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Everything posted by Langerd
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I came back to Warsaw and i turned on the dynamic glow function and just... WOW !!! DAYMN ... This effect is beatiful Here You go OoO
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New screens! I made _spec texture and little changes to the sword (Little) I think the glowing is too strong in some places and the eyes are glowing too much so i will change that. Now i will think making the version of the drawing
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The laser (emm blade?) o the lighstaber couldnt be in the shape of the medieval sword... so they made two little lightsaber parts with two mini blades that like many people say.. They can be cut in the easy way. It is true but still it looks pretty cool and nobody thought that it will be good idea (because.. still many people said that it isnt XD) And saber staff is very effective D: In JK it is not in the way it should be.. but Maul for example used it very well
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Thanks! Yeah i will make the second version but in my home (more time and better mood to do that). Dark Souls has a lot of amazing stuff. But I try to mix many things to create something My story (where Morin is not the main character He is important though) has many ... f@$ed up things - gas masks monsters ancient warriors in the armors angels demons inhuman powers and soul stuff... I have a long story (on my drawings and in my brains ) and making anything makes me rly happy ^^ (My nick is also an character that is second mian character in my ,,franchaise" XD ) I am thinking about 3 model versions: -This one,normal outfit -Battle armor (the one on the drawing -and version that is battle damaged (his arm will be cut off but -"in my story".. ekhm- he used his special race blood and his power to make a cool strong arm
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Well i draw him once and still this is one of my favourite drawing and chaacter that i made. So i thought.. maybe i will put all my skills and time for make him in the game. He will be my model and my top used model. 4 days of hard work.. i know it is not very good model and i know that it is not Star Wars character but i wanted to make something .. mine. I dont know if You will like it or not but here he is : Morin This version looks diffrent than the one on the drawing. But well this is his normal outfit (not a battle version) And ofcourse his Sword (i changed it a little in the mode) Maybe i will add some _spec textures today .
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How to deal with this _lightmapscale issue..
Langerd replied to Langerd's topic in Modding Assistance
Ok using func_groups is way to go I will try that whan i will come back to Warsaw. Hmm but memory issues can be fix right? Or thee is no way to fix this at all? (only making maps with lightmapscale and func_gruops in the good way) -
Holy shiet that was fast
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Alien proportions=jka playermode+new skeleton+animations+tags Yep... pretty immpossible
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The trailer was amazing in my opinion and outfits of these guys was well made
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MAN... THIS LOOK BADASH ...
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One of the best model of the Year! Epic job @@Cerez
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This is my opinion but... I dont like most of the concpets from this game... This one looks quite good though
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Many thanks Well i made it Thanks... ehmm.. Still WIP dont know sry..
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Yes there is Rayman model made by Ashura
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[Request] Original Anakin Skywalker (Episode VI)
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Maybe just create .. new mesh model in blender of the hair and make texture. Some new model parts would be not hard to do in my opinion (The only problem is the texture of them) -
Globox as rancor!!! Tha will eat players XD
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Niestety nie mogę tego zrobić w blenderze dlatego mogę Ci pomóc tylko z obserwacji i z pytań. Więc pytanie : Ile masz kośc w tym modelu? Ponieważ na screenach tu na forum widzę że R2 ma jedną dużą kość. A musi być jeszcze coś takiego jak model_root . I tak teraz pomyślałem że niezależnie gdzie ruszysz model to model ten wraca na to samo położenie - DLATEGO że exporter najprawdopodobniej generuję model_root w domyślnym położeniu co sprawia że model R2 jest ciągle w tym samym miejscu. Popatrzyłem na to z obserwacji: model skrzynek z tej modyfikacji Twój model. Zauważ położenie model_roota. W twoim jest pod R2 a w tym innym jest w beczkach. A i dodatkowo zobacz na to: Poziomy się zgadzają jak ulał. Musisz moim zdaniem dodać nową kość nazwać ją model_root I WTEDY dopiero ruszyc R2 tak by dotykał nogami o ziemię
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Hmm My point is that i cant import it. But export seems to work this way. All You need is to weight it to the new points of the ne skeleton (i think).
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I cant find a way. And the little window with gla. overrid is to short to paste whole path (if it is the main thing to do) How to do it?
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This model seems to be sort of simetrical (torso part) Maybe some one will add these pipes and make whole torso as the new model. http://www.knights-reborn.org/forum/viewtopic.php?f=12&t=10419 Follow this tutorial and You can make completely new element to the model (To be honest thanks to this tutorial i found out how to make the whole model )
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Wyslij nam model sam. Spróbuję w blenderze go zrobić. Możliwe jest ze exporter odczytuje tylko origin tylko dla glm do modelu gracza . Hmm takie pytanie - jak się nazywa kość? Może gra odczyta punkty tylko wtedy gdy kosc ma jakąś nazwę.
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HOLY SHIET ! This is sith stalker without all armor parts right?
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To może przesuń kość do góry :/