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Linken

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    Windows 11

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  1. Working in the modding scene for many years now and getting a chance to work in the Jedi Academy source code has unveiled a lot of really interesting things about the game that I never would've guessed to be a thing. I wanted to share a few of these discoveries with you all. 1. Jedi Master difficulty is not real It turns out according to the code that the difference between Jedi Knight Difficulty and Jedi Master is the health reduction. 2. The Difficulty nerfs your lightsaber Depending on what difficulty you're playing on, the lightsaber loses its ability to reflect the projectiles of certain weapons. On Padawan, it'll reflect all appropriate weapons. On Jedi, it'll no longer reflect the Flechette or Demp 2. On Jedi Knight/Master, it'll no longer reflect the Flechette, Demp 2, Bowcaster, or Repeater. 3. You can't die from fall damage if your playerteam is "free" Honestly this one surprised me a bit. I'm not entirely sure why this is the case or why it was coded in the first place, but it's a fact. 4. You can take away an NPC's force push So we all know the mechanic where if you grip or drain anyone with a lightsaber (even if they don't have push) they'll push you back anyway. There's a special function coded to perform this, how it's coded is that it'll assign the push power to the npc, play the power, then take it away. There's no check in the code if the npc owns the power beforehand, so this method will take away the npc's ability to use Force Push in normal combat. 5. Blocking Force Lightning with a lightsaber is in the game, it just doesn't keep you safe. You might have noticed if an npc is shooting Lightning at you that your character is moving the saber as if attempting to block it but you're still taking damage. This isn't a glitch but is an intentional mechanic. Lightning damage is calculated with a number of factors in mind (distance from the victim, one or two hands, etc), however, the simple act of holding a lightsaber offers the victim a significant damage reduction (not immunity). The blocking animation played is hard-coded in the game. If you want to experiment with this, spawn 2 npcs, one with a lightsaber, and one with another weapon. The non-saber user will die much faster than the saber user.
  2. I saw this, wanted Sushi, then went to the store for Sushi, they didn't have any. I am now upset. 10/10 would torture myself with looking at this art again.
  3. The doom_shields fix was discovered by Jace Solaris, who codes for the Serenity Jedi Engine/Movie Duels. I just "borrowed" the code from him.
  4. I think it's here on line 5336, of course it's been FOREVER since I did this. I can't for the life of me remember if doing Q_irand(SS_FAST, SS_TAVION) fixed it, even for dual/staff wielders, but it's a good place to start, probably even in the function itself.
  5. Been a tough month, but an interesting one at that! FATHER VS. SON REMAKE Luke's 1st level for his dark side ending is very close to completion with one final cutscene to be made before testing can begin. I'm very sorry that this has taken so long to make, but moving and finding the time to do this is quite difficult. MAP WAYPOINTS We brought a new member on our team, Aimde, who immediately got to work on creating the long-awaited waypoints and NPC pathing we've been wanting for SO long! With his hard work, we have a handful of maps that are ready for you to fully experience with npcs as we've always intended for you to. The maps that are confirmed to be coming to the mod with full waypoints added are: Episode V: Echo Base Episode III: The Invisible Hand (v2) Rogue One: Scarif Episode IV: Tantive IV As Aimde works on this on his own time, I have given him free reign to work on whatever maps he chooses next and will not prioritize any maps. As he completes them, I will of course be sure to list them off for you. NEW CHARACTERS Don't worry, we have new characters coming! I'll provide a complete list of characters organized by faction once we actually start adding them to the mod! Bao-Dur (Model Update), ported from KOTOR II by Darth Valeria Kavar, ported from KOTOR II by Darth Valeria Lonna Vash, ported from KOTOR II by Darth Valeria G0-T0 (Model Update), ported from KOTOR II by Darth Valeria T3-M4 (Model Update) & (Weathered), ported from KOTOR II by Darth Valeria T3-H8 (Model Update), ported from KOTOR by Darth Valeria Kissai Ludo Kressh (Crowned) Raymus Antillies New Republic Officer T'ra Saa Sovereign Protector, by Omega Dr. Cornelius Evazan Wookiee Jedi Knight Human Male New Republic Civilian Human Female New Republic Civilian Max POSSIBLE QUESTIONS & ANSWERS Q: Who is Max? A: Max from Sam & Max from the hit video games by LucasArts. Max made a secret appearance in Jedi Knight: Dark Forces II in Level 5: Baron's Hed. Might be canon??? Q: Is SWGL turning into a meme factory now? A: We have to have fun sometimes After all...ITMAYORMAYNOTBECANON! Q: Who is the New Republic officer? A: The officers as depicted in Mysteries of the Sith Q: What faction is Dr. Evazan going in? A: Hutt Cartel. He is affiliated with them with Ponda Baba (and they'll be put next to each other too!)
