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Everything posted by Asgarath83
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For a swamp map i maked years ago i changed the muddy water shader and the water got a brown fog when player swim inside.
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Oh, thanks, @@Boothand
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https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQxtSFRtjeLU9dyGu-zaxNNeoxVcR1nfWSxl6EEUp-4bOFb8l9w Can you make also one of that and a balance? Should be sufficient.
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Well, the roof is very high, also with a force jump level 3 player cannot reach without cheat, so at this point i think i left the clip i put, just incase i place some enemy above that throw thermals or some thermal detonator fall up the roof. for the other method, yes i creeate a hollow caulk box with skybox inside for prevent map leaking clipping is nasty in that map, but i've done. i am fixing the colliding issues of the domes. at this point, also, i have re-esported md3 domes withouts door and dlibrary, so i can put as md3 object a part and use script and trigger for move the doors
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@@Boothand, if you can, i simply desire a set of chemical model for making it as MD3 so i can i use for a chemical laboratory. Something like that of the oldest game blood omen: I need because i need to put map objects inside my cathedral map (md3view issue thread) after i end the physic clip collider ot the MD3 buildings. and making a list of what i need, i see that i neet an alchemic set and... i never remember of have seen anyone in any mod of JKA. so i am asking :)I
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Mortal star wars kombat, yeah!
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Oh, Thanks very much @@Boothand! Yes a lab bottle is sufficient. i was thinking for MD3 object of an alchemy laboratory of my cathedral... There is something strange for download link.. i click it and open me a page with machine language O.o
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I have a little question. Someone now a JK3 map with MD3 of chemical lab tools ?
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surfaceparm trans with a png image with a lot of transparency on the level of the image. use a raster level with alpha channel. O.o ^^
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Goreeeee More Goreeeee!!! lol, human body has 5-6 liters of blood.
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mmm, maybe is better if you give me an hand by you if you want i pass map project and make you the patch of the roof. my trouble is that i cannot match fine roof plane because it got a partticolar form to "eight stars" at base and patch tool not want deform in the correct way. i tryied with a patched tool with nine as value. in provvisor way at moment, i place a cone brush with 8 faces and subdivide in less brush possible with the clipper, withous use cgs merge tool. i make a "step pyramid" like ancients mastaba egyptian. so there is a 8 faced cone on the top of roof and for every part of the roof with differnet inclination, another cutted eightet faced cone. problem is this: i need a perspective visual on the map gride, not XYZ, but a visual perspecitve by 45 degrees. :\ only in that mode i can deform correctlythe patchs for some edgfe i cannot see much good for complexity of md3 structures >_> i cannot use entities or clipper filter for make that ._, http://wrzucaj.net/ubM <.- with eight face coned clipped method, is very nice and not much heavy in poly numbers but, some part of clipper are too hight respect at roof level. that because i cannot clip brush in the central parts of the roof because i not have a good perspecitve view in grid editor for making that. the patched i done... now i overwrite the save file so i not have no more and i need to redo, but i lost all morning to making that... and are 2 days i become mad with this roof :S the problem is the patch not match the roof profiles side section! because i cannot deform in the correct way using the XYZ grid. on some of the frontal \ side roof faces. :\
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Aw, damn, the screenshot are not much useful to me because i use gtkradiant 1.5.0 D: so the patch sistem is different http://wrzucaj.net/uu8 I maked a vertical cone patch inside the roof, and managed the 8 outside vertexes with the 8 vertexes of roof base, but i have serious problem to extrude and fix with roof form because there is not only a good perpsective for working with costraints. :\ My problem is just to step 8 because i not again found how move vertexs of patchs nurbs for create exactly the form i want. XD
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Ok i do it. >.<
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Oh, i see, i make a brush and single patch mesh. thanks. How can i male an 8 sided patch? sorry somethings i am again learning. :|
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Oh my... ehm, my trouble is that... i am not much good in radiant, i need again to learn how to make patchs. D:
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@@Langerd Progress: http://wrzucaj.net/uRp http://wrzucaj.net/uR3 http://wrzucaj.net/uR5 1: I deleted the conic physic clipper because was not clipping much good. 2: create another 8 faces conic prisme. 3: edit vertexes for match to vertexes of the roof plates basement. 4: maked the conic is MORE BIG of the roof XD 5: using side view of radiant and clipping tool for cutting in A LARGE AMOUNT OF BRUSHES the cone, following the line of the roof form 6: pass 1 hour to delete unnecessary brushes for sculpt the clipper. 7: bug: need a little more clipping \ cutting \ deleting work fot fix the tripmine. for the rest is perfect!
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Here the links For my lucky, my google show the site in italian http://wrzucaj.net/ucd http://wrzucaj.net/ucN http://wrzucaj.net/ucU
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Oh thanks happy Snail friend!
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Aw, damn, i have a problem with imageshack and photobucket and i uninstalled dropbox month ago because slowing too much my compiter,. :\ so at moment i cannot post screenshot. I need to make another account in some image hosting site. :\ Do you now anyone? maybe that cannot force to registering and i can use for fast update of image like sendspace.com for fast file hosting? However, is close to perfcection,i used a conic brush for the roof vertex and a 8 faced prism for the lower roof that i splitted with cut tool. some part of the roof platform clipper is too high, is not much visible, but if i place some tripmine i can see the trouble. :\ Well if is not fixable... the characters will never go on the roofs LOL XD it's not a disaster however fix it should not be bad.
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Ah, Okay :\
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Ok i solved the 2 and 3 step. 2: maked a brush panel for one of the segmented face of the cilinder that make the inside of one of dome. after that, i copy pasted, rotated of 30 degrees and placed at the side of previous. i make all inside clipping of walls with the tecnoique of copy past rotate. 3 same thing for stairs copy past a clipping block and rotate for each step of the stair ^^ so i need just some suggestion for the plate section upside the roof and i end the clipping, and i can copy \ past and rotate all clipping strusctures to the others domes.
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@@Langerd i am close to end the clipper. i have 3 question: 1 how can i make a good clipper of the roof? i not talk about the cone for roof top, i have done and is really funny throwing detonator on that XDDD i talk about the plate octogonal base of floor D: 2: inside, the towers get two spiralstairs how can i make the physic clip collider for that? D: 3: i used a prsm cylinder with 8 face making hollow for the outside part of the tower dome collider. for the inside part of the walls how can i do?
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Ahahhahahaha WOW! this is fun! I am making a mod about legacy of kain, so,... can i ask you to share your blood explosion efx? D: my mod is pretty gore. all my saber and many weapons make blooding efx on impactbody or cut