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Asgarath83

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Everything posted by Asgarath83

  1. Ok, thanks, i will triangulate all my mesh. >:> for lucky, triangulation not increase vertex number but only their connection, and so not alterate also the Uvmapping. :\ If not, my friend will cut my head T_T I see the jkhub staff use Git many time. it's something like dropbox for makling online back up of work? O.o
  2. Me too, For models on 3d max, i make a different save for every port of working: 1 importing mesh 2 scaling and merge with skeleton 3 detach and renaming 4 capping (3 save slot for the cappings ) 5 xforma nd hierarchy 6 skin and rig, a safe slot for lower rig, a safe slot for torso, a safe for head and a safe for arms. And after rigging debugging with modelview For MD3 i use really simply model with one only mesh so is not necessary, i take however the file blend of every model before expoirting with mrwonko plug in. For radiant, i make 3 version of Each Map , theA, the B, the C, i work in the A, ever, and i use for make meta build for testing. i make light and light and vis build only when i end all cinematic scripting etc ect. XD i overwrite B e C only if i see the A version is working. so not strange crash of map or freeze in map loading. >_>
  3. Thanks very much for warning and explanation, friend. Tomorrow i and blender will got a dodge fight prepare the pop corns and coke because is a nice show see me when i fighting with programs and go to rage D: Not worry, i create a new file of back up for every step of my graphical works, i know that is sufficient a single mistake and JKA shows a trollface :\
  4. Okay, one day of work burn Out >.< Blender can do this with All Selection tab with A, or i need to triangulate each mesh in edit mode one for one? Oh my, that's sucks! :S Thanks langerd
  5. Mmm, wait a minute, i think i understood. i need to convert all mesh by quad faces to triangulate faces O.o
  6. @@mrwonko hello! un years ago a my friend make for my mod a giant Cathedral on blender, that i want to convert for using as MD3 as building. this is already work with a 3d reconstruction of the Nupraptor Retreat of Blood Omen game and it working perfect. The build is a large circular cathedral with inside the Pillars of Nosgoth, a main Big circular Hall and eight little tower at the side with eight domes, one for pillars. the main central dome is for contain the pillars itself. Because is a BIG builg and model i pass all day to detach and renaming the meshes. now i tryed to see the md3 on Md3view of mrwonko and i see this error about this mesh: "Error in c:/base/models/map_objects/cda/cda0.md3 mesh 0Ledge3c Meshsize 176 <= trianglestart(176) Meshsize 176 <= texvecstart(176) Meshsize 176 <= vertexstart(176) after that, md3view crashing. Please, Help! O.o
  7. well, if the staff is too much overpowered, you can simply: - consume a lot of force point for the more strongest of its special atk LS_STAFF_SOULCAL for example. , - making special kata blockables, but if an opponnent block, he would be knockbacked. .
  8. O.O Wow!! Nice work man!
  9. Well, for a vehicle can work, but if vehicle not move, the ball continue at rotating and that is not much real. O.o you need make custom gla file animation and animate the ball for rolling and rotate when model is walking, and increase rotation when is running. O.o
  10. Oh, good point Psyko. i forgot this detail O.o
  11. mmm , delete weapon WP_MELEE, because a NPC cannot use more of 1 weapons on NPC file setting, except the Boba fett class. also, set a more ForceRegenAmount 1 is really a too low value, it's better almost 50 point. you can set the ForceRegenRate command for set a increasing of regeneration, you can set the regenrate by 1 to... any other value. Npc file is okay however. What error you get? When you spawn the NPC you can see the NPC? Or is invisibile? The saber is visible?how many NPC you added in your mod? there is a limit of possible NPC you can add and maybe you have overflow this limit. so when you spawn him, it crashO.o
  12. Shoul be wonderful remove l'error of ghouls2 and the error shader max indexes hit. if not possible to remove the limitation of engine about polygonal calculation, i ask if is possible to remove almost the error message with game stopping. :| @@ent @@eezstreet @@ensiform
  13. Well Come D:
  14. LOLL!! Trigun blaster! Yes!
  15. Shoul be an hilarous vehicle and also fighter NPC support for player. it's nice! I hope you can also animate it. Maybe with a rotating shader... O.o
  16. I like it. O.o also with monkey arm. continue the job, please! @@Jeff
  17. I like the @@Onysfx version
  18. make the hilt is easy, need 3 tag_blade for the blades. however... the more difficult part is replace gfx/effects/sabers/red_line texture with a fire blazing tube. the problem is that all sith sabers with red color into the game got the new blazing effect : \
  19. O.o Total Madness XDDD
  20. without code work with visual studio... for SP you can customize the path of the weapons by weapons.dat for MP is more complicated, you need to rename the folder, the glm and md3 files of the weapons with the same name of the weapons you wanna be replace. there is the GLM for shooting, the md3 as world model of item weapon and the hand.md3 that show model into first person. O.o
  21. i am using XP for work and 7 for games that XP not support at moment. XD yes i now, i am oldest. However... i fixed. my gtk radiant 1.5.0 is little different with options. i set that: Preferences: interface: (layour is a subfolder in my version and not contain any windows preferences :\ also if i run as administrator the program, strange... ) However... on Interface settings i check all 3 boxes of - start on primary monitor - disable system menu on popup window (i thinks is that that cause my trouble) - default text editor. Now is working! Thanks for get me in the right road! @@Ramikad
  22. After some months i open my Gtk Radiant 1.5.0 and i have a big trouble because every time i try to open or save a map gtk radiant freeze itself. i cannot close too with task manager, or stopping process, or closing forced. i uninstall and reinstall gtk but any is changed : \ how can i work with maps if i cannot load or save my maps? the last time works all fine T_T
  23. I have a ton of beauty scenes in my mind,but at moment...
  24. weapon.dat allow only to specific same staff for Weapons in Single player. with open JK you can customize also damage, altdamage splashdamage, splashradius, splashknockback too (i tried and work) however Weapon.dat not be read for MP. for change models into MP code you need... sigh, you need to manipulate MP code. :\ there is no other solution. all Mp code is definied by jamp86.dll ui86.dll and cgame86.dll :\ you need to rebuild this 3 files after you edit mp code with visual studio and replace the original Dll with that. SP coding is more simple because is C++ and you need just to build an exe and the dll jaspx86.dll MP code is C and is more complex. good luck man
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