  6. There's a hardcode in the game code that sets the NPC's style to fast whenever they take damage. It's primarily seen with modded assets since the function that handles saber style logic has a few hard code cases with the base npcs. I don't have the code in front of me right now since I'm currently at work, but this was a problem with Galactic Legacy before it was corrected.
  7. That is a very common programming practice and is used constantly. You're just following the crowd.
  8. If I recall correctly, I believe that the game does actually account for Jedi Outcast models being present and has code to make them behave like normal so you'd never notice. The problem is that the game hardcoded the expected humanoid filenames. This presents other problems, like being unable to play through the JKA campaign with a character with their own humanoid file because cutscene animations don't work.
  9. So this is sadly an issue that can only be resolved via coding. When I worked on getting this mod into Galactic Legacy, I struggled a fair bit to figure out the cause. Though I can't confirm/deny any other solutions, what I ended up needing to do was add the jk2anims.gla file to 2 functions in the source code to a couple of if statements, which basically told the game "Hi there hello, this is a real humanoid file, treat it like that please or I'll be very sad". I am at work as of writing this, so I can't provide screenshots, but if you're able to compile OpenJK yourself, search for the function G_StandardHumanoid and add the path to the jk2anims gla in a new if statement (have it return the same value as all the others) , and then there's one other function to do the same thing in which I cannot for the life of me remember what it's called. This will fix the objects not being held but will also fix character heads moving in the wrong direction too.
  10. Interesting month, let's get started! FATHER VS. SON REMAKE The 1st level of Luke's extended ending is nearing completion with a few things left to add in addition to the usual bug fixes, I'm hopeful that this next month will see to its completion, and thus we can begin the next level! NEW CHARACTERS These past several months we've received a number of new characters, though maybe not as much as before. I'll go ahead and list them below. Starkiller (Jedi Armor), ported by Darth Valeria Starkiller (Dagobah Illusion), ported by Darth Valeria Vitiate (Oblivion), ported by Darth Valeria Jecki Lon, by SlavicPickle Sister, by JollyGreenJack 0-0-0, by Linken NPC FREE CHOICE SYSTEM Some additional work was done on the menus to account for the NPC Free Choice System upgrades that were completed some time ago. This month was focused on heavy refactoring and general clean-up of NPCs that will no longer be needed. Now why am I telling you this? Just to forewarn you all. I understand that many of you have save games you want to keep, and because many npcs are getting removed, I felt it appropriate to post the list here so that way you all can mentally prepare yourselves for this change just in case you all use the console over the menu Regarding the impact it'll have on the menu, you should not notice any difference. However, the listed NPC codes will no longer work in the console after we release this update. This list is not final and can change at any point. Also want to quickly emphasize that this is not deleting any character entries. BOUNTY HUNTERS - boba_fett_panna - boba_fett_daimyo - boba_fett_resurfaced - Montross_Helm SEPARATIST ALLIANCE - asajj_ventress_disciple - asajj_ventress_staff - asajj_ventress_nightsister - asajj_ventress_bh - count_dooku_ritual - Neimoidian_Security - Ep3_Nute_Gunray - battle_droid_firefighter - battle_droid_flamethrower - battle_droid_marine - battle_droid_mk3 - battle_droid_rc - battle_droid_rocket INDEPENDENT CRIMINALS - trandoshan_kotor CRIMSON DAWN - Shadow_Collective2 - pyke2 - pyke_bh ZANN CONSORTIUM - mkii_droideka BLACK SUN - Guri_Dress CIVILIANS - ithorian_kotor - jawa2 - S_mustafarian - N_mustafarian (renamed to Mustafarian) - tusken2 GALACTIC EMPIRE - IMP_OFF_ISB - IMP_OFF_OL_PNC - IMP_OFF_BL_PNC - IMP_OFF_ISB_PNC - IMP_OFF_OL_TCH - IMP_OFF_BL_TCH - IMP_OFF_ISB_TCH - IMP_OFF_OL_F (renamed to impofficer_f) - IMP_OFF_BL_F - IMP_OFF_ISB_F - Galen_Marek_Heavy - Galen_Marek_Light - Galen_Marek_Training IMPERIAL REMNANT - alora_dual2 - alora_dual3 - impworker4 - mark3_dark INFINITIES - Galen_Marek_Ceremonial - Galen_Marek_HCG - Galen_Marek_Utility - Galen_Marek_General - Galen_Marek_Assassin - Sith_Stalker - Cybernetic_Reconstruction - Lord_Starkiller_Tatooine - Starkiller_Hunter - Battle_Droid_Concept JEDI & SITH - KOTOR_Jedi7-30 MANDALORIANS - Bo-Katan_Mando - Ruusaan_Skirata_NoHelm - The_Mandalorian_NoBeskar DARTH KRAYT'S EMPIRE - Darth_Talon (replaced by Darth_Talon_GOH) - Twilek_Sith ETERNAL ALLIANCE - Lana_Beniko_Advisor CREATURES - Rakghoul_TOR - Undead_Stormtrooper_Blaster ETERNAL EMPIRE - Zakuul_Knight_Dual REBELLION - Ahsoka_Tano_Mandalorian - Ezra_Bridger_Helmet - Galen_Marek_BH - Galen_Marek_Corellian - Galen_Marek_Industrial - Galen_Marek_Jungle - Galen_Marek_Medical - Galen_Marek_Temple - Starkiller_TIE - Starkiller_Jedi - Han_Solo_Hoth - Kanan_Jarrus_Mask - Rahm_Kota_Drunk - Rahm_Kota_TFU2 - Leia_OM - Leia_Honoghr - Leia_Lothal - Leia_Black_Sun - Leia_Jedi_Training - Ep6_Leia_Slave - Ep4_Luke_Yavin - Ep5_Luke_Pilot - Ep5_Luke_Dagobah - BOBF_Luke - Luke_CS - Luke_Heir - Luke_Heir_Pilot - Luke_Rebel - Luke_Mimban - r2d2_jabba - Mothma_TFU - Sabine_Wren_Darksaber NEW REPUBLIC - Jaina_Solo_Jedi - Jaina_Solo_Pilot - Jaina_Solo_Rogue - Jaina_Solo_Top - Kyle_DF2_LS - Kyle_DF2_Cutscene (replacing Kyle_DF2) - Kyle_DF2_LS_Cutscene - Kyle_Robes - Kyle_Stealth - Mara_Jade_Winter - Mara_Jade_Smuggler - Mara_Jade_Poncho - Mara_Jade_Vong GALACTIC ALLIANCE - Ben_Skywalker_Tunic - Corran_Horn_Pilot RESISTANCE - Finn_EP9 - Rey_Skywalker OLD REPUBLIC - vrook_lamar_kotor - Republic_Trooper2 - Havoc_Trooper2 - Satele_Shan_Exile - Republic_Pilot RULE OF TWO - Darth_Bane_Lord - Darth_Bane_Spirit - Darth_Maul_Shirtless - Darth_Sion_TFU BROTHERHOOD OF THE SITH - Exar_Kun_Lord ANCIENT SITH - Naga_Sadow_Alt RESURGENT SITH EMPIRE - Sith_Inquisitor_Single DARTH REVAN'S SITH EMPIRE - Sith_Commander - Sith_Trooper_Swordsman - Sith_Trooper_Heavy - Sith_Trooper_Grenadier GALACTIC REPUBLIC - Gran_Jedi2 - Ahsoka_Tano_Padawan - TCW_Anakin - TCW_Anakin_Midwar - Barriss_Offee_Dark - Barriss_Offee_Disguise - Depa_Billaba_TPM - Even_Piell_TCW - Darth_Sidious_Dual - Darth_Sidious_Apprentice - Plo_Koon_JPB - Plo_Koon_TCW - Quinlan_Vos_TCW - Siri_Tachi_Suit - Yoda_Hood - NSF_Guard2 - NSF_PalaceGuard - NSF_PalaceGuard2 - Nahdar_Vebb_Robed - TCW_Obiwan - TCW_Obiwan_Midwar - Obiwan_DW - Obiwan_Hermit - Obiwan_Jabiim - Ep2_Padme_Pilot - TCW_Padme_Snow - Ep3_Padme_Senator - Ep3_Padme_Nightgown - Ep3_Padme_Nightgownblue - Ep3_Padme_Mustafar - Ep1_Padme_Queen_Black CONCLUSION A lot of development work was done on Luke's dark side ending which I sadly can't share any screenshots of yet, but this doesn't mean we don't care, it just means we want you all to experience the story as freshly as possible. There is a possibility that a progress report for July may not happen as I'm currently in the process of purchasing a house, and moving is.....uhhhh.....well it's moving. Regardless, we will still continue developing the mod, just maybe a little less on my part than expected, depending on how everything goes. And as always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
