere in your shader.
Posted (edited)


textures/krenictext/floor1
{
q3map_material SolidMetal
{
map $lightmap
}
{
map textures/krenictext/floor1
alphaFunc GE128
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
{
map textures/krenictext/floor1_glow
blendFunc GL_ONE GL_ONE
detail
rgbGen identity
}

}

textures/krenictext/floor3
{
q3map_material SolidMetal
{
map $lightmap
}
{
map textures/krenictext/floor3
alphaFunc GE128
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
{
map textures/krenictext/floor3_glow
blendFunc GL_ONE GL_ONE
detail
rgbGen identity
}
}


textures/krenictext/pipe2
{
{
map $lightmap
}
{
map textures/krenictext/pipe2
alphaFunc GE128
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
{
map textures/krenictext/pipe2_glow
blendFunc GL_ONE GL_ONE
detail
rgbGen identity
}
}

 

Edited by AshuraDX
fixed your code tags. ~AshuraDX
Posted

I don't see any glow command in those shaders. Try this instead:

textures/krenictext/floor1
{
        q3map_material SolidMetal
    {
        map $lightmap
    }
    {
        map textures/krenictext/floor1
         alphaFunc GE128
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen identity
    }
    {
        map textures/krenictext/floor1_glow
        blendFunc GL_ONE GL_ONE
        detail
        rgbGen identity
        glow
    }
    
}
 
textures/krenictext/floor3
{
          q3map_material SolidMetal
    {
        map $lightmap
    }
    {
        map textures/krenictext/floor3
         alphaFunc GE128
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen identity
    }
    {
        map textures/krenictext/floor3_glow
        blendFunc GL_ONE GL_ONE
        detail
        rgbGen identity
        glow
    }
    
}
 
 
textures/krenictext/pipe2
{
    {
        map $lightmap
    }
    {
        map textures/krenictext/pipe2
         alphaFunc GE128
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen identity
    }
    {
        map textures/krenictext/pipe2_glow
        blendFunc GL_ONE GL_ONE
        detail
        rgbGen identity
        glow
    }
    

}
Posted

@@GPChannel Are you 100% sure that you got the texture names right?

Does the console say something about missing textures?

 

textures/krenictext/floor1

textures/krenictext/floor1_glow

 

textures/krenictext/floor3

textures/krenictext/floor3_glow

textures/krenictext/pipe2
textures/krenictext/pipe2_glow

 

these textures have to exist and they have to be in *.jpg, *.tga or *.png format

Posted

@@GPChannel Are you 100% sure that you got the texture names right?

Does the console say something about missing textures?

 

textures/krenictext/floor1

textures/krenictext/floor1_glow

 

textures/krenictext/floor3

textures/krenictext/floor3_glow

textures/krenictext/pipe2

textures/krenictext/pipe2_glow

 

these textures have to exist and they have to be in *.jpg, *.tga or *.png format

everything is correct i think :(

So dont know the issue. 

Posted

As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.

You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.

Posted

As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.

You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.

Oookay i fixed almost everything,but now i have a skybox issue xD

The game dont want to load any skybox :P

 

2udx5ww.jpg

PreFXDesigns and Fuse294 like this
Posted

ookay a fixed the skybox issue i just need one last thing:
Maybe is that possible to add a fog or fx to make a smoke effect like this or something like that?:

122544.gif?quality=90&lb=620,413&backgro

Posted

ookay a fixed the skybox issue i just need one last thing:

Maybe is that possible to add a fog or fx to make a smoke effect like this or something like that?:

122544.gif?quality=90&lb=620,413&backgro

 

r_we fog might be of use to you.

Posted

I dont know, how to help you with that, but DAMN, I cant wait to put your map into my base folder! :D

I uploaded an 1.0 version to jkhub,we just need to wait fo that. :)

Delta-573 likes this
Posted

what is that r_we fog and how can i install it to my map?

 

It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need.

 

Also your map is missing important textures.

 

3c279e13c77fc51e8aa12028fff2cd75.png

Posted

It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need.

I can i add this fog just for a part to my map,or it will appear in the whole map? 

Posted

I can i add this fog just for a part to my map,or it will appear in the whole map? 

 

I used the r_we fog command in your map, and the fog seemed to appear everywhere, covering all the areas you'd want it to. It looks good but the texture for the doorway to vader's tie needs to look WAY less foggy, probably with more transparency. Also check those missing textures. ;)

Posted

It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need.

 

Also your map is missing important textures.

 

3c279e13c77fc51e8aa12028fff2cd75.png

@@GPChannel if you used textures from another map, be sure to credit them.  :mellow:

GPChannel likes this

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