Daedra Posted January 26, 2016 Share Posted January 26, 2016 You're probably right about the head color but i'll stick with the concept art. Next up is NPC's and maybe adding a cape version. It definitely needs the cape. Those hilts you use in the teaser video, are those the hilts from the Republic Heroes game? Link to comment
Psyk0Sith Posted January 26, 2016 Author Share Posted January 26, 2016 I don't think it definitely needs it, it's a pile of metal & nope, basic hilts from JA, robots aren't picky. LucyTheAlien likes this Link to comment
Daedra Posted January 26, 2016 Share Posted January 26, 2016 I don't think it definitely needs it, it's a pile of metal & nope, basic hilts from JA, robots aren't picky. Well I have the ripped sounds. There's good news and bad news. The good news is, I have them. The bad news is, there's only 3 of them since he doesn't talk much at all, plus the quality isn't fantastic since it's directly from the Nintendo DS game. Either way, here are the .mp3 files, maybe some editing can be done to improve the quality, I don't know. http://www.mediafire.com/download/qy31ezkb2irepnk/EG_07.zip P.S. I can confirm these are vocies of EG-07, which you can find here:http://starwars.wikia.com/wiki/EG-07 Notice the quote in that Wiki, they say he says "All that work for nothing, pathetic Jedi. You will not survive this." You will hear that exact quote in the ripped sounds. Psyk0Sith likes this Link to comment
JAWSFreelao Posted January 26, 2016 Share Posted January 26, 2016 If Psykosith was cool with it I could take care of the cape at a later date. Link to comment
AshuraDX Posted January 27, 2016 Share Posted January 27, 2016 @@Psyk0Sith check this out :https://jkhub.org/files/file/1829-camsp/for future presentation videos the fact that you only showed that droid from behind until now goes well with the Teaser Title so I guess it could have been intentional Vade Parvis and therfiles like this Link to comment
Psyk0Sith Posted January 27, 2016 Author Share Posted January 27, 2016 Hehe i already have something like that and yes it was sort of intentional. I had problems with the screen capture software and was tired of testing! Link to comment
AshuraDX Posted January 27, 2016 Share Posted January 27, 2016 haha, allright - what did you try to use @@Psyk0Sith ? Shadowplay, OBS or Fraps ? Link to comment
Psyk0Sith Posted January 27, 2016 Author Share Posted January 27, 2016 An old ass version of camtasia. It usually works fine but JA's non current gen screen ratios screw up the capture process. Link to comment
Langerd Posted January 28, 2016 Share Posted January 28, 2016 @ I appreciate the effort! @Archangel35757 I edited pretty much all the sounds events and they play fine in modview. In-game however, the only sounds heard are the default footsteps, (depending on what type of surface the character walks on) i thought they would overlap each other but no dice...Back to old comment .. maybe make the game use the effect that is using sound/? Maybe it would work . I think there is the way to add the effect. Link to comment
Psyk0Sith Posted January 28, 2016 Author Share Posted January 28, 2016 Custom sounds work with the NPCs so that's another thing taken care of. I've also modeled the high poly cape and will start the baking process soon. Link to comment
Daedra Posted January 28, 2016 Share Posted January 28, 2016 Custom sounds work with the NPCs so that's another thing taken care of. I've also modeled the high poly cape and will start the baking process soon. I hope you can fix up the audio. It sounds like it was recorded in someones bedroom from their television. I still wish there was a better source with the same audio. I would have ripped the pain sounds too, but they only exist in Star Wars The Clone Wars: Lightsaber Duels on Wii, and I cannot get the assets to this game anywhere, or I would get the sounds for you. @everyone If anyone knows if there are any other games which include this droid then I can try to rip the sounds. Link to comment
Langerd Posted January 28, 2016 Share Posted January 28, 2016 I mean while he is walking. Link to comment
Psyk0Sith Posted January 28, 2016 Author Share Posted January 28, 2016 @@Langerd The downside is all players will sound like they're made out of metal, which would be dumb-----> for the "universal" footsteps sounds that is.@ Sound quality ain't that bad, a least there's no background noise! I modified them slightly too and i'm happy with the results. Daedra and LucyTheAlien like this Link to comment
Psyk0Sith Posted January 29, 2016 Author Share Posted January 29, 2016 Hipster cape Orange paint job Actual NPC size (yeah they're supposed to be tall) Scerendo, Metatronicks, Kualan and 8 others like this Link to comment
Noodle Posted January 29, 2016 Share Posted January 29, 2016 Amazing, that cape looks way too high quality for a game like JA! Darth Sion likes this Link to comment
JAWSFreelao Posted January 29, 2016 Share Posted January 29, 2016 This is a sploosh worthy moment Psyk0Sith likes this Link to comment
ermporshe Posted January 29, 2016 Share Posted January 29, 2016 Holy it looks really good, I really like the red version with the scarf/ cape. Psyk0Sith likes this Link to comment
Metatronicks Posted January 29, 2016 Share Posted January 29, 2016 @@Psyk0Sith I nearly died by seeing your fabulous pictures ! Too top this droid ! I think I am fall in love with this character XDHonestly Psyk0Sith, you work in modelling for EA or Ubisoft or another great company to be as good, no ? Psyk0Sith likes this Link to comment
Daedra Posted January 29, 2016 Share Posted January 29, 2016 Hipster cape<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=720e149994ff080626732968b921461a&app=forums&module=ajax§ion=topics&do=quote&t=6362&p=101318&md5check=fd2eb572a9c2e34b6bd4ac92cb9f56a1&isRte=1,WBVWiKOfFl,true,false,E2eNyWJw9lw'); //]]></script>&&0 Orange paint job Actual NPC size (yeah they're supposed to be tall) I keep noticing my updated Vader Chamber map in screenshots. Darth Sion and Psyk0Sith like this Link to comment
AshuraDX Posted January 29, 2016 Share Posted January 29, 2016 Damn, thats hot ! one thing I'd suggest though : you added a glow shader to the red lines and stuff on his head, why not do the same to the lights in his chest and hands ? Link to comment
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