    For a skinning job, I think it was well done, and to boot, learning JKA modding JUST to do this makes this immediately a 5-star for me. Can't wait to add her to Galactic Legacy! Thank you so much!
  11. So to get the obvious stuff out of the way, moving didn't happen. Yeah, it sucks, but that means more work on the mod was done! Yay! FATHER VS. SON REMAKE Some light work was done during this month on Luke's dark side ending, the main portion of the 1st level is completed, with bug fixes and the boss encounter needing to be done. While I can't provide screenshots as it would provide spoilers, I wanted to quickly assure everyone that the level is still being worked on with the utmost care, however I would say that more time this month was spent on other necessary things for the mod. NPC FREE CHOICE EXPANSION As other parts of the mod needed some attention, work was done this month on improving the menus and the NPC Free Choice System. To start things off, we're adding a randomizer option for any customizable character so you'll have the ability to spawn a wide assortment of characters with a simple click. This will also work for any customizable character that you add to the mod yourself, our goal is to give you, the player, additional ways to further integrate characters that we may not yet feature, so this same functionality will be added to the npc spawn console command. NEW CHARACTERS Alright, we have secured some new characters! Let's list them off! All of the following (except one) were ported by DarthValeria! A huge thank you to him for his work! Sith War Droid (Updated model) Jaesa Willsaam Nomen Karr 2V-R8 Kreia (updated model) Darth Malgus (Renegade) Darth Acharon Darth Vowrawn Darth Ravage Darth Mortis Darth Hadra Darth Decimus Darth Baras (Updated model) Darth Acharon Darth Traya (Atris) https://www.youtube.com/watch?v=v7eiY0ikRwI&ab_channel=StarWars%3AGalacticLegacy Yep, we're doing it. In celebration of the 25th anniversary of The Phantom Menace, or a glitch in the Matrix, or because we're utterly insane, Darth Jar Jar is officially coming to Galactic Legacy! Darth Jar Jar was created from the Jedi Gungan model already featured, with additional skin work done by myself and utilizing textures from the Spanki Sith Customization pack. CONCLUSION It's been a very interesting month but we knew we wanted to report this for you all. We hope that next month will see to more awesome news! Until then, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  12. Plenty to talk about, so let's get started! FATHER VS. SON REMAKE The 2nd level in Luke's Dark Side ending is coming along very well. The most complicated portion has been completed, so all that's left is to fill in the blanks! More than likely this level is about 50% completed, as the part that mattered the most took a very long time to complete. I'm very proud of the work and I can't wait to show you all more. However, I can't show off anything right now, but I hope in the next report I'll have something cool to show you all. NEW CHARACTERS We were able to gather up more characters to bring to Galactic Legacy in the next update! YAY! Here's a list of who they are and where they'll be going. I'll provide a more complete