About This File
I'm rather new here
I previously made these models for jka (though I haven't uploaded any of them yet):
Through these projects I've worked closely with AshuraDX and Einar whose accounts I have linked (not entirely sure if that's the right way)
Anyway they deserve a lot of credit. Both have helped me a ton with the Hierarchy, caps, various fixes and shader work.
I mainly used Zbrush to sculpt and model the lowpoly version and used the highpoly for texture baking in substance painter later on.
With this particular character I was inspired by Elden Ring and I also really wanted to make some kind of ethereal hair and I was very much inspired by the Spawn character on jkhub with the vertex deformation on the cape. I wanted a similar look for this and it worked really well in the end.
Anyway here are some progress pictures.
(I hid the images so that it should be easier to load )
I tried my best to stay true to the concepts I've made, but I decided to take a different turn regarding the cape and few other details.
I hope you like it and if you have questions about the process then I'd gladly answer to the best of my ability
Also as a final reminder, my name here is Willemoes but my ingame name is much more err thrust worthy. I go by the name Dr.Thundercock and I'm a Member of JoF
(Edit: I uploaded some of the sketches that I made prior to making the model and I included more models I've worked on for the game.)
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