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About This File

This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.

This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.

Version 1.01 updates
-added bar
-tried to fix missing textures, misaligned textures, errors people found
-added Yoda statue
-partially updated academy room

Version 1.02 updates
-added extensive temple walls in large outdoors area
-updated bar
-made the academy temple scalable with Millennium falcon at top
-added water and waterfalls with cave over the temple

Version 1.03 updates
-Added yavin ship hanger
-tried to connect duel rooms area to rest of map
-added elf base
-updated bar some
-tarp over falcon
-added detail to some of the hallways

Version 1.04 updates
-added to elf base
-added rooms to duel rooms
-added Taspir dueling pad and mountains around it
-expanded the stuff around the main temple
-fixed Yoda statue and bugs

Version 1.05 updates
-expanded large outside area
-fixed areas you can fall through base
-added announcement board\updated elf base


Version 1.06 updates
-fixed (i think) the interference map was causing with some base textures
-made the three mountains significantly higher
-added library
-added duel room
-bug fixes
-tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.

Version 1.07 updates
-worked on outside terrain
-added beta thermal detonator room
-mainly worked on redoing mountain climbs

Version 1.08 updates
-added more sewers 
-got boats working
-added new large outside area
-updated upstairs duel room
-fixed errors

Version 1.09
-worked on last versions large outdoor area
-added another large outdoor area with a 4th mountain climb for the map

Version 1.10
-added H-mountain
-added outdoor area
-added new route to council room
-expanded elf base some

Version 1.11
-added I-Mountain
-added new associated outside area with massive temple

Version 1.12
-bug fixed
-added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing

Version 1.13
-finished maze mountain part 2, which was adding about 5000 more brushes
-added 3rd elf base

Version 1.14
-modified maze mountain further
-added strafe pads
-added distance jump pads
-added roll pads room
-added giant jump room
-starting to get ERROR 
MAX_MAP_DRAW_SURFS (131072) exceeded
so I had to merge some of my trisoups to get it to compile

Version 1.15
-added some random step to get out of areas 
-finished the mountain finally
-added new corridors to main room
-replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)

Version 1.16
-Mostly bug fixes. Hopefully fixed the missing statue issue
-added two new jump challenges asa well
-hope this will be final version of the map.

Version 1.17
-mostly bug fixes people found
-fixed maze mountain exploits people have found so far
-added new jump room

----------------------------------------------------------------

Credits:
as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
This is a link to the 2003 readme from dextersdiner
https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
Used Szico's model reference guide
https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
Borrowed texture of jedi's home flag
Borrowed textures from ffa_tmbj

Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes

Game types are ffa, duel
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Compile Information
basic compile

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Worldspawn Information

_lightmapscale 5
ambient 8
_distancecull 16384
_chopsize 0
_blocksize 0

----------------------------------------------------------------
Bugs:

1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
it does not hit max shaders issue and other max issues
3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
many skyboxes

----------------------------------------------------------------


* How to install * 

Just put the Faru.pk3 in your GameData\base game directory


------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

Edited by Circa


What's New in Version 1.21

Released

Version 1.21
-added three new paths to the side mountains so that they could be found easier-
-reduced brush count
-fixed random errors
-merged many of the posters into two textures to reduce max shaders errors that some get

 

PhreaKy315, mjt, Thunder. and 4 others like this

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McGroose

   1 of 1 member found this review helpful 1 / 1 member

It amazes me how much you are able to condense all into one map. There is a lot of similarity between this map and your Expedition map in terms of how you combined the themes of ancient ruins with 'modern' Star-Wars architecture. There is so much to do, I don't think I've found everything yet and I simply love how it all loops around and connects with itself. Excellent and seamless combination of different architectural styles with natural environments that don't feel flat or overdone. I really appreciate you making this map, it made me feel nostalgic for when I played this game years ago and would stumble upon a large map full of things to explore and my young mind went afloat with endless possibilities of what could be found.  

The only thing I have to question is the music. I think your music choices for your previous maps like Exploration and Expedition were much more fitting than what you chose here because of how they complemented the sense of awe and wonder you would feel gazing at the unknown large areas in front of you to explore. I think that might have been what you were going for here, but I don't think it worked as well. 

Acrobat likes this
JJxHookZx

   1 of 1 member found this review helpful 1 / 1 member

I really enjoy this map and have it on the JJ JK2 FFA 30FPS  server it gives me a calming peaceful feeling that makes me not want to leave. it has everything a player needs honestly, I love how I get those Jedi Academy Expedition vibes.

Acrobat likes this
SdeltroomT

   1 of 3 members found this review helpful 1 / 3 members

The map is very nice and the general idea is good, The best version is 1.0 since it is the one with the best FPS, the most recent ones have FPS problems in large areas, I did not like Yoda at all, which literally has two sticks stuck in it. the hands are crucified, oh and there is a thing flying in the part of the waterfall, In any case, the map is good and entertaining, I like it, but it has things to fix, good luck with that 🙂

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Response from the author:

Was aware I need to fix the Yoda statue. done. As far as fps goes I've separated the major areas in the maps. i have no doubt some areas will have low fps given I intend to expand those areas even more. My PC can run this map like 4k and 500 fps so issue is I'm not noticing it myself. Regardless, most PCs can easily handle more detail now days and 3-4 years from now when People play this map it will just even more of this case. (I doubt I will scale back areas for fps)

Bubbles

   3 of 3 members found this review helpful 3 / 3 members

Great map.

 

It is massive and still have not explored it all.  Some great climbing sections to play and although they can be quite fustrating are quite fun.

A few minor issues like some textures not showing on some of the lights I think but other than that it is fantastic.

Acrobat and SephFF like this
SephFF

   5 of 5 members found this review helpful 5 / 5 members

First off love the three mountain sections.... more of that please! lol  

Love that you don't really use clipping brushes much and that huge open area with the water is fun to jump around in. Also love its big enough to fly a tie-fighter in. Very good attention to detail with textures and kitchen design and creative use of in-game assets from ffa3 and other levels. Duel rooms are great and fun to duel in.

For a beta version its in great shape, only minor issues

  • Music works for me (using eternaljk)
  • Some of the lasers dont cause dmg, not sure if intended. (also not sure what one of the buttons in that room does)
  • Minor general mapping issues like a texture not aligned or small glitch with -vis

 

Top quality map IMO very fun.

 

Bubbles and Acrobat like this
arthurlivio

· Edited by arthurlivio

   1 of 1 member found this review helpful 1 / 1 member

The map modeling is good. 
Now everything is fixed, I changed my grade! I know what it's like to edit maps. Something very complicated! XD

Response from the author:

Added an arena file\script file for you. I fixed some of the missing textures although possible I missed one as it's large map.

Acrobat likes this
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