and organized list once Luke's ending is completed. General Mohc (Officer Uniform) (Galactic Empire) by Jeff Vette (Knights of the Fallen Empire) (Eternal Alliance) ported by Jeff Toryn Farr (Rebel Alliance) by Jeff Leesub Sirln (Civilians) by Jeff Lak Sivrak (Civilians) by Jeff Royce Hemlock (Galactic Empire) by SebTheAlchemist Tusken King (Civilians) by Jeff Sabine Wren (Model Update) (Rebel Alliance) ported by SebTheAlchemist from Galaxy of Heroes Garazeb Orrelios (Model Update) (Rebel Alliance) ported by SebTheAlchemist from Galaxy of Heroes NPC FREE CHOICE SYSTEM A long requested feature that we've been asked for is the ability to customize an NPC's skin RGB. So....yeah....we did that. CONCLUSION, LIFE CHANGES & IMPORTANT ANNOUNCEMENT So there's a bit of an announcement to make with my personal life. I'm moving. As some of you might know, moving is a hassle, and settling down in a new home can be a fairly lengthy task. As things stand right now, myself and my fiancee will be moving to a new home on May 31st. Because of this, I have decided to take some time away from the mod and focusing on creating this new home and starting a new chapter. While I'm not saying that I am stopping all development on the mod on my end until this time is over, this will sadly mean that there will be no Progress Reports for the month of May or the month of June. During this time, I will continue developing what little I can, but primarily focusing this May on getting everything packed up, and then spending June to unpack and create a new home. Our next Progress Report will be in July, hopefully will more exciting news to share! We'll of course continue to post new previews for new things as they come along, so please don't consider this page or this mod as dead, we're still very much alive! As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  13. Good month for the mod! Let's get started! FATHER VS. SON REMAKE As with the previous months, this month was also heavily involved with developing Luke's Dark Side ending's 1st level. Shortly after the release of the last progress report, I received the needed assets in order to continue with production. We're hoping that this level starts off the ending strongly. NEW LIGHTSABERS Plasma recently updated his saber pack! We've added them to the mod and they are good to go! YAY! Huge thanks to Plasma for his awesomely awesome work! Baylan Skoll Dagan Gera Ezra Bridger (Peridea) Jedi Temple Guard (Folded) Joruus C'Baoth (Default color may be inaccurate, if you know what color it's supposed to be, please let me know) Sabine Wren Shin Hati Yoda (High Republic) FORCE POWER CHANGES Some light work was also done on fixing up Force Stasis and Destruction, which boiled down to a single bug fix and a cosmetic tweak. Fixed an issue where Force Stasis's sound would continue playing on the player after the power's effects wore off. Force Destruction will no longer disintegrate non-animal vehicles. APRIL FOOLS DAY We don't have any new "content" planned for April Fools day, but as always our April Fools changes will be available all day April 1st! Fight against Wilbur Wonka and his gigantic lolly of death in a silly reimagining of Darth Maul's extended ending! CONCLUSION This month has been very interesting and hopefully additional progress of Luke's dark side ending can continue without any further interruptions. We have a few other things secretly happening behind the scenes that we hope to report on soon! As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you!
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