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Everything posted by Mizore
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- 30 comments
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- 30 comments
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I do not know how to activate the lift, because I believe I have to use a droid for that purpose, but none follow me. Playing as Vader you have to be more dangerous, do not make enemies less dangerous. The grenades are easy to avoid if you activate Force speed and push the enemies. Although an interesting thing would be that Force protection is permanently activated in Vader and without the aura, because Vader manages to stop a blaster hit with his hand. One thing I do not like about this mod is that with the dismemberment activated, the swordfighting are either too easy or too difficult, because you're too fragile. Jedi Academy is not intended for realistic combat, because we do not have enough control over the defense so that you do not receive reliably any blow. Although I like very much that people continue elaborating single player mods for Jedi Academy.
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Where were you when the Star Wars broke?
Mizore replied to the_raven's topic in Star Wars Franchise Discussions
I mean that there are so many games that are currently being developed that there are more good games than before, but there are also more bad games. -
Where were you when the Star Wars broke?
Mizore replied to the_raven's topic in Star Wars Franchise Discussions
But there are more good games than before. -
Where were you when the Star Wars broke?
Mizore replied to the_raven's topic in Star Wars Franchise Discussions
Number of games that appear, indies and AAA. The only thing that is worse is originality, but that is inevitable because you can not create what is already created, although there are quite original indies. -
Where were you when the Star Wars broke?
Mizore replied to the_raven's topic in Star Wars Franchise Discussions
I disagree. You are only manifesting the negative points, but in my opinion we live in the best time for games because we have more variety and quality of games than ever and more free games, so that the positive surpasses the negative. And about The Matrix, is not intended to be remake but other stories. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Yes, but with "seta g_saberAutoBlocking 0", you continue to deflect shots without pressing the block key, except that you do not move the saber. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
But combat precog is an average ability, because it is a requirement to deflect blasters, a skill the Jedi routinely do. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Although combat precog is canon, a game does not have to follow the canon entirely to be good. Look at The Witcher 3, which does not follow entirely the novels. -
I would like enemy Force users to activate Force speed without you activating it first. It would also be interesting if Force speed only consume Force points gradually, not 50 points.
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Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Someone already commented that, but my ideas are focused on single player. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Although precog only manifests in combat, that does not require thought, it is clear that it is passive: http://starwars.wikia.com/wiki/Precognition And what about the super reflexes? Human reflexes in order to have super reflexes? It is a vicious circle. Sounds good to me, but that's a kind of QTE, but only with a key, and it does not appear in JA or JO. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
But super reflexes and combat precog are passive skills, not active, do not require act of will. Also it does not make sense that you have to resort to the reflexes of the player to have super reflexes, because then that is not super reflexes, but reflexes as slow as a human. On the examples that you give, that are failures of the precog, but if precog does not fail, then it is passive and does not require concentration. About things you have to do and things that are automatic triggers, what I propose is a combination of both, not pure automatisms: if someone shoot a missile, in effect it slows down time, but you have to manifest Force push to reject the projectile, if someone shoot a disruptor beam, a QTE appears or translucent attack, but you have to dodge the attack. Doing it as JA only leads to it being almost impossible to reject concussion rifle shots, for example. Also there are plenty of skills that should be passive. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Super reflexes are implemented with slow time and precog could be implemented with translucent attack before the actual attack, without using QTE. Most of the KOTOR powers could not fit into an action-adventure game, because many powers seem redundant in an action game, for example: aura, valor and supression seem unnecessary, fear, slow, and shock can be variants of Force trick, and the other powers are already somehow in Jedi Academy. The rest does seem interesting to me. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
And what do you propose to implement super reflexes or Jedi precog? JA and JO opted for the easy, not to implement any of these things, but for me the speed of reaction and the Jedi precog are capitals for Jedi conduct in the battlefield. No one can have suprahuman reflexes, but if time is slowed on certain occasions, then there is the illusion of having greater reflexes. Hence the super reflexes. Concerning combat precog, the attack could be made translucent as vision of the future, before the actual attack, but that would be too complicated, and the QTE would make things easier to implement. -
Equal ratio female / male, Jaden would be a woman, appearing Jan: Alora, Jaden, Jan, Tavion. Kyle, Luke, Rosh, Ragnos.
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About blasters deflection system.
Mizore replied to Mizore's topic in Jedi Knight General Discussions
I just checked, it works! -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
And most of the powers I have presented are relative to combat and movement. The exception is Force trick as undetectability and adopt aspect of the enemy, but that power already appears in JA and JO, so I do not see any problem here. Force trick is to originate directly ideas or impressions in the minds of others, so it is thought possible to give the impression that you are not there, or that you have another appearance, essential for stealth situations, although they would be sporadic and better done than in JO. About Force sense, I think it's wasted on JA, and would be useful for combat as well. To summarize I see Jedi Knight not as an action game, but an action and adventure game, with combat as the main thing, but also puzzles, conversations, platforms and sporadic stealth. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
You're right but I see no reason not to include lightning. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Why does a video game have to follow the movies in detail? They are different formats. That you can not perform offensive Force powers without being evil, or that you can not use a lightstaff and two lightsabers for different occasions, are things that can reduce the fun. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
Without lightning there is less fun because you are removing a possibility for the game. Also Jedi Knight has not been a saga of only action, but it is action and adventure, which places the fighting in the main position, but also puzzles, platforms, conversations and infrequently stealth moments. -
Ideas for a modern Jedi Knight game
Mizore replied to Mizore's topic in Jedi Knight General Discussions
JA and JO are linear and do not suck. In JA you can choose the order to perform the missions, but that does not affect the argument, then it remains linear.