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Mizore

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Everything posted by Mizore

  1. But you do not speak for all; It's fine that you want the red style, but I want Force users to move like blur, because in the combat it is usually the fastest who wins, taking into account the characteristics of the lightsaber and that the Jedi live in a world where projectile weapons are extended. Jedi Academy is a game, it does not have to imitate the movies, and the old trilogy was limited by aspects that do not apply to games, such as the special effects and the age of the actors. On Blade Symphony and the other games, I have not played them; I prefer a game more focused on the story. As the strong wins the fast, it does not make sense to separate strength and speed: the stronger you hit, the faster you hit, and vice versa. If Vader wins with his slowness is for plot reasons, but if he was more credible, or moves as a blur or he would be dead. About the slowness of the blasters, that's something I never liked; It seems silly to me that in a world supposedly more advanced than the real world, it has slower weapons than ours. It can also be argued that the blasters seem slow for the public to see them, when in lore they are as fast as bullets and the Jedi move as blur.
  2. I agree, I would take the Jedi Academy / Jedi Outcast combat system but with some changes: 1) I would eliminate the red style, because given the characteristics of the lightsaber, it would be necessary to bet for the speed, nobody reasonable would reduce the speed when hit with the lightsaber. 2) Three styles available at any time: single, duals and staff. The single would be ideal against one lightsaber wielder. The duals would be suitable against gunners and the staff or duals together would be suitable against several melee enemies. 3) Manual button to block at the right time, both for melee attacks and range attacks. 4) Greater speed for combat, think of Metal Gear Rising: Revengeance: I am not in favor of reducing speed to resemble the old trilogy: if Darth Vader and Obi Wan move slowly, it is because the actors were older but that does not fit in a game. Besides Star Wars technology is advanced, automatic and projectile weapons at high speed are generalized and the Jedi can increase their attributes with the Force, they should move like blur in battlefield.
  3. What you comment I think are small details; my idea was not to compare Jedi Academy with Jedi Outcast, but to discuss whether the Jedi Academy / Jedi Outcast combat would be a good basis for the new game Jedi: Fallen Order.
  4. Do you want to say dark rage? Yes, it makes you immortal and I've seen NPCs who use it defensively to survive falls over bottomless cliffs.
  5. Although I have not played in console, I read that Jedi Academy plays fairly well with a controller. Also if it is by the powers of the Force and insufficient number of buttons, you can resort to a wheel, like Prey.
  6. I disagree. I prefer Jedi Academy single player instead of the multiplayer, but that's not the point, but in both singleplayer and multiplayer Jedi Academy has one of the best melee combat in the games and not only in Star Wars games.
  7. Yes it is fun, and also in high difficulties. In high difficulties you have to have finesse because you are more fragile but the enemies are not more resistant. The success of these mods is due to the multiplayer trend.
  8. The combat in Jedi Academy does not look like the movies, but it is a game and has developed its own style, it does not have to be like in the movies. And it is not clumsy, because Jaden is quite acrobatic and you gain a lot of precision when using keyboard and mouse.
  9. I have done the following post on Reddit about how I would prefer The Fallen Order to be based on the lightsaber combat from Jedi Academy / Jedi Outcast, and some believe that the Jedi Academy combat is clumsy and outdated. I agree that the graphics are outdated, but the combat is not clumsy. https://www.reddit.com/r/FallenOrder/comments/9j0gt5/i_would_like_the_fallen_order_to_be_based_on_the/ What is your opinion?
  10. I've played Lady Jedi mod years ago and I do not remember it well, but I do think it's worth playing if you love the single player of Jedi Outcast like me. I would also recommend Communication Force for Jedi Outcast from the same developers: https://www.moddb.com/games/star-wars-jedi-knight-ii/downloads/communication-force
  11. Cthulhu still needs a physical form to interact with the physical world; more powerful Force users would destroy its body and confine it so that it does not return as did the other gods.
  12. If it were such a serious crisis, then the Force itself could defeat Cthulhu, both are cosmic beings beyond human comprehension, but Cthulhu projects into spacetime and can be affected by the physical actions.
  13. I'm not opposed to an indie multiplayer, but I prefer an indie singleplayer because I prefer a gameplay associated with a narrative, most of the successful indies are singleplayer, although many are 2D, but there are 3D cases like Furi or many inspired by Dark Souls, besides that the origins of Jedi Knight are singleplayer.
  14. I have not played those games because I only have a PC, but they are examples of successful single player games.
  15. It's true, but that addition would be a good story. For me single player with good story and gameplay is more likely to have more success than a pure multiplayer game.
  16. I would prefer to appeal to a larger audience, not just Jedi Academy players, and for them probably a game with a good narrative would have more success than pure multiplayer. Was not Knight of the Old Republic more successful than the Jedi Knight despite lacking multiplayer?
  17. You're right, but those games were examples of very successful singleplayer games. Successful singleplayer indie games would be Hellblade and Vampyr. In my opinion, making a purely multiplayer game inspired by the Jedi Knight is more likely to go unnoticed for the majority, since its public would be only those who played the multiplayer of Jedi Knight. In contrast, a story focused game can attract a larger public.
  18. Do you think that someone could make an indie game not based on Star Wars that has the combat system of Jedi Academy? The non-Star Wars based is because that this way you avoid rights problems with Disney, plus that you also have more freedom and could attract people who do not like Star Wars, but would like a combat system so fabulous as the combat system of Jedi Academy. The beginning would be simple: you replace the lightsaber with a futuristic sword and the Force powers with psychic powers for example. There have already been indies lately melee focused, such as Hellblade: Senua's Sacrifice and Vampyr, but none are inspired by Jedi Knight games, so this does not seem so outlandish. Also I think it would be better only single player: it is increasingly difficult to stand out in multiplayer and singleplayer and the most successful games are single player, like God of War or Horizon: Zero Dawn.
  19. I do not think that Jedi Fallen Order be like The Force Unleashed, because in TFU you were a hunter, while in Jedi Fallen Order you seem to be a padawan during the fall of the Jedi Order, that is, a prey. Maybe action with slight elements of survival, until the padawan leaves to be prey and becomes hunter.
  20. For me Luke represents hope to discover the authentic Jedi path, the new hope, because we have already seen the dark side of the Jedi in the prequels, so I think Luke deserves more prominence, how Luke understands the path of light. By founding the new academy and failing, it seems that Luke did not understand anything about the dark side of the Jedi, but that should have been shown shortly after the old trilogy.
  21. Also in a game I would like to see it, like The Witcher 3 but with the lightsaber combat from Jedi Academy
  22. That yes, I had not noticed because that is not clearly shown in the video.
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