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3 Screenshots

About This File

Hello

I'm rather new here

I previously made these models for jka (though I haven't uploaded any of them yet):

 

Spoiler

Hnet-com-image-1.gif

jka-v003.png

jka-v004.png

david-willemoes-jxaw9k6.jpg

david-willemoes-fzijlcr.jpg

david-willemoes-hve5ruy.jpg

diver-v005.png

diver-v004.png

diver-v006.png



relic-v039.png

shot2022-01-26-00-26-28.jpg

painterly-v026.png

painterly-v025.png



Through these projects I've worked closely with AshuraDX and Einar whose accounts I have linked (not entirely sure if that's the right way)
Anyway they deserve a lot of credit. Both have helped me a ton with the Hierarchy, caps, various fixes and shader work.

I mainly used Zbrush to sculpt and model the lowpoly version and used the highpoly for texture baking in substance painter later on.
With this particular character I was inspired by Elden Ring and I also really wanted to make some kind of ethereal hair and I was very much inspired by the Spawn character on jkhub with the vertex deformation on the cape. I wanted a similar look for this and it worked really well in the end.
Anyway here are some progress pictures.
 

Spoiler

Jester-Knight-v002.pngJester-Knight-v001.png

Jester-Knight-v003.pngJester-Knight-v004.png

jester-Knight-v008.png

jester-Knight-v009.png

jester-Knight-v011.png

jester-Knight-v044.png

ezgif-4-d665cf55d7.gif

(I hid the images so that it should be easier to load 🙂 )


I tried my best to stay true to the concepts I've made, but I decided to take a different turn regarding the cape and few other details.
I hope you like it and if you have questions about the process then I'd gladly answer to the best of my ability

Also as a final reminder, my name here is Willemoes but my ingame name is much more err thrust worthy. I go by the name Dr.Thundercock and I'm a Member of JoF 🙂

(Edit: I uploaded some of the sketches that I made prior to making the model and I included more models I've worked on for the game.)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Recommended Comments

NumberWan

Posted

These are absolutely amazing! It would be stupid to say, that "we've seen everything in JA", but this is by far one of the most unusual models ever created for JO/JA modding lore! I would definitely like to see more of this style, as it looks peculiar, out of the boundaries and – undoubtedly beautiful.

I already feel, that this organic carnival of the Force would be most welcomed here and surely deserves a story of its own, either as a backstory or even a Single Player mod. 

DrXann

Posted

Whats it supposed to be?

z3filus

Posted

Damn that's a lot of large images for one download link. 

 

❤️LL{JoF} 

Willemoes

Posted

1 hour ago, z3filus said:

Damn that's a lot of large images for one download link. 

 

❤️LL{JoF} 

I hid the images so that it should be easier to load 🙂 I hope that helps.

z3filus likes this
PreFXDesigns

Posted

Such an amazing project The model is very unique and almost unreal for such an old game as JKA. Great job man ❤️

❤️LL{JoF}

 

Willemoes likes this
Asgarath83

Posted

Oh my! as a fantasy writer i love it! thisis exactly the contains that i love mores!

These are amazing for be demon bosses!  You are a wonderful artist! :D

Willemoes likes this
mjt

Posted

Damn those look good! What workflow did you chose with regards to going from PBR to JKA shaders? Love to see the cape vertex deforms again - I immediately noticed it on the preview animation 🙂

Willemoes likes this
Willemoes

Posted

23 minutes ago, mjt said:

Damn those look good! What workflow did you chose with regards to going from PBR to JKA shaders? Love to see the cape vertex deforms again - I immediately noticed it on the preview animation 🙂

Hey! I applied a smart material that baked the roughness and metalness down into spec And Normal map, base, height into a diffuse. This was provided by AshuraDX, but it is definitely something you can also make yourself in substance painter.
Maybe @AshuraDXcan shed some more light on that process.

I'm glad you like the vertex deformation!! I'm also really happy about it and that it even worked haha.

mjt likes this
mjt

Posted

The deform vertexes normals acts really fancy on moving meshes - I like to see it reused here!

Would you mind also releasing the PBR ressources so we can have this model rend2 feature compatible?

Love it!

Willemoes likes this

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